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✨ $10 Tier: [Geeks Love Detail]
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Welcome to the Middle Ages! With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha. Features Enter the Medieval Era Discover 26 new technologies New mechanic: Status Effects Redesigned Storage mechanic Connect your cities with roads to earn bonuses Twelve new Buildings Six new Units Five new Wonders Eight new Developments Eight new Relics Eleven new Traits Five new Achievements Too many new cards to count Changes The Undo button is back but it may cause bugs in some cases. Use it with care. Leftover Gold and Faith now expire each turn Reworked Silver currency into Diamonds Units gain fatigue when you pay plans to move them Units must now be in your territory to upgrade Reroll cost is now shared between all sources, resetting each turn Reduced sequential labour cost increase to draw cards from doubling to Fibonacci Reduced sequential food cost increase to expand from doubling to linear You can lock structures like Villages and Encampments to prevent accidental captures You can expand onto tiles with Windfalls to collect them with your city You may Visit villages in your cities by clicking on them Reduced the size of the map Tons of balance changes Barbara can now advance to the Renaissance Era Bug Fixes Fixed a bug that could cause save files to fail Unit stat mods and traits now load correctly Strategic resources reveal when advancing eras & loading games Fixed an issue that caused barbarian units to appear stuck between tiles Upgrading units no longer destroys their mounts Cost of upgraded Settler cards now displays correctly Lots of crash fixes and stability improvements Up next: the Renaissance era. See you in the Discord! Reed
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