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Aethermancer
moi rai games Developer
moi rai games Publisher
1970-01-01 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Creature Collector Fest Demo Update!

Hello, Aethermancers! We continue to be blown away by your support of the demo. We recently reached over 1,000 reviews! Double since our last update! You guys have exceeded all of our expectations for the demo. As a thank you to our community, as well as to celebrate our inclusion in the Creature Collector Fest on Steam, here is another update for our demo. It includes some features that were heavily requested!

New Monster: Grimoire



But first, let's start with the most exciting inclusion: a new monster, Grimoire! We know you all have been looking forward to this one in particular. That's why we tried to make its Signature Trait extra special. It basically opens up a new minigame in combat: You have to spend 2 of each element of Aether to unlock Grimoire's Unleash Tome Action. Unleash Tome lets you select one of three randomly chosen Actions to use for free, without spending Grimoire's turn. It provides a chaotic, but impactful pay-off if you manage and use your Aether well! Grimoire is also unique in that its element is Wild, which means it has access to all four elements in the game. Its Types are Aether/Purge/Burn. Go and capture it now in Forbidden Fortress!

Mouse Controls



Always one of the most requested features, ever since we released Monster Sanctuary on Steam: mouse controls! You can now conveniently navigate the whole game with mouse + keyboard, including the menus, the combat UI, and even exploration gameplay. We hope you enjoy it! Please let us know if there is anything we can do to improve it.

Better Combat Action Preview



We also received a lot of feedback in regards to the UI and clarity in combat. That's why we reworked the Action Preview in combat. It should now give a more precise and specific idea of what results your Actions will have, including how much shielding or healing an Action will do, as well as a more accurate prediction of the damage of an Action.

Full Patch Notess


The new demo update also includes a lot of other changes and bug fixes. For a list of them, you can find the full patch notes on our page here: Patch Notes 0.1.2.x

What's Next?


We hope you enjoy this new update for the demo! So what's next? We have already begun working towards an Early Access release of Aethermancer here on Steam - with quite some work already done on some more new monsters and even a fully new biome and other features. We'll keep you updated here on Steam with bigger update posts from time to time - If you're looking for more frequent and small updates we do, feel free to follow the develpment on our other platforms: Discord X / Twitter Bluesky


[ 2025-05-12 17:06:56 CET ] [ Original post ]




Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!






Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...






When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.






Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.






Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
And then… try again!






Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
  • Storage: 1 GB available space

GAMEBILLET

[ 6082 ]

6.61$ (17%)
5.87$ (16%)
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4.45$ (78%)
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5.07$ (92%)
12.42$ (17%)
GAMERSGATE

[ 411 ]

0.58$ (92%)
4.36$ (71%)
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30.0$ (50%)
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1.58$ (95%)
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15.99$ (20%)
0.9$ (92%)
11.99$ (40%)
8.8$ (78%)
5.63$ (81%)
2.85$ (81%)
10.91$ (22%)
MacGamestore

[ 2150 ]

5.79$ (90%)
2.49$ (88%)
17.99$ (10%)
1.99$ (80%)
37.89$ (5%)
3.99$ (73%)
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8.99$ (82%)

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