

🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Features
New Tech: Fletching
New Cards:
Barrage
Salvo
New Relics:
Chandelier
Skipping Stone
Water Pipe
New Trait: Bumpkin
New Achievements:
Erasure
Flurry
Power to the People
Thunderbird
Localized Barbara's dialogue for non-English languages
Changes
Rebalanced Science and Production level curves
Combined multiple level ups of the same type into a single popup
Moved Volley from base Library to Fletching tech
Revert: Villages and Encampments count as Developed tiles
Added a warning indicator to Barbarians who will capture a city next turn
Overclock is now Elusive
Kanavoy
Added Iron Mode badge to recap screen
nyn
Bug Fixes
Peasants stop collecting when the resource on their tile is destroyed
Settlers can now upgrade into Colonists in City Limits when the requirements are met
Quitting and loading the game during an Overclock bonus turn can no longer delete your deck
Rief, Deathbysnipe, Celebreth, Diadem
Certain effects that did not trigger via Overclock such as bonus Rerolls now resolve correctly
Fiwo735, Diadem, Celebreth
You can no longer Print cards with the Elusive keyword in certain cases
Rief, Djtooth, John Galt
Fixed a unit duplication exploit via undo after Redeploying onto a tile guarded by a Sentry
John Galt
Loaded charms can no longer exceed the new max level cap
Kozar
Fixed a softlock possible when controlling a huge map area as Tesla
Zard
Fixed an exploit granting free upgrades via undoing mid-step with the Atelier Improvement
Sirarchamage
Upgrading a unit while a promotion is minimized no longer destroys the promotion
Niarro
Upgrading a settler on turn one no longer ends the game
Hiyezupers
Fixed an issue that caused barbarian units to disappear until vision refreshed on their tile
Capn Darwin, Djtooth, Adler, Superbizho, DemonDuck
Fixed a bug that caused Breakthroughs or Inventions to disappear after undoing at turn start
PuszekSE, Contaron
Features
New Leader: Tesla
New Objective:
Science Victory: Build and launch a Space Shuttle to escape the Barbarian horde.
New Hex Level: Barbarian units can level up
New Cards:
Early Access
Triage
Vitalize
Zap
New Relics:
Arc Lamp
Black Swan Feather
Bottled Fairy
Bum Bag
Doctor's Note
Exit Plan
Rook
Terrarium
New Traits:
Clingy
Glass Cannon
Twitchy
Wallflower
New Buildings:
Cairn
Oculus
New Charm: Patchwork Quilt
New Curiosity: Fountain
New Achievements:
Capital Gains
Iron in the Fire
No One Left Behind
Improved unit stat tooltips
Changes
Iron Mode is now an independent modifier (disables Charms)
Added a tooltip to the ingame Hex Level icon
Tiles with Villages, Encampments, and City Centers no longer count as Developed
Rebalanced Charm costs & caps
Increased Rabbit armor from 3 > 5 and moved to Tier 2
Reworked Sharp > Edgy: +3 Piercing while this unit is at full health
Moved Adrenaline Shot from tier 4 > 5
Firecracker now stuns all enemies in a one tile radius and has Fragile
Indulgence now also has Keep
Kozar
Bug Fixes
Fixed a softlock caused when fire burned a unit while the Punch Card relic is active
Traps now correctly apply Snared and Stunned status effects
Fixed an exploit that allowed you to duplicate hand size bonuses via undo
Units now gain the Stronghold status effect when Redeployed directly onto its tile
Resources restore correctly after undoing a Settle action on a tile with a resource
Cifrapalota
Walls no longer grant armor to units walking past their tile
John Galt
Turn of the Century no longer unlocks after undoing and redoing a normal era advancement
Djtooth
Fixed a bug that caused units to Redeploy with some health missing
John Galt
Fixed an issue that could cause units to lose health after loading the game
Capn Darwin
News
Rogue Hex is 10% off right now for the Steam Summer Sale!
If you've been waiting to buy the game, now is a great time...
After this sale period, the price will rise from $15 to $20.
Thanks to everyone in our lovely community for your bug reports, balance suggestions, and fun ideas for new content. Your contributions have had a huge impact on the game's regular updates since our Early Access launch in January.
