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The Industrial Update

A fog bank rolls into London, swirling into steam and smoke. In the distance, you can hear the rumble of a train approaching... Welcome to the Industrial Era! Features Closed Alpha players may now enter the Industrial Era The Medieval Era has unlocked for Public Demo players New Developments: Mastery, Orchards, Ordnance New Units: Doctor, Dragoon, Hussar, Infantry, Sancho, Skirmisher, Sniper, Trapper, Worker New Traits: Chipper, Empiric, Hippocratic New Buildings: Bazaar, Factory, Garden, Hospital, Mineshaft, Parliament, Ranch, Silo, Trading Post, Town Hall, Watchtower, Wood Mill New Wonders: Big Ben, Crystal Palace, Statue of Liberty New Cards: Amend, Time Card, Tool, Verify, Volunteer New Keyword: Compact New Relic: Pawn New Curiosity: Dummy Improved tech tree screen You may now hold selected cards when rerolling a draft Buildings may now be damaged and repaired Barbarians may now Pillage buildings Barbara can now advance to the Modern era Barbara may now obtain nuclear weapons Changes Monolith now grants a tech from the next Era when touched You may now spend Gold to Expand your cities Added a Max button to the Feed panel @rb4ld, @deee, @gaelden Nerfed Obsidian Blade to 14 damage Reduced Migrants rarity to Rare Reworked Jerky and Pemmican into Plans cards with Keep Reduced Stone Calendar and Bronze Bell from +12 to +10 Changed Transmute to give +3 / +5 diamonds @PuszekSE Reduced Berserker damage to +0.5 per missing health @deee Adrenaline Shot no longer restores movement points Cities now fill enclosed gaps after expanding Reduced Aggressive damage from +3 to +2 Cards collected by buildings are now Compact @Dp101 Increased Formulate and Ply card costs Reworked Fur to give flat Gold or Diamonds @Dp101 Right click now cancels targeting actions @Niarro, @Borellun Tab key no longer changes camera zoom level @JeBuS, @DemonLLama Added a confirmation window for rewriting existing save games Barbarian units can now gain flanking bonus Barbara now gains bonus Plans based on her Era Bug Fixes Fixed an issue with tile vision when loading games @Djtooth, @DemonLLama, @Gaelden Fixed a softlock caused by spamming Unit or Building upgrades Removed broken Fullscreen (Exclusive) video settings option Re-added FPS cap support in Settings when Vsync is disabled Roads now allow all units to traverse tile features such as Forests @Carneggy City Development and Unit Trait panels now resizes to handle 8+ items @Gaelden Reengage can now target Siege units @Squiid Unlocking a unit or building should now unlock every prior upgrade. IE unlocking Marksman allows you to upgrade your Archers to Crossbows, etc. @Dp101 Undoing a Building upgrade no longer destroys its bonus Income Fixed an exploit to gain infinite unit levels via the undo button @Djtooth Barbarian units now display correct red color models in the focus panel Achievements and Charms refresh properly when resetting save file progress @Djtooth Refunding charms grants the correct Quirk value @dan_tr Fixed missing textures on Stonehenge and Observatory @cifrapalota, @deee Trait pickers should now resolve gracefully if units die before you pick @Greken Fixed an issue caused by undoing a tech pick before discovering cards Ply+ now ends your turn as intended @DemonLLama You may now minimize pickers after playing Formulate and Ply before your turn ends Golden Compass now properly charges Gold & Diamonds as needed for movement The Pickup button will lock if your draw and discard piles are empty @Niarro Fixed missing descriptions in Relic pickup window Workers can now collect wood from forest tiles without resources @miniment Tier 2 buildings like Pasture will now collect a resource immediately when constructed As always, a huge thank you to everyone who helped test the latest patch! And stay tuned... the Modern Era is up next. See you in the Discord! Reed


[ 2024-10-14 09:34:43 CET ] [ Original post ]


