






🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Features
New Tech: Fletching
New Cards:
Barrage
Salvo
New Relics:
Chandelier
Skipping Stone
Water Pipe
New Trait: Bumpkin
New Achievements:
Erasure
Flurry
Power to the People
Thunderbird
Localized Barbara's dialogue for non-English languages
Changes
Rebalanced Science and Production level curves
Combined multiple level ups of the same type into a single popup
Moved Volley from base Library to Fletching tech
Revert: Villages and Encampments count as Developed tiles
Added a warning indicator to Barbarians who will capture a city next turn
Overclock is now Elusive
Kanavoy
Added Iron Mode badge to recap screen
nyn
Bug Fixes
Peasants stop collecting when the resource on their tile is destroyed
Settlers can now upgrade into Colonists in City Limits when the requirements are met
Quitting and loading the game during an Overclock bonus turn can no longer delete your deck
Rief, Deathbysnipe, Celebreth, Diadem
Certain effects that did not trigger via Overclock such as bonus Rerolls now resolve correctly
Fiwo735, Diadem, Celebreth
You can no longer Print cards with the Elusive keyword in certain cases
Rief, Djtooth, John Galt
Fixed a unit duplication exploit via undo after Redeploying onto a tile guarded by a Sentry
John Galt
Loaded charms can no longer exceed the new max level cap
Kozar
Fixed a softlock possible when controlling a huge map area as Tesla
Zard
Fixed an exploit granting free upgrades via undoing mid-step with the Atelier Improvement
Sirarchamage
Upgrading a unit while a promotion is minimized no longer destroys the promotion
Niarro
Upgrading a settler on turn one no longer ends the game
Hiyezupers
Fixed an issue that caused barbarian units to disappear until vision refreshed on their tile
Capn Darwin, Djtooth, Adler, Superbizho, DemonDuck
Fixed a bug that caused Breakthroughs or Inventions to disappear after undoing at turn start
PuszekSE, Contaron
Features
New Leader: Tesla
New Objective:
Science Victory: Build and launch a Space Shuttle to escape the Barbarian horde.
New Hex Level: Barbarian units can level up
New Cards:
Early Access
Triage
Vitalize
Zap
New Relics:
Arc Lamp
Black Swan Feather
Bottled Fairy
Bum Bag
Doctor's Note
Exit Plan
Rook
Terrarium
New Traits:
Clingy
Glass Cannon
Twitchy
Wallflower
New Buildings:
Cairn
Oculus
New Charm: Patchwork Quilt
New Curiosity: Fountain
New Achievements:
Capital Gains
Iron in the Fire
No One Left Behind
Improved unit stat tooltips
Changes
Iron Mode is now an independent modifier (disables Charms)
Added a tooltip to the ingame Hex Level icon
Tiles with Villages, Encampments, and City Centers no longer count as Developed
Rebalanced Charm costs & caps
Increased Rabbit armor from 3 > 5 and moved to Tier 2
Reworked Sharp > Edgy: +3 Piercing while this unit is at full health
Moved Adrenaline Shot from tier 4 > 5
Firecracker now stuns all enemies in a one tile radius and has Fragile
Indulgence now also has Keep
Kozar
Bug Fixes
Fixed a softlock caused when fire burned a unit while the Punch Card relic is active
Traps now correctly apply Snared and Stunned status effects
Fixed an exploit that allowed you to duplicate hand size bonuses via undo
Units now gain the Stronghold status effect when Redeployed directly onto its tile
Resources restore correctly after undoing a Settle action on a tile with a resource
Cifrapalota
Walls no longer grant armor to units walking past their tile
John Galt
Turn of the Century no longer unlocks after undoing and redoing a normal era advancement
Djtooth
Fixed a bug that caused units to Redeploy with some health missing
John Galt
Fixed an issue that could cause units to lose health after loading the game
Capn Darwin
News
Rogue Hex is 10% off right now for the Steam Summer Sale!
If you've been waiting to buy the game, now is a great time...
After this sale period, the price will rise from $15 to $20.
Thanks to everyone in our lovely community for your bug reports, balance suggestions, and fun ideas for new content. Your contributions have had a huge impact on the game's regular updates since our Early Access launch in January.
Version 1.0 is just over the horizon...
See you soon!
Reed
[p] Features
New Card: Rally
New Relics: Air Horn, Big Apple, Union Badge
Changes
If your Capital is destroyed, your oldest city becomes the new Capital
Stew Pot now affects only your Capital City
Improved unit pathfinding
Qwexet, nyn
Refract now grants Income instead of currency
Art
Strip Mine may now target Uranium
Kanavoy
Graft can no longer target water tiles
Jasperinocita, dvorfs
Added Health and EXP previews to unit panel
DirectOrder
Bug Fixes
Naval units can no longer rest on Rafts or Aircraft Carriers
Fixed an issue caused by undoing after swapping positions of rafts carrying units
Added non-English language support for card targeting ribbons
Walls no longer grant stacking bonus armor after reloading the game
John Galt
Ricochet shots no longer heal targets with more armor than the shots damage
John Galt
Growth bonuses now apply when cities are auto fed with leftover Food at end of turn
Sir Kappa3000
Income previews now instantly refresh after a tile is Grafted
Celebreth
Estates no longer destroy tile resources when constructed
Kanavoy
Fixed a bug that could prevent encampments from alerting when cities expanded next to them
Kanavoy
Undoing after disbanding an encampment now correctly refunds diamonds
Terraintwist
Fixed an undo exploit enabling you to buy upgraded cards at the Fairgrounds
John Galt
Features
New Cards: Bastion, Battlement, Stockade
New Improvements: Apothecary, Quartermaster
New Relic: Pestle
New Curiosity: UFO
Walls are now upgradeable
Traps are now upgradeable
Changes
Added a bridge model for roads on water tiles
Pave may now target water tiles in city limits
Kanavoy
Reduced Balloon and Drone base attack range from 3 > 2
Sinsling
Reduced Balloon and Drone base attack damage
Sinsling
Bug Fixes
Traps now save and load correctly
Ricochet kills now trigger Adrenaline Shot
Kanavoy
You may now unlock the Turn of the Century achievement via the Ancient Era
nyn.2950
Trader class units now keep their inventory items when Redeployed
Celebreth
Connected city growth bonuses now load instantly as intended
hiyezupers
Fixed a softlock triggered by creating lots of units in a given era
Celebreth
Features
New Unit Panel UI
Improved ingame Goals UI
Localized unit names for non-English languages
Changes
Moved Nomads from tier 4 > 5
Rief
Moved Evil Eye from tier 1 > 2
Beemser
Changed Diamond Hand proc condition from full hand > 3+ cards in hand
Beemser
Bug Fixes
Various localization fixes
Vision range indicator now updates correctly after units move
Fixed a bug that prevented Rafts and Aircraft Carriers from moving
odmu, nyn.2950
Features
New Hex Level: Barbarians attack with more units.