Version 1.0 is just over the horizon...
See you soon!
Reed
[p] Features
 New Card: Rally
 New Relics: Air Horn, Big Apple, Union Badge
 Changes
 If your Capital is destroyed, your oldest city becomes the new Capital
 Stew Pot now affects only your Capital City
 Improved unit pathfinding
 Qwexet, nyn
 Refract now grants Income instead of currency
 Art
 Strip Mine may now target Uranium
 Kanavoy
 Graft can no longer target water tiles
 Jasperinocita, dvorfs
 Added Health and EXP previews to unit panel
 DirectOrder
 Bug Fixes
 Naval units can no longer rest on Rafts or Aircraft Carriers
 Fixed an issue caused by undoing after swapping positions of rafts carrying units
 Added non-English language support for card targeting ribbons
 Walls no longer grant stacking bonus armor after reloading the game
 John Galt
 Ricochet shots no longer heal targets with more armor than the shots damage
 John Galt
 Growth bonuses now apply when cities are auto fed with leftover Food at end of turn
 Sir Kappa3000
 Income previews now instantly refresh after a tile is Grafted
 Celebreth
 Estates no longer destroy tile resources when constructed
 Kanavoy
 Fixed a bug that could prevent encampments from alerting when cities expanded next to them
 Kanavoy
 Undoing after disbanding an encampment now correctly refunds diamonds
 Terraintwist
 Fixed an undo exploit enabling you to buy upgraded cards at the Fairgrounds
 John Galt
Features
 New Cards: Bastion, Battlement, Stockade
 New Improvements: Apothecary, Quartermaster
 New Relic: Pestle
 New Curiosity: UFO
 Walls are now upgradeable
 Traps are now upgradeable
 Changes
 Added a bridge model for roads on water tiles
 Pave may now target water tiles in city limits
 Kanavoy
 Reduced Balloon and Drone base attack range from 3 > 2
 Sinsling
 Reduced Balloon and Drone base attack damage
 Sinsling
 Bug Fixes
 Traps now save and load correctly
 Ricochet kills now trigger Adrenaline Shot
 Kanavoy
 You may now unlock the Turn of the Century achievement via the Ancient Era
 nyn.2950
 Trader class units now keep their inventory items when Redeployed
 Celebreth
 Connected city growth bonuses now load instantly as intended
 hiyezupers
 Fixed a softlock triggered by creating lots of units in a given era
 Celebreth
Features
 New Unit Panel UI
 Improved ingame Goals UI
 Localized unit names for non-English languages
 Changes
 Moved Nomads from tier 4 > 5
 Rief
 Moved Evil Eye from tier 1 > 2
 Beemser
 Changed Diamond Hand proc condition from full hand > 3+ cards in hand
 Beemser
 Bug Fixes
 Various localization fixes
 Vision range indicator now updates correctly after units move
 Fixed a bug that prevented Rafts and Aircraft Carriers from moving
 odmu, nyn.2950
Features
 New Hex Level: Barbarians attack with more units.
 New Building: Exchange
 New Card: Trample
 New Relics: Diamond Hand, Keepsake
 New Trait: Towering
 Changes
 Ricochet deals reduced damage to bounce targets
 Moved Nomads from tier 3 > 4
 Increased damage of Bolt Shot, Cannonball, and Missile
 Removed the Oil cost from Material
 Material+ can now print cards of any rarity
 Increased Oil market price from 5 > 7
 Increased Diamond market price from 6 > 10
 Markets can no longer trade Diamonds (until upgraded to an Exchange)
 Increased Bazaar and Market Gold Income by +1
 Cycle is now Elusive
 hiyezupers
 All menu scroll bars now support arrow keys and WASD
 Beemser
 Bug Fixes
 Fixed a softlock when cities grew a level at the same time as being destroyed by barbarians
 Fortified status effect is now removed as intended when units swap tiles
 Recycling Bin now gives Basic material when Cursed cards are removed
 NewYearsKitsune
 Fixed missing tooltip on the World Fair improvement
 hiyezupers
[i]Someone opens a message from across the globe.