Patch 0.6.1

Renaissance Patch 1 Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore! Features New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill New Units: Shieldbearer, Legionary, Swiss Guard New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet New Achievement: Rainbow Road Improved map resource distribution You can now win the game by destroying all of Barbaras encampments Changes Citizens no longer grant +1 Labour Income Shoutout @rb4ld and PuszekSE Added Labour Income bonus to lots of Techs Rebalanced card Labour costs Reworked Tea Resource, Tea and Teapot to give Labour Changed Scour, Coin, and Hoard Reworked Forum to +1 Plans Income per Citizen Reworked Boom to +3 Citizens & moved to Tier 5 Tower of Babel now grants Labour income Changed Pay Draw cost scaling from Fibonacci to Linear Changed Reroll cost scaling from Shared Fibonacci to Linear (per item) Buffed Alien Tool to All Wonder cards are Upgraded Reworked Defensive trait into Rabbit Disabled right click camera drag Thanks @vk Knights are no longer mounted by default Cheers @rb4ld and @sti Horses are no longer a strategic currency Colt and Foal cards now give plans Cities will now always build a road on their tile Roads now allow traversal of mountains for all units Shoutout @mkire and @Dp101 New in-game Win & Defeat badges Added GUI indicator for channeling timers Bonus charges now carry between turns, IE bonus Attacks from Reengage You may now play Saddle Up on any unit The game will no longer end when you reach the end of the tech tree Bug Fixes Fixed a bug that could cause Oracle to softlock the game Thanks @Superbizho and @Cifrapalota Attack charges now refund correctly when undoing a lethal combat Walls no longer appear after scouting tiles adjacent to undiscovered encampments Fixed a visual sorting issue for cards in hand Fixed a bug that caused some barbarian units to appear blue instead of red Building facilities such as Burn no longer charge twice Arigato @adequate_jeff Its no longer possible to draft gateway techs twice after minimizing Fixed an issue with undoing and redoing drafts on the same Tech Cheers @danielorama, @Greken and @PuszekSE In-text currency icons should now display the correct resource Thanks @Greken, @Lucaspetersm Structures and Resources no longer lose their Income Bonuses when restored via undo You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form Pyramids now provide +1 card draw properly Switched default graphics API from DirectX11 to Vulkan. This should fix graphics driver related crashes! Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord Cheers to all the nobles in our community helping test the Renaissance era. The Industrial era is roaring down the tracks... Go join the Discord so that you can play it early! Reed


[ 2024-09-11 12:41:10 CET ] [ Original post ]


The Renaissance Update

Welcome to the Renaissance! Rogue Hex goes global with 14 languages, new mechanics, and a huge content update. Features Enter the Renaissance Era... Discover 25 new technologies Barbarian Horde upgrade Enemies are smarter, more organized, and more aggressive New mechanic: Hand Size Upgrade your max hand size with developments, techs, charms & more New & improved Worker units can collect resources in your cities Upgraded Wonder mechanics & art Tons of new content including Wonders, Units, Developments, Relics, Traits, Charms, Achievements, and an alarming number of Cards Added support for Chinese, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, Turkish and Ukrainian Changes Rolls are now deterministic (via undo) for Breakthrough, Trait, Development, Gift & Card drafts Peasants are now available in the base Library Peasants now Gather instead of Harvest Improved focus panel UI to show bonus Income Oracle now grants a tech from a future era Chichen Itza reworked to grant Obsidian Blade Hagia Sophia reworked to give Encampments and Villages +Faith Income Reworked Tower of Babel to give free rerolls Reworked Abacus into Tally Added Disband action for Encampments in City Limits Buffed upgraded resource cards I.E. cards such as Wheat+ now give permanent Income Tons of general balance changes to Cards Text input boxes now support Emojis Shoutout @Arthune Barbara can now advance to the Industrial Era Bug Fixes Saved games should now load correctly Solved an issue that prevented Income bonuses from loading Fixed a softlock related to rollling / rerolling after loading a save Thanks @Dp101, @adequate_jeff and @dee Banished a memory leak related to render textures SFX no longer play when the window isnt focused The Upgrade option should now appear for all unit classes when possible Strip Mine can no longer target undiscovered resources (I.E. Iron) @Dp101 You can no longer view the attack range for units on tiles without vision Thanks @JErholt Fixed an issue with the Engine Block relic @JErholt strikes again Dramatically improved performance when complex buildings are highlighted Upgraded Wonder cards no longer trigger twice when you have an Alien Tool @Dp101 & @Danielorama Charms now work correctly between sessions Cheers @Carneggy Fixed a bug that caused Barbarian AIs to freeze when using the Undo button @Cifrapalota Potential fix for crashes related to graphics card drivers Please report any hard crashes you experience in the new build! Huge shoutout to these standout community members for bug reports, suggestions and quality banter: @Dp101, @DemonLlama, @Dee, @EErokah, @Chitt411, @Arthune, @PuszekSE, @bny, @adequate_jeff, @PiMastah, @Max, @Niemand, @melficeBelmont, @rb4ld, @GeneriK, @Chronometrics, @carneggy, @Mirrinor, @Rabbit of Caerbannog, @emperordave, @Crisius, @Greken, @jeevis, @JeBuS, & @jerholt ! OK, now back to shoveling coal... the Industrial era is up next. See you in the Discord! Reed