New Building: Exchange
New Card: Trample
New Relics: Diamond Hand, Keepsake
New Trait: Towering
Changes
Ricochet deals reduced damage to bounce targets
Moved Nomads from tier 3 > 4
Increased damage of Bolt Shot, Cannonball, and Missile
Removed the Oil cost from Material
Material+ can now print cards of any rarity
Increased Oil market price from 5 > 7
Increased Diamond market price from 6 > 10
Markets can no longer trade Diamonds (until upgraded to an Exchange)
Increased Bazaar and Market Gold Income by +1
Cycle is now Elusive
hiyezupers
All menu scroll bars now support arrow keys and WASD
Beemser
Bug Fixes
Fixed a softlock when cities grew a level at the same time as being destroyed by barbarians
Fortified status effect is now removed as intended when units swap tiles
Recycling Bin now gives Basic material when Cursed cards are removed
NewYearsKitsune
Fixed missing tooltip on the World Fair improvement
hiyezupers
[i]Someone opens a message from across the globe.
Information ripples through the network at light speed...[/i]
Welcome to the Information Era!
Features
New Strategic Resource: Uranium
New Techs:
Atomic Energy
Automation
Big Data
Cleanrooms
Cloud Computing
Composites
Computers
Drones
Environmentalism
Forecasting
Globalization
Guided Missiles
Green Energy
Internet
Isotopes
Passive Reactors
Satellites
Simulation
Smart Bombs
Social Media
Suburbs
Turbines
Urban Renewal
Venture Capital
Virtual Reality
New Buildings:
Generator
Reactor
New Cards:
Airlift
Blueprint
Cycle
Defect
Emulate
Forecast
Hyperlink
ICBM
Indulgence
Occupy
Sprawl
Streamline
Synthesize
New Improvements:
Airport
New Relics:
Apple Core
Dowsing Rod
GPS
Money Seed
Predictive Model
Recycling Bin
Robot Arm
New Units:
APC
Battle Tank
Bomber
Destroyer
Drone
Helicopter
Honest John
Lance
Nuclear Submarine
Ranger
Recon
Rocket Artillery
Rogue Hex is now available on MacOS!
Changes
Improved view for Storage bonuses in the focus panel
Tier 1 collector buildings now grant Income bonuses
Increased the income bonuses for tier 2 and 3 collector buildings
Nuclear Fission now discovers Honest John
Soft Power now discovers Double Cross
Theology now discovers Indulgence
Moved Colonist from Expeditions > Colonies
Moved Pioneer from tier 5 > 6
Moved Silo from tier 7 > 8
Platonic Form is now restricted to Rare cards
Press can now print any card from your Library
Windmills may now Tap: draw a card from anywhere
Reduced barbarian raid party size to 2 units per camp in all eras
Barbara can now advance to the Information Era
Barbara now arms nuclear weapons in the Information Era
Bug Fixes
Enemies in city limits no longer benefit from Trails
Fur+ no longer gives an extra diamond
Kanavoy
Rogue Hex is the product of 3+ years of passionate work. No team, and no publisher... just one fella with a computer, and an exceptional Discord community . And we're not done yet!
As usual, you can expect regular updates with new content, bug fixes, and quality of life improvements in the coming weeks and months.
And now, back to the lab...
Reed
Features
New Hex Level: Cities start with less Citizens
New Relics: Cornucopia, Stew Pot, Watering Can, Wedding Ring
New Improvements: Clock Tower, Hot Spring
Changes
Increased base Citizens in new cities from 1 > 2
Changed Graftage from +1 Food Income > +1 Growth Income in all cities
Sanitation now grants +1 Citizen in all cities
Moved Blue Collar from Legendary > Rare
Changed Crop Rotation from Gain a Beansprout > +1 Citizen in all cities
Lowered Passport charm cost from 500 > 300
Increased Populate cards base Fragile charges by +1
Dudette92
Bug Fixes
Barbarian raiders will now charge towards enemies blocking their path
Fixed a bug that prevented barbarian raiders from attacking after a scout returned home
Target Dummy now grants bonus EXP when killed
Continuing a game on turn one no longer adds duplicate Hesitation cards
Fixed a localization issue for status effects
The Eiffel Tower can no longer target enemies outside of its own city limits
Kanavoy
Fixed a bug that caused citizens to reappear when loading game
Rief
Fixed a softlock related to undoing after barbarian encampments were alerted
Gerdbaer78, Kanavoy
Dragoons can now upgrade into Vanguards as intended
gpmace78
Features
Improved Citizen UX
New Card: Populate
New Charm: Passport
New Improvements: Festival, Nomads, Tiger Pit
New Gift: Coven
New Achievement: Cat Trap
Changes
Units now cost Citizens to recruit
Inhabit is no longer Fragile
Moved Migrants from Rare > Common
Moved Forum from Legendary > Epic
Moved Backup from Common > Rare
Moved Second Wind from Common > Rare
Changed Feast from Common > Rare
Moved Feast from the starting deck to the Library
Settler card cost scales based on number of cities instead of times played
Reworked Statue of Liberty: +3 Citizens. You may move Citizens between cities.
