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Become the Aethermancer, play the Demo!
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You can't imagine how excited all of us at moi rai are about this moment. We've been sharing a lot from development and today you can finally try it out yourself and we can't wait to hear your thoughts about the game!
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We decided to go with a Publisher to get support with localization, QA-testing, porting, marketing and sales-management. By taking some of this workload from us, we can focus on the development of the game. The people we are working with at offbrand are amazing, have a lot of passion and experience. Their support allows us to pursue our vision of the game and our community without compromising on quality or timelines and we are thrilled to be working together!
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[ 2025-02-10 18:09:56 CET ] [ Original post ]
After 3 years of working on our second project Aethermancer, today is the day:
the demo is out NOW!
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You can't imagine how excited all of us at moi rai are about this moment. We've been sharing a lot from development and today you can finally try it out yourself and we can't wait to hear your thoughts about the game!
Here is a little overview of what you can expect from the demo:
- Classic Roguelite experience but mixed with monster taming.
- You are expected to fail! But collecting new Monsters and gaining experience will eventually make you succeed!
- While this is a demo, you can spend a lot of time until you discover everything it contains.
- 15 playable monsters with hundreds of skills
- 2 Areas (and Champions to defeat!)
- NPCs with a dynamic dialogue system that react to your choices
- A lot of meta upgrades: soulbonding monsters (to be able to play with them on new runs) for example
- Languages supported: English, German, French, Brazilian Portuguese, Chinese, Japanese
- Controller support
- An additional 'Heroic' difficulty challenge if you defeat the game on normal.
As for our other big news...
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We decided to go with a Publisher to get support with localization, QA-testing, porting, marketing and sales-management. By taking some of this workload from us, we can focus on the development of the game. The people we are working with at offbrand are amazing, have a lot of passion and experience. Their support allows us to pursue our vision of the game and our community without compromising on quality or timelines and we are thrilled to be working together!
... and now, off you go, play our demo! :)
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[ 2025-02-10 18:09:56 CET ] [ Original post ]
Aethermancer
moi rai games
Developer
moi rai games
Publisher
1970-01-01
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!
Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...
When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.
Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.
Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
And then… try again!
Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
- Storage: 1 GB available space
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