[ 2024-08-16 12:49:17 CET ] [ Original post ]


Patch 0.5.1

Medieval Patch 1 The Medieval Era's first patch is here. It brings more Developments for your cities, new Steam features, and a few mechanical changes to improve the game's balance. The update also marks the official launch of the Rogue Hex community wiki. Let's jump in. Features 7 new Developments: Armory, Glassworks, Parapets, Buttress, Garrison, Strider, Round Table New Trait: Anatomizer New Card: Re-Engage Cheers @Eerokah & @MelficeBelmont New Cards: Wrath, Volley New cloud shader Improved UI for drafting panels Reduced game build size Improved performance Steam Cloud Save Steam Achievements Rogue Hex Wiki launch Changes Cards now go into the "Play Pile" when you play them. All cards in the Play Pile are discarded at the end of your turn. This change aims to balance powerful draw abilities like Spark and Teapot that were creating infinites too easily. It also creates fun opportunities for new cards that interact with the Play Pile such as Volley. Shoutout to @Dp101, @MelficeBelmont, @PuszekSE, @RabbitOfCaernabog, @JeBus, @Stardust974, @DemonLLama, @Arthune, and everyone else who contributed to the discussion on Discord! Some cards now remove obsolete versions from the Library when you discover them For example, discovering Hoplite removes Warrior. Thanks @Deee and @PuszekSE Improved City focus panel with more info Migrants now gives an Inhabit+ instead of increasing the nearest citys Population Added 1 Labour cost to durable strategic resource cards (IE Lumber, Jerky) Unit tooltips now display Max Health and Piercing. Changed Frame Cap setting to a new VSync toggle. Cities are now smarter about offering you useful Developments to choose from. Arigato @Dp101 Bug Fixes Potential fix for d3d11 texture crashes (VSync) Huge thanks to @Chitt411 Charms now work during multiple rounds without restarting the app Thanks @Carneggy Fixed edge cases that could prevent achievements from unlocking Shoutout @Dp101 Fixed scroll bar issue when clicking between units with lots of actions Cheers @Arthune Traits that upgrade skills are no longer abusable via Undo Magic Pencil charm is now safe to use Thanks to @Niemand Cheers to all the knights in our community helping to test the Medieval era. The Renaissance era is up next... Go join the Discord so that you can play it early! Reed


[ 2024-07-01 11:19:38 CET ] [ Original post ]


The Medieval Update

Welcome to the Middle Ages! With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha. Features Enter the Medieval Era Discover 26 new technologies New mechanic: Status Effects Redesigned Storage mechanic Connect your cities with roads to earn bonuses Twelve new Buildings Six new Units Five new Wonders Eight new Developments Eight new Relics Eleven new Traits Five new Achievements Too many new cards to count Changes The Undo button is back but it may cause bugs in some cases. Use it with care. Leftover Gold and Faith now expire each turn Reworked Silver currency into Diamonds Units gain fatigue when you pay plans to move them Units must now be in your territory to upgrade Reroll cost is now shared between all sources, resetting each turn Reduced sequential labour cost increase to draw cards from doubling to Fibonacci Reduced sequential food cost increase to expand from doubling to linear You can lock structures like Villages and Encampments to prevent accidental captures You can expand onto tiles with Windfalls to collect them with your city You may Visit villages in your cities by clicking on them Reduced the size of the map Tons of balance changes Barbara can now advance to the Renaissance Era Bug Fixes Fixed a bug that could cause save files to fail Unit stat mods and traits now load correctly Strategic resources reveal when advancing eras & loading games Fixed an issue that caused barbarian units to appear stuck between tiles Upgrading units no longer destroys their mounts Cost of upgraded Settler cards now displays correctly Lots of crash fixes and stability improvements Up next: the Renaissance era. See you in the Discord! Reed