Bug Fixes
Fixed a bug that prevented the CosmopoliTen achievement from unlocking
Daveplays7, Clean_Internet
Fixed a bug that granted duplicate Relics from Techs after undoing
bennurt
Fixed a bug that prevented barbarians from spawning between raids
Features
New city Improvements:Atelier Bard Bakery Bedrock Census Gymnasium Informant Mason Notary Rodeo
Changes
Moved Customs House from tier 5 > 6
Changed Coffeehouses from Rare > Epic
Changed Farriers from Rare > Common
Changed Homesteads from Common > Rare
Condition is now Compact
Disabled cloud sync for system settings (IE resolution)
Bug Fixes
Fixed a softlock caused by drafting, rerolling, and then undoing
biodigitalJazz, Fiwo735
Features
New Mechanic: Traps
Zard
New Status Effect: Snared
New Cards: Bear Trap, Landmine, Snare
New Trait: Trapper
Changes
Adjacent units may now swap tiles
Windfalls are lockable
Stun now breaks Fortified status
Kanavoy
Bug Fixes
Collect progress is preserved when upgrading Worker units
Units trigger Evil Eye by walking into line of sight
Nehznehz
Fixed an exploit re: moving units, rerolling, and undoing in a specific order
Rief
Fixed an exploit that prevented enemies from counterattacking after undoing their death
Rief
Fixed a bug caused by returning to the main menu immediately after levelling up
Jinsaku
Features
New Hex Level: Your choices are limited.
Art
New Trait: Charger
New Cards: Trowel, Vanish
Changes
You may no longer Settle new cities in existing City Limits
Fish now give Tuna instead of Anchovies when harvested
Increased Tank class unit base health by +2
Increased Siege class unit base health by +3
Moved Tool to Fertilizer tech (Renaissance era)
Removed Fragile from Tool
Reduced House Call healing from +3 > +2
Formulate and Ply are now Unique
Standardized Platonic Form style draft from Library effects into a formal action, Print
Cards with the Elusive keyword can not be Printed
Reworked Press from Gain a Volume > Print any Book card
Items you have already been offered are now deprioritized when you reroll
Bug Fixes
Units without Attack or Bombard skills can no longer counterattack
Melee units can no longer attack adjacent flying units
Cheese Wheel should now work as intended
Superbizho
Rafts and Aircraft Carriers now save and load correctly
EVA-00
Rafts can no longer traverse Ocean tiles
Hiyezupers
Unrevealed tile resources no longer award chore cards when a building is constructed on them
AFC7069
Traits of the appropriate level now roll when units gain multiple levels at once
Kanavoy
Features
Improved tile model
Improved tile biome textures
New Hill and Mountain color shader
More Hill and Mountain shapes
New Forest and Rainforest models
New Units: Pigeon, Balloon
New Traits: Spotter, Bomber, Evil Eye
Changes
Increased unit model size
Moved Sage tier from Basic > Rare
Increased Flash Powder fragile charges from 1 > 2
Fairgrounds card rolls are now deterministic
Buildings may now remove woods or resources from tiles when constructed
Bug Fixes
Bonus Rerolls now stack correctly, IE via Pagoda
Kozar
Cards with Boomerang now Shatter as intended
Art, Olivernybroe
Fixed a bug caused by removing IOU cards while the Pawn relic is active
Rief
Fixed a bug caused by undoing a discard caused by overflowing hand size
Rief, Art
Pillaged Bazaars now require repairs before allowing you to trade
Siborgs
Cards now return to Fairgrounds shop stock after undoing a purchase
Rief
You may no longer gain free Fairgrounds rerolls via the Undo button
Features
New Status Effect: Stun
New Cards: Firecracker, Flash Powder
New Traits: Sand Man, Stunning
New Development: Stockpile
New Relic: Ogre Mask
Changes
New city limits border glow effect
New unit vision range glow effect
Excess food automatically distributes to cities when you end your turn
You may now minimize card drafts
Bug Fixes
Salt Lick is no longer Fragile
CheckoutStreetEpistemology
Tile resources lose their income bonuses when destroyed
Jasperinocita
Fixed a softlock caused by returning to the main menu while a Draft is open
MHarmless, Kozar
Features
New Hex Level: Barbarian scouts have Horsepower
New Tech: Power Plants
New Buildings: Pyre, Incinerator
New Development: Yeomen
New Achievement: Bat
Changes
Increased city Bombard damage from 4 > 6
Increased Lookout damage from 4 > 6
Increased Ruminate and Vocation base value from 8 > 12
Increased Ruminate and Vocation scaling from 4 > 6
Reduced Firepit Labour cost from 3 > 2
Increased Firepit cooldown from 3 > 4
Disabled the Back button on the Invention card draft page
Reduced Barbaras base Plans budget for Scout class units
Reduced Barbaras Plans income scaling per Era by 50%
Barbarians only spawn on tiles they can walk to from their Encampment
Kozar
Bug Fixes
Attack cards now benefit from armor reduction effects (such as Fracture)
Barbarian units may no longer spawn on city tiles
Kozar
Barbarians no longer attack if it will deal zero damage
Kanavoy
Upgraded to Unity engine version 2022.3.58
Features
New Hex Level: Barbarians heal for 2 each turn
New Development: Pagoda
New Trait: Airborne
New Relics: Poker Chip, Sage
New Achievements: Full Tilt, Pack Rat
Changes
Improved Achievements page UX
Upgraded tooltips for Relics and Traits
Burning cards with Firepit no longer gives +Production
Moved Bunsen Burner from Basic to Rare
Reduced Borrow gold value from 5 > 3
Reworked Carruca Relic: +1 Food Income from Undeveloped Flat tiles next to a Farm
