Aethermancer is going into Closed Alpha
Important note: Testers won't be allowed to share gameplay footage in streams or videos, so please keep that in mind if you want to be a tester! To keep it fair, we are conducting a raffle in our Discord server until April 17th (check #announcements). For every 500 participants, we add +5 tester spots!
Most people are familiar with a Beta, where a game is ready for testing, but can have a few bugs or glitches. The difference with an Alpha, however, is that its more rough than that. Instead, the game itself is somewhat further from complete, and anyone who tries it will expect to encounter many bugs. Additionally, an Alpha will be missing various key story and gameplay features in comparison to later versions.
If its so unfinished, why would we want others to look at it? Because we have a lot to gain by doing so! By having some people outside of our direct dev team experience the game and record feedback, it can give us insights which we may not have noticed from our perspective. We can always try to plan for anticipating how people will interact with our game, but nothing beats an actual hands-on approach and hearing directly from the players. Using this kind of info can help us evaluate how were doing, and if we feel like were accomplishing our goals or going in the right direction. Theoretically, we could wait for Aethermancer to be a little more complete before its first introduction to the playerbase, but getting an early checkup can diagnose potential issues earlier as opposed to later. Essentially, we prefer a more community-driven approach to our development processes, like we did with Monster Sanctuary.
If youre concerned about being qualified, dont worry, because its not overly complicated. What you do is: play the game, report bugs as you see them, and write your feedback about it. What if I dont know what to write about? Have no fear, for in addition to free-form writing in specially designated Discord channels, we will also have a preconstructed survey form. Not only does this make it easier for some to record their thoughts when being asked specific questions, but it also allows us to collate and quantify data into easier-to-digest formats. Having these multiple formats allow differing people to better express themselves for our consideration during the continued development of Aethermancer.
While those participating in the alpha wont be able to publicly stream game footage, we do have a dev stream scheduled. To be announced next week!
Why are we doing a Raffle? Since running an alpha takes time and resources for us, we have to have some kind of limitation on who can participate in it. To help ensure a certain level of fairness, we have decided to utilize a raffle system to let in a certain amount of people. But what if I dont get in? Dont worry, because our Alpha occurring means that well have a publicly available demo soon-enough. So, it just means that its a matter of time till everyone can play around with Aethermancer! Join our Discord here to participate in the raffle!
[ 2024-04-12 14:10:27 CET ] [ Original post ]
How time flies by! After the years spent making Monster Sanctuary, we are happy to be at one of the best parts again: sharing a new game with testers for the first time! Our studio has been working on Aethermancer since mid 2021, and today, we announce the start of our upcoming Alpha. Im sure you all can imagine that this is an exciting, but also a little nervous time for us at moi rai games, since this will be the first time people get to interact with our newest game, Aethermancer. [previewyoutube=LLacC7_hjk4;full][/previewyoutube]
Become a Tester
Important note: Testers won't be allowed to share gameplay footage in streams or videos, so please keep that in mind if you want to be a tester! To keep it fair, we are conducting a raffle in our Discord server until April 17th (check #announcements). For every 500 participants, we add +5 tester spots!
What is an Alpha?
Most people are familiar with a Beta, where a game is ready for testing, but can have a few bugs or glitches. The difference with an Alpha, however, is that its more rough than that. Instead, the game itself is somewhat further from complete, and anyone who tries it will expect to encounter many bugs. Additionally, an Alpha will be missing various key story and gameplay features in comparison to later versions.
Why have an Alpha?
If its so unfinished, why would we want others to look at it? Because we have a lot to gain by doing so! By having some people outside of our direct dev team experience the game and record feedback, it can give us insights which we may not have noticed from our perspective. We can always try to plan for anticipating how people will interact with our game, but nothing beats an actual hands-on approach and hearing directly from the players. Using this kind of info can help us evaluate how were doing, and if we feel like were accomplishing our goals or going in the right direction. Theoretically, we could wait for Aethermancer to be a little more complete before its first introduction to the playerbase, but getting an early checkup can diagnose potential issues earlier as opposed to later. Essentially, we prefer a more community-driven approach to our development processes, like we did with Monster Sanctuary.
Ive never participated in an Alpha before, what is it like?
If youre concerned about being qualified, dont worry, because its not overly complicated. What you do is: play the game, report bugs as you see them, and write your feedback about it. What if I dont know what to write about? Have no fear, for in addition to free-form writing in specially designated Discord channels, we will also have a preconstructed survey form. Not only does this make it easier for some to record their thoughts when being asked specific questions, but it also allows us to collate and quantify data into easier-to-digest formats. Having these multiple formats allow differing people to better express themselves for our consideration during the continued development of Aethermancer.
Where Can I See Alpha Content Streamed?
While those participating in the alpha wont be able to publicly stream game footage, we do have a dev stream scheduled. To be announced next week!
Why Cant Everyone Join In Yet?
Why are we doing a Raffle? Since running an alpha takes time and resources for us, we have to have some kind of limitation on who can participate in it. To help ensure a certain level of fairness, we have decided to utilize a raffle system to let in a certain amount of people. But what if I dont get in? Dont worry, because our Alpha occurring means that well have a publicly available demo soon-enough. So, it just means that its a matter of time till everyone can play around with Aethermancer! Join our Discord here to participate in the raffle!
Aethermancer
moi rai games
moi rai games
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2288470 
Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!
Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...
When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.
Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.
Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
And then… try again!
Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
- Storage: 1 GB available space
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