[ 2024-05-21 11:20:52 CET ] [ Original post ]


The Classic Update

Salve and welcome to the Classic Update! With over 2x the content, the new demo offers an hour+ of gameplay per run. Features Welcome to the Classical Era Explore 30 new technologies Introducing Barbara, the barbarian leader Barbarians are smarter & stronger New mechanic: Sentry New mechanic: Flanking Pay gold to upgrade obsolete units and buildings New & improved wonders Build roads to connect your cities Unit stat: Piercing Upgraded GUI art & effects Improved fog of war tile texture Five new Units Seven new Developments Twelve new Buildings Six new Relics Ten new Traits Dozens of new Cards Control Villages with your city for bonus resources Level up your leader to unlock new cards and relics Complete achievements to earn Quirks Changes Cavalry class units are now Tanks, slow & strong armored units Anti-cavalry class units are now Anti-Armor units Reworked Spearman into Hoplite Tile resources give bonuses when controlled by your cities Scouts may now attack with 3 base damage Wonders are now unique Rebalanced city growth levels Temporarily disabled the undo button. It will return. New relic icons Improved Achievements Upgraded (meta progression) Upgrades Too many card balance changes to list Bug Fixes Fixed a ton of soft locks and crashes. Heads up: rare locks & crashes might still happen. Solved a bug that prevented achievements from unlocking after the first game in each session Developments now save & load correctly Completing actions you cant afford is no longer possible Movement and vision modifiers now save & load You can no longer spam to force multiple attacks Undoing card draw now works as expected Settler cost now resets correctly if you undo playing the card Tooltips hidden behind other objects can no longer activate Removed a 1px gap at the top of the GUI Breaking changes automatically clear affected save files Camera pan locks when the application is minimized or a menu is open And we're just getting started... Be sure to join our Discord community so that you can be the first to try the Medieval era! Reed


[ 2024-03-25 15:23:43 CET ] [ Original post ]



Rogue Hex
Topstitch Games
  • Developer

  • Topstitch Games
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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    (0 reviews)


  • Review Score

  • http://www.roguehex.com/press/index.php
  • Website

  • https://store.steampowered.com/app/2275940 
  • Steam Store

  • ✨ Craft a deck of cards to conquer the world in the Roguelite 4x!


    🗺️ Explore, survive and thrive in huge maps packed with surprises.
    🔍 Ground breaking roguelite mechanics bring exploration to the next level.
    🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.


    🧪 Discover over 200 game-changing technologies.
    💪 You can mix and match in the most flexible 4x tech tree ever designed.
    ❄️ Your choices echo through the ages, creating wildly different civilizations.


    📈 Build an empire to stand the test of time, from the stone age to the singularity.


    🔨 Achieve fun challenges to unlock content and earn permanent upgrades.


    🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.

    https://store.steampowered.com/app/2275940/Rogue_Hex/
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support
    • Graphics: OpenGL 3.2+. Vulkan capable
    GAMEBILLET

    [ 5851 ]

    42.99$ (14%)
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    GAMERSGATE

    [ 562 ]

    2.25$ (85%)
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    1.84$ (91%)
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    2.61$ (83%)
    7.49$ (63%)
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    9.2$ (63%)
    1.88$ (92%)
    1.32$ (91%)
    2.7$ (85%)
    25.99$ (35%)
    0.98$ (90%)
    13.27$ (56%)
    5.0$ (75%)
    3.28$ (78%)
    1.5$ (81%)

    FANATICAL BUNDLES

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