Information ripples through the network at light speed...[/i]
 Welcome to the Information Era!
 Features
 New Strategic Resource: Uranium
 New Techs:
Atomic Energy
Automation
Big Data
Cleanrooms
Cloud Computing
Composites
Computers
Drones
Environmentalism
Forecasting
Globalization
Guided Missiles
Green Energy
Internet
Isotopes
Passive Reactors
Satellites
Simulation
Smart Bombs
Social Media
Suburbs
Turbines
Urban Renewal
Venture Capital
Virtual Reality
 New Buildings:
Generator
Reactor
 New Cards:
Airlift
Blueprint
Cycle
Defect
Emulate
Forecast
Hyperlink
ICBM
Indulgence
Occupy
Sprawl
Streamline
Synthesize
 New Improvements:
Airport
 New Relics:
Apple Core
Dowsing Rod
GPS
Money Seed
Predictive Model
Recycling Bin
Robot Arm
 New Units:
APC
Battle Tank
Bomber
Destroyer
Drone
Helicopter
Honest John
Lance
Nuclear Submarine
Ranger
Recon
Rocket Artillery
 Rogue Hex is now available on MacOS!
 Changes
 Improved view for Storage bonuses in the focus panel
 Tier 1 collector buildings now grant Income bonuses
 Increased the income bonuses for tier 2 and 3 collector buildings
 Nuclear Fission now discovers Honest John
 Soft Power now discovers Double Cross
 Theology now discovers Indulgence
 Moved Colonist from Expeditions > Colonies
 Moved Pioneer from tier 5 > 6
 Moved Silo from tier 7 > 8
 Platonic Form is now restricted to Rare cards
 Press can now print any card from your Library
 Windmills may now Tap: draw a card from anywhere
 Reduced barbarian raid party size to 2 units per camp in all eras
 Barbara can now advance to the Information Era
 Barbara now arms nuclear weapons in the Information Era
 Bug Fixes
 Enemies in city limits no longer benefit from Trails
 Fur+ no longer gives an extra diamond
 Kanavoy
Rogue Hex is the product of 3+ years of passionate work. No team, and no publisher... just one fella with a computer, and an exceptional Discord community . And we're not done yet!
As usual, you can expect regular updates with new content, bug fixes, and quality of life improvements in the coming weeks and months.
And now, back to the lab... 
Reed
Features
 New Hex Level: Cities start with less Citizens
 New Relics: Cornucopia, Stew Pot, Watering Can, Wedding Ring
 New Improvements: Clock Tower, Hot Spring
 Changes
 Increased base Citizens in new cities from 1 > 2
 Changed Graftage from +1 Food Income > +1 Growth Income in all cities
 Sanitation now grants +1 Citizen in all cities
 Moved Blue Collar from Legendary > Rare
 Changed Crop Rotation from Gain a Beansprout > +1 Citizen in all cities
 Lowered Passport charm cost from 500 > 300
 Increased Populate cards base Fragile charges by +1
 Dudette92
 Bug Fixes
 Barbarian raiders will now charge towards enemies blocking their path 
 Fixed a bug that prevented barbarian raiders from attacking after a scout returned home
 Target Dummy now grants bonus EXP when killed
 Continuing a game on turn one no longer adds duplicate Hesitation cards
 Fixed a localization issue for status effects
 The Eiffel Tower can no longer target enemies outside of its own city limits
 Kanavoy
 Fixed a bug that caused citizens to reappear when loading game
 Rief
 Fixed a softlock related to undoing after barbarian encampments were alerted
 Gerdbaer78, Kanavoy
 Dragoons can now upgrade into Vanguards as intended
 gpmace78
Features
 Improved Citizen UX
 New Card: Populate
 New Charm: Passport
 New Improvements: Festival, Nomads, Tiger Pit
 New Gift: Coven
 New Achievement: Cat Trap
 Changes
 Units now cost Citizens to recruit
 Inhabit is no longer Fragile
 Moved Migrants from Rare > Common
 Moved Forum from Legendary > Epic
 Moved Backup from Common > Rare
 Moved Second Wind from Common > Rare
 Changed Feast from Common > Rare
 Moved Feast from the starting deck to the Library
 Settler card cost scales based on number of cities instead of times played
 Reworked Statue of Liberty: +3 Citizens. You may move Citizens between cities.
