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Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!

Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...

When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.

Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.

Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
And then… try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Aethermancer
moi rai gamesDeveloper
moi rai gamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (1550 reviews)
Public Linux Depots:
  • [0 B]
Aethermancer Patch Notes 0.3.2.1 - Second Hotfix Update

Aethermancers!

Were releasing another hotfix update that addresses some of the more critical bugs recently reported.

Patch Notes 0.3.2.1 (Hotfix)

Small Changes and Improvements

  • The game now creates additional backup savegames after finishing a run and keeps them for the recent 5 runs you did

    [/*]

Bug Fixes

  • Patched a recently discovered security issue with Unity

    [/*]
  • Fixed Garden District rest site merchant sometimes offering common equipment

    [/*]
  • Fixed issue where players were unable to confirm or decline the initial data tracking popup

    [/*]
  • Fixed issue when loading a savegame from the demo during a run in Forbidden Fortress

    [/*]
  • Fixed some areas failing to spawn an epic loot drop

    [/*]
  • Fixed rare softlock with enemy monster attempting an action twice

    [/*]
  • Fixed Haste resetting free actions without actually triggering the haste effect

    [/*]
  • Fixed shifted monsters default attack Aether not updating

    [/*]
  • Fixed Sphinx being able to learn attacks in certain situations

    [/*]
  • Fixed Inventory Artifact display only showing 4 artifacts instead of 5

    [/*]
  • Fixed a bug where players could get a duplicate starting monster

    [/*]

Looking Ahead

This update only includes some of the more pressing and immediate bugfixes.

We are also hard at work on a larger update that will include a lot more bugfixes, balance changes and frequently requested Quality of Life improvements.

We also plan to share an overall Roadmap for Early Access early next week!

Demo Savegame Transfer

When playing the demo on Windows, your save file will automatically transfer to the Early Access version of the game.

But if you played the demo on the Steamdeck, the save doesn\'t transfer automatically (as the file path for the savegames for the demo there is slightly different).

How to Transfer the Demo Savegame from Steamdeck:

Open the file browser on the Steamdeck

  • Go to Desktop Mode by holding the power button and selecting Switch to desktop mode

    [/*]
  • In desktop mode, find and open the Dolphin file manager from the application menu or by searching for it

    [/*]

Locate the file paths.

  • Steam deck demo Path: home/.local/share/Steam/steamapps/compatdata/3462260/pfx/drive_c/users/steamuser/AppData/LocalLow/moi rai games/aethermancer/randomnumbers/savefileslotnumber \n

    [/*]
  • Early access Path: home/.local/share/Steam/steamapps/compatdata/2288470/pfx/drive_c/users/steamuser/AppData/LocalLow/moi rai games//aethermancer/randomnumbers/savefileslotnumber\n

    [/*]

If you do NOT have a savefile made already

  • Make sure to create a folder with a savefileslotnumber (for example called: 1),

    [/*]
  • Paste the savefile in the savefileslotnumber while the game is running

    [/*]

If you DO already have a savefile made in early access that you want to override

  • Delete the savegame inside the game first

    [/*]
  • Paste the savefile in the savefileslotnumber

    [/*]

[ 2025-10-08 12:40:46 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04
  • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
  • Storage: 1 GB available space
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