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Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!

Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...

When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.

Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.

Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
And then… try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Aethermancer
moi rai gamesDeveloper
moi rai gamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (1550 reviews)
Public Linux Depots:
  • [0 B]
Early Access Roadmap

The first three weeks of Early Access have been so great and we can\'t thank you enough for playing Aethermancer while it\'s still in development! We hope you are all having a good time playing and experimenting with all the different team builds - in the meantime, we want to share our upcoming plans until Aethermancer\'s 1.0 Full Release.

Where We Are Right Now

We are very happy that many of you are satisfied with what Aethermancer offers at this point in development and will do our best to address your key feedback points and keep on improving the game experience and adding more content.

For this reason, we want to first focus on including some planned and highly requested QoL features in two updates focusing on improving and polishing the overall game quality, before we move on to adding more content.

Roadmap

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43767984/651c96add06299fb6dd1b8e92886aa5a98e079da.png\"][/img]

Quality of Life Updates - Q4 2025

[p align=\"start\"]As described before, we want to focus QoL features and polishing to improve the current state of the game. We will release two QoL updates to release highly requested features and address your valid feedback as soon as possible. [/p]

Some of the things you can expect:

[olist]
  • Customizable Key Bindings

    [/*]
  • More UI and Combat Clarity

    [/*]
  • Combat Speed settings

    [/*]
  • Balancing and Bugfixing

    [/*][/olist]

    ... and more!

    [p align=\"start\"][/p]

    Player Class Update - Q1 2026

    [p align=\"start\"]In our first big content update we plan to introduce a second player class for you as an Aethermancer, which will play quite differently from the base class and should add quite some replayability. [/p]

    Except for that, you can expect further improvements and polishing and - of course - new monsters!

    Alchemical Woods Update - Q2 2026

    [p align=\"start\"]This update will add a new biome to the game! The Alchemical Woods are an alternative tier 1 biome to Pilgrimage Path and are home to many new magical monsters to encounter. [/p][p align=\"start\"]But that\'s not all of it... Another monster deity will awaken and challenge your skills as an Aethermancer! [/p]

    Player Class Update - Q3 2026

    [p align=\"start\"]Another new player class, more monsters and Siriux\' Journal await you in this update! Siriux\' Journal will let you look up the monsters you have discovered among other things. [/p]

    This is the last planned update before our Full Release!

    [p align=\"start\"][/p]

    Full Release - 2026

    Aethermancer will be finished with another new biome, MORE MONSTERS and the end-game of which we don\'t want to spoil too much at the moment, but we\'ll make sure it will be epic. We will also add Steam achievements for the full release of Aethermancer.

    Notes on the Early Access Updates

    This is just a very broad overview of our roadmap. There are things that are not listed here and also we will try to listen to your feedback closely. Also, of course every update will include bug fixes, balance changes, translation improvements and polishing. But we hope this should give you an idea of what bigger content updates are coming when.

    All of the updates will be free for those who own the game already. We plan to increase the base price of the game throughout Early Access as more and more content gets added, but those of you who already bought the game, won\'t have any additional costs, of course.

    Steam Reviews: Your Feedback Matters

    [p align=\"start\"]If you enjoy playing Aethermancer, please consider leaving a review on Steam. It really helps us reach more players on Steam as well as learning what you like about the game, so we can keep improving during Early Access. Also, we have been reading through the reviews and comments on all our channels and we appreciate the feedback we\'ve been receiving. We\'d love to continue seeing more of your thoughts - be it in reviews or here or on Discord! [/p][p align=\"start\"][/p]

    \nLots of love from all of us at moi rai games!

  • [ 2025-10-14 15:27:42 CET ] [Original Post]

    Minimum Setup

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    • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
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    • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
    • Storage: 1 GB available space
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