 Bug Fixes
 Fixed a bug that prevented the CosmopoliTen achievement from unlocking
 Daveplays7, Clean_Internet
 Fixed a bug that granted duplicate Relics from Techs after undoing
 bennurt
 Fixed a bug that prevented barbarians from spawning between raids
Features
 New city Improvements:Atelier Bard Bakery Bedrock Census Gymnasium Informant Mason Notary Rodeo
 Changes
 Moved Customs House  from tier 5 > 6
 Changed Coffeehouses  from Rare > Epic
 Changed Farriers  from Rare > Common
 Changed Homesteads  from Common > Rare
 Condition is now Compact
 Disabled cloud sync for system settings (IE resolution)
 Bug Fixes
 Fixed a softlock caused by drafting, rerolling, and then undoing
 biodigitalJazz, Fiwo735
Features
 New Mechanic: Traps
 Zard
 New Status Effect: Snared
 New Cards: Bear Trap, Landmine, Snare
 New Trait: Trapper
 Changes
 Adjacent units may now swap tiles
 Windfalls are lockable
 Stun now breaks Fortified status
 Kanavoy
 Bug Fixes
 Collect progress is preserved when upgrading Worker units
 Units trigger Evil Eye by walking into line of sight
 Nehznehz
 Fixed an exploit re: moving units, rerolling, and undoing in a specific order
 Rief
 Fixed an exploit that prevented enemies from counterattacking after undoing their death
 Rief
 Fixed a bug caused by returning to the main menu immediately after levelling up
 Jinsaku
Features
 New Hex Level: Your choices are limited.
 Art
 New Trait: Charger
 New Cards: Trowel, Vanish
 Changes
 You may no longer Settle new cities in existing City Limits
 Fish now give Tuna instead of Anchovies when harvested
 Increased Tank class unit base health by +2
 Increased Siege class unit base health by +3
 Moved Tool to Fertilizer tech (Renaissance era)
 Removed Fragile from Tool
 Reduced House Call healing from +3 > +2
 Formulate and Ply are now Unique
 Standardized Platonic Form style draft from Library effects into a formal action, Print
 Cards with the Elusive keyword can not be Printed
 Reworked Press from Gain a Volume > Print any Book card
 Items you have already been offered are now deprioritized when you reroll
 Bug Fixes
 Units without Attack or Bombard skills can no longer counterattack
 Melee units can no longer attack adjacent flying units
 Cheese Wheel should now work as intended
 Superbizho
 Rafts and Aircraft Carriers now save and load correctly
 EVA-00
 Rafts can no longer traverse Ocean tiles
 Hiyezupers
 Unrevealed tile resources no longer award chore cards when a building is constructed on them
 AFC7069
 Traits of the appropriate level now roll when units gain multiple levels at once
 Kanavoy
Features
 Improved tile model
 Improved tile biome textures
 New Hill and Mountain color shader
 More Hill and Mountain shapes
 New Forest and Rainforest models
 New Units: Pigeon, Balloon
 New Traits: Spotter, Bomber, Evil Eye
 Changes
 Increased unit model size
 Moved Sage tier from Basic > Rare
 Increased Flash Powder fragile charges from 1 > 2
 Fairgrounds card rolls are now deterministic
 Buildings may now remove woods or resources from tiles when constructed
 Bug Fixes
 Bonus Rerolls now stack correctly, IE via Pagoda
 Kozar
 Cards with Boomerang now Shatter as intended
 Art, Olivernybroe
 Fixed a bug caused by removing IOU cards while the Pawn relic is active
 Rief
 Fixed a bug caused by undoing a discard caused by overflowing hand size
 Rief, Art
 Pillaged Bazaars now require repairs before allowing you to trade
 Siborgs
 Cards now return to Fairgrounds shop stock after undoing a purchase
 Rief
 You may no longer gain free Fairgrounds rerolls via the Undo button
Features
 New Status Effect: Stun
 New Cards: Firecracker, Flash Powder
 New Traits: Sand Man, Stunning
 New Development: Stockpile
 New Relic: Ogre Mask
