






🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Welcome to the Middle Ages!
With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha.
Features
Enter the Medieval Era
Discover 26 new technologies
New mechanic: Status Effects
Redesigned Storage mechanic
Connect your cities with roads to earn bonuses
Twelve new Buildings
Six new Units
Five new Wonders
Eight new Developments
Eight new Relics
Eleven new Traits
Five new Achievements
Too many new cards to count
Changes
The Undo button is back
but it may cause bugs in some cases. Use it with care.
Leftover Gold and Faith now expire each turn
Reworked Silver currency into Diamonds
Units gain fatigue when you pay plans to move them
Units must now be in your territory to upgrade
Reroll cost is now shared between all sources, resetting each turn
Reduced sequential labour cost increase to draw cards from doubling to Fibonacci
Reduced sequential food cost increase to expand from doubling to linear
You can lock structures like Villages and Encampments to prevent accidental captures
You can expand onto tiles with Windfalls to collect them with your city
You may Visit villages in your cities by clicking on them
Reduced the size of the map
Tons of balance changes
Barbara can now advance to the Renaissance Era
Bug Fixes
Fixed a bug that could cause save files to fail
Unit stat mods and traits now load correctly
Strategic resources reveal when advancing eras & loading games
Fixed an issue that caused barbarian units to appear stuck between tiles
Upgrading units no longer destroys their mounts
Cost of upgraded Settler cards now displays correctly
Lots of crash fixes and stability improvements
Up next: the Renaissance era.
See you in the Discord!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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