Muramasa may now target friendly units
Qay
Bug Fixes
Save games now cloud sync between Steam Deck and Windows
Barbarians preparing to raid are now appropriately aggressive towards your units
Mastery is now limited to its host city
Kanavoy
Sistine Chapel may now exchange Gold for Faith after loading the game
ElliotS
Muramasa damage no longer ignores armor
Kanavoy
Features
Barbarians now attack in waves
New Hex Level: Barbarians attack more often
New Relic: Molasses
New Gift: Codex
New Trait: Networker
New Trait: Trailblazer
New Achievement: Resistance is Feudal
Changes
Added an auto cast button for Collect
Increased Collect animation speed by 5x
Worker class units now have Pave innately
Pave now takes one turn to cast
Lowered Bunsen Burner science value from 12 > 8
Moved Preloaded trait from Tier 1 > 2
Kanavoy
Moved Cornucopia from Rare to Common
ElliotS
Increased Trader base movement from 1 > 2
Increased EXP reward by +10 when Delivering to target cities
Incomes from Charms don't draw on turn 1
Encampments are alerted when cities expand onto a tile next to them
Kanavoy
Bug Fixes
Fixed an issue that caused gaps to appear in the hex map
Fixed a bug that caused tiles to become Ocean when they should be Coast
Qay
Relic icons now wrap to a second row instead of overflowing
Ebschperte
Tool can no longer target unrevealed resources
Crazy Lou
Capacitor now increases Attack charge rate by +1
OneEye81
Phoenix Feather revives units with full movement points
Localization fixes
Features
New Hex Level: Draw one less card per turn
New Relic: Indulgence
New Trait: Windrush
Qay
New Trait: Pinocchio
Kanavoy
New Achievements: Jiminy Cricket, Tall Tale, Turn of the Century
Changes
Pave must now target tiles in City Limits
Nerfed Blubber+ from +2 Oil > +1 Oil, draw a card
Buffed Aqueduct from +2 > +3 Growth Income
Bug Fixes
Localized combat forecast text
Ships can no longer traverse land tiles with roads
The Gecko, Balinn
Fixed an infinite EXP glitch with the undo button and Training Manual
LOG3, Cifrapalota
Phoenix Feather now revives units at max health
CheckoutStreetEpistemology
Undoing a card upgrade correctly reverts keywords such as Fragile
BeefLumps
Changes
Improved the Enclosing mechanic to support intersections with multiple cities
XCTwnik, DJTooth
Reduced the scaling cost of Charms
Cifrapalota
Red Tape now counts as a Remove action instead of just shattering when played
Qay
Pave now requires vision of the target tile
Jinsaku
Reduced Soup Can value from 10 to 8
Bug Fixes
Fixed a softlock caused by drafting certain techs such as Universities on Japanese, Korean, or Turkish localization
REAL, BEATnonanka
Fixed a bug that caused the camera to lock after minimizing breakthroughs in some contexts
Jasperinocita, DemonDuck, LOG3
The Pickup button now correctly accounts for Compact cards
ElliotS
Playing Delivery with less than two cards left to discard no longer softlocks the game
Qay
Undoing building upgrades no longer stacks bonuses from developments such as Homesteads
Crazy Lou
Fixed a bug that gave Barbarian units an extra copy of core abilities such as Attack
Peace
Muramasa now scales linearly as intended
ElliotS
You may now properly restore your own cities via the undo button after nuking them
Kanavoy
Updated Culture Bomb achievement description for clarity
CompletelyDead_Inside, ElliotS
Barbarian raiders update their target to the nearest city after destroying a city. (Smoke breaks over!)
Features
Hex Level 11: Barbara starts in the Classical era
DemonDuck
Changes
Slowed Barbaras era progress speed by 2 turns per era
Increased Barbaras era progress speed on Hex Level 1 by 3 turns per era
You may no longer Pickup when your hand is full
Buffed Censor removes from 1 to 2
Bug Fixes
Fixed a crash caused by card formatting in Korean, Japanese and Turkish
Playing the Research card after discovering every tech will no longer softlock the game
OliverNybroe
Soup Can no longer awards Production for card plays that you have undone
Roxolan, Lex
Relic and Development bonuses based on Wonders now work correctly after loading a game
DemonDuck
The Wonderful achievement now triggers correctly after loading a game
Mharmless, ElliotS, Crazy Lou
Fixed a bug that only allowed Retire to remove itself from your deck
Jasperinocita
Units now lose proximity based status effects such as Flagbearer when the source unit dies.
DeathBySnipe
Reap actions interrupt correctly when the worker unit moves
Siborgs
Fixed a layout bug on the Sistine Chapel exchange interface
DemonDuck
You may no longer abuse the undo button to get multiple Bombard skills from Warders
WittyPseudonym
FPS cap setting now saves and loads correctly
Sir Yodi
Disabled the Back button on the discard picker after exceeding your hand size
The Pillage action no longer appears for player controlled units
Updated Unity engine version to 2022.3.56f1
Changes
Added a Surrender button to the ingame menu
Jinsaku, Frisky Mittens
Ships may now draft Adventurous at level 2
OneEye81
Bug Fixes
Fixed an issue with Chinese, Japanese, and Korean text disappearing on cards
Deee
Fixed a bug that caused loading games to fail after returning to the main menu mid-match
EmperorDave
Workers can no longer collect unrevealed resources
Lless
Improved Tech Tree display on ultra wide monitors
Jinsaku
Barbara can no longer unlock the Old Dog achievement for you
Early Access Launch
Welcome to the Modern Era!
