

Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!


Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...


When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.


Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.


Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
And then… try again!


Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Aethermancers!
Thank you so much for playing and for your feedback in those past days.
Were releasing our first hotfix. For this initial patch, we focused on critical bugs and quality of life improvements that were quick and easy to implement.
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Patch Notes 0.3.1.1 (Hotfix)
Small Changes and Improvements
Mementos in the inventory are now automatically sorted
[/*]Changed Exploration HUD Monster Level position to enable longer names
[/*]Added some missing translations & fixed some translation issues
[/*]Rerolling actions will no longer offer you the same actions again (this was already working for traits)
[/*]
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Bug Fixes
Runs loaded from the Demo now automatically reset to Pilgrims Rest to avoid errors
[/*]Fixed Interactable Center for multiple objects
[/*]Fixed HP text in Combat UI for Chinese language being hidden behind monster icons
[/*]Fixed point and comma for Chinese and Japanese in some translations
[/*]Hid Chernobog Arm Action Type because there should be none
[/*]Fixed Tooltip Spacing for some menus in Chinese, Japanese and Korean languages
[/*]Fixed Chinese and Japanese characters in skill tooltips sometimes appearing as squares
[/*]Fixed collider issues in certain areas letting players go out of bounds
[/*]Fixed Nickname Menu having wrong Description
[/*]Fixed a bug where you could get the same monster twice in your party
[/*]Fixed Chernobog doing infinite damage when copying Vampiric Bite
[/*]Fixed players spawning underground if saving and loading close to a height edge
[/*]Fixed freeze that happened sometimes on enemies with Burn
[/*]Potential Fix for Star Beam on Star Spawn that happened mostly on Steamdeck (on this one were not 100% if it is entirely fixed as its rare to reproduce)
[/*]Changed Exploration HUD Monster Level position to enable longer names
[/*]
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Future Plans
We decided for Early Access because we believe your input is essential to help us make the best possible version of Aethermancer. So, thank you so much to everyone who has tried our game and shared their thoughts, and please keep your feedback coming!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43767984/2d3476fe49f50325f8fac9370a45fa451230cfed.png\"][/img]
We also have been organizing all the feedback weve received so far and soon will begin working on a larger patch to tackle them. We will also share a roadmap to Full Release soon.
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Bug Reports
Whenever you encounter a bugs, please report them using our bug report menu (F9 on keyboard, Left + Right Bumper on controller)
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Corruption
Note that while the intended game experience is to have corruption enabled as normal, for those who struggle or dislike the corruption mechanic, we have the option in Accessibility Settings to reduce or disable corruption all together.
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Minimum Setup
- OS: Ubuntu 14.04
- Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
- Storage: 1 GB available space
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