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Devlog #5 | A Trip to Terastae

We are happy you signed up for today's tour through Terastae! Your guide Anni will show you what's there to explore with some hints on how level generation for Aethermancer works.
Meowdy partners, Im Anni and your guide for this exclusive tour showing off our exploration! Since youve been battling so many monsters, you might want to sit back for a while and enjoy this small walk through this absolutely-definitely-no-monster-danger zone. Though weve had people wander off during tours and they definitely just started a new life somewhere far away [strike]and didnt get lost or anything![/strike]
Also if this isnt your first time on this tour, please keep in mind that some of the paths might have changed since you came here last time. No tours will ever be the same, even if they give you a similar feeling. So you will need to stay close and not wander too much, even though it might seem tempting to branch off and go exploring. Who knows what you might find out there[strike] or what might find you[/strike]. But now that weve established some ground rules, we can start our walk through **NAME REDACTED BY PR** in Terastae! Lets start at the beginning!
Notably: One of the first things that might catch your eye about our surroundings here is that we do like to do a bit of landscaping to enhance natures true beauty. While we appreciate everything flourishing, we do want to keep things somewhat contained so that everything is nice and easily traversable. Otherwise you might sprint and break something, you know? On the other hand its always fun to see how well we can mix and match our handcrafted creations with natures wild beauty. Sometimes we even adjust the near environment to really make things stand out or better integrate them into the overall look and feel we are going for. Oh but thats not the only reason!
Did you know, that not all plants can grow everywhere? Some can only grow on certain terrain, so we need to keep that in mind whenever were planting them, so we sometimes need to adjust the soil to match it to whatever we wanna put there. We really do care about the beautiful flora in **NAME REDACTED BY PR** but some plants are even more finicky than what I just told you. There are a number of plants that will require additional environmental factors to be juuust right for them to thrive in this fast-paced world. You could even go as far as to say they can only grow in their specific biome or area because they are so picky. But lets move on, we dont have all day to stand here and watch grass grow! Right now, we are working on making traveling as easy as possible so were making sure to preserve these well-traveled paths wherever possible, so nobody needs to ask Do you know the way?. You know, that could get annoying after a while. We are currently also discussing plans of getting some printed flyers in case somebody doesnt re-meme-ber where they are. Were actively trying to avoid any Hnsel & Gretel situations, where people feel like throwing bread on the floor is anything other than a waste of food. But we also dont want people to feel frustrated and smash the next best thing they find [strike]and have additional employees for cleaning up only.[/strike]
Ah damn I might have been mistaken and this isnt the super-peaceful-relax-trip I thought it was going to be with those monsters hanging out over there. Hm, but it seems like they are guarding something, so they might not pay too much attention to us if we stay further away. Our best chance would probably be to slowly move away, so we dont disturb them in whatever they are doing. Good thing, that worked so well! We should have paid more attention to where we were walking. But it does really make you wonder what they are defending. Could be something useful or powerful but I didnt get a good glimpse of it. But I might also just be making stuff up at this point. You know, doing a lot of tours really changed me for the better. Theres so much to learn and explore. For example if you turn around
Over there, can you see those cliffs? I didnt pay too much attention earlier but they look different than the ones we saw earlier, not as high for sure. Did you notice that those high cliffs also werent everywhere? Since all of this is its own ecosystem a lot of things are connected and influence each other. Thats probably why some patches seem to spread that far. But to be honest, thats more of a wild guess, than an actual fact. You know, one should always make sure that they arent just making up wild speculations and interpretations about things somebody said. You also shouldnt just jump into things, youre usually better off starting at the beginning.
Right, were back in good old Pilgrims Rest. So sorry we had to cancel the tour and you didnt get the full experience, but who knows, maybe somebody else can take you along next time theyre going. I gotta go now, somebody really tested the limits over there and got himself stuck. No idea why he keeps trying to break stuff but I should probably try and help him fix it! All the best on your travels, Aethermancer!

Hope you guys enjoyed this little trip. If you want to directly ask Anni about level generation or overworld in Aethermancer, head on over to Reddit to a little live q&a:


Aethermancer Sub-Reddit


[ 2023-08-02 13:01:07 CET ] [ Original post ]



Aethermancer
moi rai games
  • Developer

  • moi rai games
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
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  • Review Score

  • https://store.steampowered.com/app/2288470 
  • Steam Store




  • Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!






    Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...






    When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.






    Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.






    Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
    Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
    And then… try again!






    Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
    • Storage: 1 GB available space
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