Features
New Cards:
Muramasa
Overclock
New Development:
Trails
New Trait:
Cactus
New Relics:
Booster Pack
Buttered Toast
Field Promotion
GPU
Marshmallow
Phoenix Feather
Slow Release Pill
Turtle Shell
Vampire Dentures
New Achievements:
Conquest Quest
Mushroom Clout
Old Dog
Speed Walker
Wall Done
420
Changes
Cities now gain vision around their borders
Changed Method and Technique to give +1 Income instead of +6 flat value
Increased Volley damage scaling by +1
Bunsen Burner now gives +12 Science instead of +1 Science Income
Increased Labour Income bonus on Industrial Era techs from +1 to +2
Removed Lodge from Shamanism
Aircrafts now gain max elevation combat bonus while flying
Kanavoy
Rebalanced Charm costs
Added ingame Hex Level icon to the task bar
Bug Fixes
Fixed a bug that could cause Charms and Hex Level data to reset
Aircrafts can now always land on Carriers and Rafts
Voodooc
Fixed an issue with stat modifiers after undoing moves that resulted in your units dying
Fixed a bug caused by undoing after recruiting a unit who is instantly killed by a sentry attack
Beemser
Undoing the death of a unit who levelled up this turn no longer reopens the promotion menu
Cifrapalota
Solved an issue that prevented starting a new game after completing one with a Merchant unit
DemonDuck
Towers no longer lose their vision after loading a game
Superbizho, Caveman Spiff
Fixed a softlock caused by losing a city with the Globe Theatre in it to barbarians
Michel
Undoing a Re-Equip now properly refunds the promotion
Kenyoneer
Improved menu layout on ultrawide monitors
I'm a solo developer, but I didn't create this ambitious game alone. Our incredible community helped at every step of the way with bug reports, brilliant suggestions, and constant support. So, from the bottom of my heart, I'd like to shout a massive thank you out to the entire Rogue Hex community. It would truly have been impossible without your help.
It took almost three years of hard work to arrive here... and we're just getting started.
Expect regular updates with new content, bug fixes, and quality of life improvements in the weeks and months to come!
Reed
[i]Somewhere off the U.S. coast, a rocket roars to life.
Electric light paints the Earth as evening falls...[/i]
Welcome to the Modern Era!
Features
Challenge yourself at Hex Level 10
New Currency: Oil
Use it to build powerful Modern era units
Or spend it to Enrich your Inventions
New mechanic: Platforms
Build a Raft or Aircraft Carrier to move your units across the water
Ruins now grant a choice of three Relics
New Units: Destroyer, Galleon, Howitzer, Infantry, Interceptor, Ironclad, Medic, Paratrooper, Sniper, Vanguard
New Traits: Featherweight, Pondhopper, Sentinel, Telehealth, Telemarketer
New Buildings: Cathedral, Estate, Furnace, Garrison, Vault
New Development: Silo
New Wonders: Eiffel Tower, Yosemite
New Cards: Capacitor, Change of Heart, Merino, Nuke, Sanitize, Unearth
New Relics: Blue Collar, Bunsen Burner, Cheese Wheel, Corkscrew, Neurolater, Penicillin, Silver Cross, Soup Can, Training Manual
New Charms: Apple Pie, Dinosaur Bone, Kindling, Manufactu-Ring, Woggle
New Achievements: Black Cat, Civilizer, Collector, Heartbreaker, It Takes a Village, Newt, Raven
Changes
Removed Quirk cost from Charms respec
Shipwrecks now behave like Ruins
Galley is now ranged
Fortify now has a channeling time of 1 turn
Workers may now Collect from tiles outside city limits
Great Lighthouse now grants +1 vision to all units
Added Lock button and Touch action to monoliths
Added a Quirk multiplier based on Hex Level
DemonDuck
Added a play chore cards shortcut (1 key on keyboard)
Bug Fixes
Translated targeting error messages
Hand size bonuses save & load correctly
Ebschperte
Cards in hand now load their views correctly
Ebschperte
Fixed a freeze caused by building on a non-forest tile in a city with Hunting Grounds
Kanavoy
Fixed a crash caused by upgrading a Scout class unit with the Visionary trait
Kanavoy
Swap can no longer remove Hesitation from your deck
Leotamer
Siege units may now Bombard the target dummy
Ebschperte
Attack cards can no longer heal units with more armor than their damage value
Leotamer
Visiting villages in your City Limits now interacts with Undo deterministically
Kanavoy
Quick action icons load correctly
AFC7069
Buildings and peasants no longer lose Collect progress when loading game
Cifrapalota
Fixed a bug that caused Venetian Arsenal to sometimes remove the cost of upgrading units
Kanavoy
Fairgrounds now sell upgraded Wonder cards when you have Alien Tool
DemonDuck
Fixed a bug caused by starting multiple matches in the same session
Ebschperte
As always, a huge thank you to everyone who helped test the latest patch.
And now, it's time to lock in... Early Access launch is just a few weeks away!
See you in the Discord !
Reed
Industrial Patch 1
Patch 0.71 is here! It comes with more Developments for your cities, Hex difficulty levels, and a new system for Merchant units.