 Changes
 New city limits border glow effect
 New unit vision range glow effect
 Excess food automatically distributes to cities when you end your turn
 You may now minimize card drafts
 Bug Fixes
 Salt Lick is no longer Fragile
 CheckoutStreetEpistemology
 Tile resources lose their income bonuses when destroyed
 Jasperinocita
 Fixed a softlock caused by returning to the main menu while a Draft is open
 MHarmless, Kozar
Features
 New Hex Level: Barbarian scouts have Horsepower
 New Tech: Power Plants
 New Buildings: Pyre, Incinerator
 New Development: Yeomen
 New Achievement: Bat
 Changes
 Increased city Bombard damage from 4 > 6
 Increased Lookout damage from 4 > 6
 Increased Ruminate and Vocation base value from 8 > 12
 Increased Ruminate and Vocation scaling from 4 > 6
 Reduced Firepit Labour cost from 3 > 2
 Increased Firepit cooldown from 3 > 4
 Disabled the Back button on the Invention card draft page
 Reduced Barbaras base Plans budget for Scout class units
 Reduced Barbaras Plans income scaling per Era by 50%
 Barbarians only spawn on tiles they can walk to from their Encampment
 Kozar
 Bug Fixes
 Attack cards now benefit from armor reduction effects (such as Fracture)
 Barbarian units may no longer spawn on city tiles
 Kozar
 Barbarians no longer attack if it will deal zero damage
 Kanavoy
 Upgraded to Unity engine version 2022.3.58
Features
 New Hex Level: Barbarians heal for 2 each turn
 New Development: Pagoda
 New Trait: Airborne
 New Relics: Poker Chip, Sage
 New Achievements: Full Tilt, Pack Rat
 Changes
 Improved Achievements page UX
 Upgraded tooltips for Relics and Traits
 Burning cards with Firepit no longer gives +Production
 Moved Bunsen Burner from Basic to Rare
 Reduced Borrow gold value from 5 > 3
 Reworked Carruca Relic: +1 Food Income from Undeveloped Flat tiles next to a Farm
 Muramasa may now target friendly units
 Qay
 Bug Fixes
 Save games now cloud sync between Steam Deck and Windows
 Barbarians preparing to raid are now appropriately aggressive towards your units
 Mastery is now limited to its host city
 Kanavoy
 Sistine Chapel may now exchange Gold for Faith after loading the game
 ElliotS
 Muramasa damage no longer ignores armor
 Kanavoy
Features
 Barbarians now attack in waves
 New Hex Level: Barbarians attack more often
 New Relic: Molasses
 New Gift: Codex
 New Trait: Networker
 New Trait: Trailblazer
 New Achievement: Resistance is Feudal
 Changes
 Added an auto cast button for Collect
 Increased Collect animation speed by 5x
 Worker class units now have Pave innately
 Pave now takes one turn to cast
 Lowered Bunsen Burner science value from 12 > 8
 Moved Preloaded trait from Tier 1 > 2
 Kanavoy
 Moved Cornucopia from Rare to Common
 ElliotS
 Increased Trader base movement from 1 > 2
 Increased EXP reward by +10 when Delivering to target cities
 Incomes from Charms don't draw on turn 1
 Encampments are alerted when cities expand onto a tile next to them
 Kanavoy
 Bug Fixes
 Fixed an issue that caused gaps to appear in the hex map
 Fixed a bug that caused tiles to become Ocean when they should be Coast
 Qay
 Relic icons now wrap to a second row instead of overflowing
 Ebschperte
 Tool can no longer target unrevealed resources
 Crazy Lou
 Capacitor now increases Attack charge rate by +1
 OneEye81
 Phoenix Feather revives units with full movement points
 Localization fixes
Features
 New Hex Level: Draw one less card per turn
 New Relic: Indulgence
 New Trait: Windrush
 Qay
 New Trait: Pinocchio
 Kanavoy
 New Achievements: Jiminy Cricket, Tall Tale, Turn of the Century
 Changes
 Pave must now target tiles in City Limits
 Nerfed Blubber+ from +2 Oil > +1 Oil, draw a card
 Buffed Aqueduct from +2 > +3 Growth Income
 Bug Fixes