Features
Unlock new Hex Levels by winning matches
New character select screen
New Buy & Sell system for Merchants
New Developments: Arena, Coffeehouses, Crown Jewels, Depot, Export Hub, Hunting Grounds, Livery, Pension, Siegeworks, Strategic Reserve, Theatre, Union, Venture, World Fair
New Traits: Bulk Buyer, Colonizer, Cost Cutter, Flagbearer, High Roller, Land Grab, Land Lord, Liquidator, Spearhead, Tortoise
New Units: Broker, Explorer, Merchant, Pathfinder
New Cards: Bolt Shot, Feed, Iterate
New Relics: Crystal Ball, Gyroscope, Punch Card
New Wonder: Globe Theatre
New Achievements: Culture Bomb, Cutting Shapes, Final Notice, Gloves Off, Ignorance is Blitz
Barbarians may now spawn mixed composition Raiding Parties
Barbara now starts with a Stronghold near the center of the map
Improved performance
Changes
Balance changes for many units, cards, developments and traits
Platonic Form can no longer draft itself
Increased value of Strategic Resources at the Bazaar / Market
Increased price of cards at Fairgrounds
Reworked Engine Block effect
Reduced Collect time from 4 > 3 for workers and buildings
Attacking now grants units more EXP than defending
Attack cards are now affected by Armor
Increased Volley and Obsidian Blade base damage
Removed Bulky trait from Siege class units
Settlers now require Colonizer to capture inhabited Encampment tiles
Fewer encampments will spawn on the map
Barbarians will now spawn fewer but stronger Raiding Parties
Improved Big Ben and Terracotta Soldiers models by Lukatus
Updated Credits page
Bug Fixes
Fixed a bug that caused save files to break if you constructed a Fairgrounds
Fixed an issue that prevented the victory screen from appearing in games that have been loaded from a save file multiple times
Restructured save data to separate match and metaprogression into separate files
Fixed a targeting logic issue with Pave
qwexet, shta2, mkire
Tool can now target Woods
qwexet
You can no longer exploit Villages by dying on the tile and undoing
Upgrading units no longer triggers Sentry attacks
Venetian Arsenal must finish building before its effect activates
Kanavoy
Merchant units no longer lose their items via Undo after dying or upgrading
Siege units now benefit from Double Tap
Kanavoy
Fixed a bug with saving and loading locked structures in the same session
Kanavoy
Collect ability now charges cost correctly
Gaery
Facility shortcuts now charge correctly
JW Pelican
Camera controls are now disabled while renaming a unit or city
Kanavoy
Fixed a bug that could cause late game save files to fail loading
Solved an issue that caused achievement progress to wipe when new ones were added via updates
Cheers to all the skilled workers in our community helping test the Industrial era!
The Modern era is preparing for launch...
Go join the Discord so that you can play it early!
Reed
[i]A fog bank rolls into London, swirling into steam and smoke.
In the distance, you can hear the rumble of a train approaching...[/i]
Welcome to the Industrial Era!
Features
Closed Alpha players may now enter the Industrial Era
The Medieval Era has unlocked for Public Demo players
New Developments: Mastery, Orchards, Ordnance
New Units: Doctor, Dragoon, Hussar, Infantry, Sancho, Skirmisher, Sniper, Trapper, Worker
New Traits: Chipper, Empiric, Hippocratic
New Buildings: Bazaar, Factory, Garden, Hospital, Mineshaft, Parliament, Ranch, Silo, Trading Post, Town Hall, Watchtower, Wood Mill
New Wonders: Big Ben, Crystal Palace, Statue of Liberty
New Cards: Amend, Time Card, Tool, Verify, Volunteer
New Keyword: Compact
New Relic: Pawn
New Curiosity: Dummy
Improved tech tree screen
You may now hold selected cards when rerolling a draft
Buildings may now be damaged and repaired
Barbarians may now Pillage buildings
Barbara can now advance to the Modern era
Barbara may now obtain nuclear weapons
Changes
Monolith now grants a tech from the next Era when touched
You may now spend Gold to Expand your cities
Added a Max button to the Feed panel
@rb4ld, @deee, @gaelden
Nerfed Obsidian Blade to 14 damage
Reduced Migrants rarity to Rare
Reworked Jerky and Pemmican into Plans cards with Keep
Reduced Stone Calendar and Bronze Bell from +12 to +10
Changed Transmute to give +3 / +5 diamonds
@PuszekSE
Reduced Berserker damage to +0.5 per missing health
@deee
Adrenaline Shot no longer restores movement points
Cities now fill enclosed gaps after expanding
Reduced Aggressive damage from +3 to +2
Cards collected by buildings are now Compact
@Dp101
Increased Formulate and Ply card costs
Reworked Fur to give flat Gold or Diamonds
@Dp101
Right click now cancels targeting actions
@Niarro, @Borellun
Tab key no longer changes camera zoom level
@JeBuS, @DemonLLama
Added a confirmation window for rewriting existing save games
Barbarian units can now gain flanking bonus
Barbara now gains bonus Plans based on her Era
Bug Fixes
Fixed an issue with tile vision when loading games
@Djtooth, @DemonLLama, @Gaelden
Fixed a softlock caused by spamming Unit or Building upgrades
Removed broken Fullscreen (Exclusive) video settings option
Re-added FPS cap support in Settings when Vsync is disabled
Roads now allow all units to traverse tile features such as Forests
@Carneggy
City Development and Unit Trait panels now resizes to handle 8+ items
@Gaelden
Reengage can now target Siege units
@Squiid
Unlocking a unit or building should now unlock every prior upgrade.
IE unlocking Marksman allows you to upgrade your Archers to Crossbows, etc.
@Dp101
Undoing a Building upgrade no longer destroys its bonus Income
Fixed an exploit to gain infinite unit levels via the undo button
@Djtooth
Barbarian units now display correct red color models in the focus panel
Achievements and Charms refresh properly when resetting save file progress
@Djtooth
Refunding charms grants the correct Quirk value
@dan_tr
Fixed missing textures on Stonehenge and Observatory
@cifrapalota, @deee
Trait pickers should now resolve gracefully if units die before you pick
@Greken
Fixed an issue caused by undoing a tech pick before discovering cards
Ply+ now ends your turn as intended
@DemonLLama
You may now minimize pickers after playing Formulate and Ply before your turn ends
Golden Compass now properly charges Gold & Diamonds as needed for movement
The Pickup button will lock if your draw and discard piles are empty
@Niarro
Fixed missing descriptions in Relic pickup window
Workers can now collect wood from forest tiles without resources
@miniment
Tier 2 buildings like Pasture will now collect a resource immediately when constructed
As always, a huge thank you to everyone who helped test the latest patch!
And stay tuned... the Modern Era is up next.
See you in the Discord !
Reed
Renaissance Patch 1
Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore!
Features
New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill
New Units: Shieldbearer, Legionary, Swiss Guard
New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet
New Achievement: Rainbow Road
Improved map resource distribution
You can now win the game by destroying all of Barbaras encampments
Changes
Citizens no longer grant +1 Labour Income
Shoutout @rb4ld and PuszekSE
Added Labour Income bonus to lots of Techs
Rebalanced card Labour costs
Reworked Tea Resource, Tea and Teapot to give Labour
Changed Scour, Coin, and Hoard
Reworked Forum to +1 Plans Income per Citizen
Reworked Boom to +3 Citizens & moved to Tier 5
Tower of Babel now grants Labour income
Changed Pay Draw cost scaling from Fibonacci to Linear
Changed Reroll cost scaling from Shared Fibonacci to Linear (per item)
Buffed Alien Tool to All Wonder cards are Upgraded
Reworked Defensive trait into Rabbit
Disabled right click camera drag
Thanks @vk
Knights are no longer mounted by default
Cheers @rb4ld and @sti
Horses are no longer a strategic currency
Colt and Foal cards now give plans
Cities will now always build a road on their tile
Roads now allow traversal of mountains for all units
Shoutout @mkire and @Dp101
New in-game Win & Defeat badges
Added GUI indicator for channeling timers
Bonus charges now carry between turns, IE bonus Attacks from Reengage
You may now play Saddle Up on any unit
The game will no longer end when you reach the end of the tech tree
Bug Fixes
Fixed a bug that could cause Oracle to softlock the game
Thanks @Superbizho and @Cifrapalota
Attack charges now refund correctly when undoing a lethal combat
Walls no longer appear after scouting tiles adjacent to undiscovered encampments
Fixed a visual sorting issue for cards in hand
Fixed a bug that caused some barbarian units to appear blue instead of red
Building facilities such as Burn no longer charge twice
Arigato @adequate_jeff
Its no longer possible to draft gateway techs twice after minimizing
Fixed an issue with undoing and redoing drafts on the same Tech
Cheers @danielorama, @Greken and @PuszekSE
In-text currency icons should now display the correct resource
Thanks @Greken, @Lucaspetersm
Structures and Resources no longer lose their Income Bonuses when restored via undo
You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form
Pyramids now provide +1 card draw properly
Switched default graphics API from DirectX11 to Vulkan.
This should fix graphics driver related crashes!
Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord
Cheers to all the nobles in our community helping test the Renaissance era.
The Industrial era is roaring down the tracks...
Go join the Discord so that you can play it early!
Reed
Welcome to the Renaissance!
Rogue Hex goes global with 14 languages, new mechanics, and a huge content update.
Features
Enter the Renaissance Era...
Discover 25 new technologies
Barbarian Horde upgrade
Enemies are smarter, more organized, and more aggressive
New mechanic: Hand Size
Upgrade your max hand size with developments, techs, charms & more
New & improved Worker units can collect resources in your cities
Upgraded Wonder mechanics & art
Tons of new content including Wonders, Units, Developments, Relics, Traits, Charms, Achievements, and an alarming number of Cards
Added support for Chinese, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, Turkish and Ukrainian
Changes
Rolls are now deterministic (via undo) for Breakthrough, Trait, Development, Gift & Card drafts
Peasants are now available in the base Library
Peasants now Gather instead of Harvest
Improved focus panel UI to show bonus Income
Oracle now grants a tech from a future era
Chichen Itza reworked to grant Obsidian Blade
Hagia Sophia reworked to give Encampments and Villages +Faith Income
Reworked Tower of Babel to give free rerolls
Reworked Abacus into Tally
Added Disband action for Encampments in City Limits
Buffed upgraded resource cards
I.E. cards such as Wheat+ now give permanent Income
Tons of general balance changes to Cards
Text input boxes now support Emojis
Shoutout @Arthune
Barbara can now advance to the Industrial Era
Bug Fixes
Saved games should now load correctly
Solved an issue that prevented Income bonuses from loading
Fixed a softlock related to rollling / rerolling after loading a save
Thanks @Dp101, @adequate_jeff and @dee
Banished a memory leak related to render textures
SFX no longer play when the window isnt focused
The Upgrade option should now appear for all unit classes when possible
Strip Mine can no longer target undiscovered resources (I.E. Iron)
@Dp101
You can no longer view the attack range for units on tiles without vision
Thanks @JErholt
Fixed an issue with the Engine Block relic
@JErholt strikes again
Dramatically improved performance when complex buildings are highlighted
Upgraded Wonder cards no longer trigger twice when you have an Alien Tool
@Dp101 & @Danielorama
Charms now work correctly between sessions
Cheers @Carneggy
Fixed a bug that caused Barbarian AIs to freeze when using the Undo button
@Cifrapalota
Potential fix for crashes related to graphics card drivers
Please report any hard crashes you experience in the new build!
Huge shoutout to these standout community members for bug reports, suggestions and quality banter:
@Dp101, @DemonLlama, @Dee, @EErokah, @Chitt411, @Arthune, @PuszekSE, @bny, @adequate_jeff, @PiMastah, @Max, @Niemand, @melficeBelmont, @rb4ld, @GeneriK, @Chronometrics, @carneggy, @Mirrinor, @Rabbit of Caerbannog, @emperordave, @Crisius, @Greken, @jeevis, @JeBuS, & @jerholt !
OK, now back to shoveling coal... the Industrial era is up next.
See you in the Discord !
Reed
Medieval Patch 1
The Medieval Era's first patch is here. It brings more Developments for your cities, new Steam features, and a few mechanical changes to improve the game's balance. The update also marks the official launch of the Rogue Hex community wiki . Let's jump in.
Features
7 new Developments: Armory, Glassworks, Parapets, Buttress, Garrison, Strider, Round Table
New Trait: Anatomizer
New Card: Re-Engage
Cheers @Eerokah & @MelficeBelmont
New Cards: Wrath, Volley
New cloud shader
Improved UI for drafting panels
Reduced game build size
Improved performance
Steam Cloud Save
Steam AchievementsRogue Hex Wiki launch
Changes
Cards now go into the "Play Pile" when you play them. All cards in the Play Pile are discarded at the end of your turn.
This change aims to balance powerful draw abilities like Spark and Teapot that were creating infinites too easily. It also creates fun opportunities for new cards that interact with the Play Pile such as Volley.
Shoutout to @Dp101, @MelficeBelmont, @PuszekSE, @RabbitOfCaernabog, @JeBus, @Stardust974, @DemonLLama, @Arthune, and everyone else who contributed to the discussion on Discord!
Some cards now remove obsolete versions from the Library when you discover them For example, discovering Hoplite removes Warrior.
Thanks @Deee and @PuszekSE
Improved City focus panel with more info
Migrants now gives an Inhabit+ instead of increasing the nearest citys Population
Added 1 Labour cost to durable strategic resource cards (IE Lumber, Jerky)
Unit tooltips now display Max Health and Piercing.
Changed Frame Cap setting to a new VSync toggle.
Cities are now smarter about offering you useful Developments to choose from.
Arigato @Dp101
Bug Fixes
Potential fix for d3d11 texture crashes (VSync)
Huge thanks to @Chitt411
Charms now work during multiple rounds without restarting the app
Thanks @Carneggy
Fixed edge cases that could prevent achievements from unlocking
Shoutout @Dp101
Fixed scroll bar issue when clicking between units with lots of actions
Cheers @Arthune
Traits that upgrade skills are no longer abusable via Undo
Magic Pencil charm is now safe to use
Thanks to @Niemand
Cheers to all the knights in our community helping to test the Medieval era.
The Renaissance era is up next...
Go join the Discord so that you can play it early!
Reed
Welcome to the Middle Ages!
With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha.
Features
Enter the Medieval Era
Discover 26 new technologies
New mechanic: Status Effects
Redesigned Storage mechanic
Connect your cities with roads to earn bonuses
Twelve new Buildings
Six new Units
Five new Wonders
Eight new Developments
Eight new Relics
Eleven new Traits
Five new Achievements
Too many new cards to count
Changes
The Undo button is back
but it may cause bugs in some cases. Use it with care.
Leftover Gold and Faith now expire each turn
Reworked Silver currency into Diamonds
Units gain fatigue when you pay plans to move them
Units must now be in your territory to upgrade
Reroll cost is now shared between all sources, resetting each turn
Reduced sequential labour cost increase to draw cards from doubling to Fibonacci
Reduced sequential food cost increase to expand from doubling to linear
You can lock structures like Villages and Encampments to prevent accidental captures
You can expand onto tiles with Windfalls to collect them with your city
You may Visit villages in your cities by clicking on them
Reduced the size of the map
Tons of balance changes
Barbara can now advance to the Renaissance Era
Bug Fixes
Fixed a bug that could cause save files to fail
Unit stat mods and traits now load correctly
Strategic resources reveal when advancing eras & loading games
Fixed an issue that caused barbarian units to appear stuck between tiles
Upgrading units no longer destroys their mounts
Cost of upgraded Settler cards now displays correctly
Lots of crash fixes and stability improvements
Up next: the Renaissance era.
See you in the Discord!
Reed
Salve and welcome to the Classic Update!
With over 2x the content, the new demo offers an hour+ of gameplay per run.
Features
Welcome to the Classical Era
Explore 30 new technologies
Introducing Barbara, the barbarian leader
Barbarians are smarter & stronger
New mechanic: Sentry
New mechanic: Flanking
Pay gold to upgrade obsolete units and buildings
New & improved wonders
Build roads to connect your cities
Unit stat: Piercing
Upgraded GUI art & effects
Improved fog of war tile texture
Five new Units
Seven new Developments
Twelve new Buildings
Six new Relics
Ten new Traits
Dozens of new Cards
Control Villages with your city for bonus resources
Level up your leader to unlock new cards and relics
Complete achievements to earn Quirks
Changes
Cavalry class units are now Tanks, slow & strong armored units
Anti-cavalry class units are now Anti-Armor units
Reworked Spearman into Hoplite
Tile resources give bonuses when controlled by your cities
Scouts may now attack with 3 base damage
Wonders are now unique
Rebalanced city growth levels
Temporarily disabled the undo button. It will return.
New relic icons
Improved Achievements
Upgraded (meta progression) Upgrades
Too many card balance changes to list
Bug Fixes
Fixed a ton of soft locks and crashes.
Heads up: rare locks & crashes might still happen.
Solved a bug that prevented achievements from unlocking after the first game in each session
Developments now save & load correctly
Completing actions you cant afford is no longer possible
Movement and vision modifiers now save & load
You can no longer spam to force multiple attacks
Undoing card draw now works as expected
Settler cost now resets correctly if you undo playing the card
Tooltips hidden behind other objects can no longer activate
Removed a 1px gap at the top of the GUI
Breaking changes automatically clear affected save files
Camera pan locks when the application is minimized or a menu is open
And we're just getting started...
Be sure to join our Discord community so that you can be the first to try the Medieval era!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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