 Localized combat forecast text
 Ships can no longer traverse land tiles with roads
 The Gecko, Balinn
 Fixed an infinite EXP glitch with the undo button and Training Manual
 LOG3, Cifrapalota
 Phoenix Feather now revives units at max health
 CheckoutStreetEpistemology
 Undoing a card upgrade correctly reverts keywords such as Fragile
 BeefLumps
Changes
 Improved the Enclosing mechanic to support intersections with multiple cities
 XCTwnik, DJTooth
 Reduced the scaling cost of Charms
 Cifrapalota
 Red Tape now counts as a Remove action instead of just shattering when played
 Qay
 Pave now requires vision of the target tile
 Jinsaku
 Reduced Soup Can value from 10 to 8
 Bug Fixes
 Fixed a softlock caused by drafting certain techs such as Universities on Japanese, Korean, or Turkish localization
 REAL, BEATnonanka
 Fixed a bug that caused the camera to lock after minimizing breakthroughs in some contexts
 Jasperinocita, DemonDuck, LOG3
 The Pickup button now correctly accounts for Compact cards
 ElliotS
 Playing Delivery with less than two cards left to discard no longer softlocks the game
 Qay
 Undoing building upgrades no longer stacks bonuses from developments such as Homesteads
 Crazy Lou
 Fixed a bug that gave Barbarian units an extra copy of core abilities such as Attack
 Peace
 Muramasa now scales linearly as intended
 ElliotS
 You may now properly restore your own cities via the undo button after nuking them 
 Kanavoy
 Updated Culture Bomb achievement description for clarity
 CompletelyDead_Inside, ElliotS
 Barbarian raiders update their target to the nearest city after destroying a city. (Smoke breaks over!)
Features
 Hex Level 11: Barbara starts in the Classical era
 DemonDuck
 Changes
 Slowed Barbaras era progress speed by 2 turns per era
 Increased Barbaras era progress speed on Hex Level 1 by 3 turns per era
 You may no longer Pickup when your hand is full
 Buffed Censor removes from 1 to 2
 Bug Fixes
 Fixed a crash caused by card formatting in Korean, Japanese and Turkish
 
 Playing the Research card after discovering every tech will no longer softlock the game
 OliverNybroe
 Soup Can no longer awards Production for card plays that you have undone
 Roxolan, Lex
 Relic and Development bonuses based on Wonders now work correctly after loading a game
 DemonDuck
 The Wonderful achievement now triggers correctly after loading a game
 Mharmless, ElliotS, Crazy Lou
 Fixed a bug that only allowed Retire to remove itself from your deck
 Jasperinocita
 Units now lose proximity based status effects such as Flagbearer when the source unit dies.
 DeathBySnipe
 Reap actions interrupt correctly when the worker unit moves
 Siborgs
 Fixed a layout bug on the Sistine Chapel exchange interface
 DemonDuck
 You may no longer abuse the undo button to get multiple Bombard skills from Warders
 WittyPseudonym
 FPS cap setting now saves and loads correctly
 Sir Yodi
 Disabled the Back button on the discard picker after exceeding your hand size
 The Pillage action no longer appears for player controlled units
 Updated Unity engine version to 2022.3.56f1
Changes
 Added a Surrender button to the ingame menu
 Jinsaku, Frisky Mittens
 Ships may now draft Adventurous at level 2
 OneEye81
 Bug Fixes
 Fixed an issue with Chinese, Japanese, and Korean text disappearing on cards
 Deee
 Fixed a bug that caused loading games to fail after returning to the main menu mid-match
 EmperorDave
 Workers can no longer collect unrevealed resources
 Lless
 Improved Tech Tree display on ultra wide monitors
 Jinsaku
 Barbara can no longer unlock the Old Dog achievement for you
Early Access Launch
Welcome to the Modern Era!
 Features
 New Cards:
 Muramasa
 Overclock
 New Development:
 Trails
 New Trait:
 Cactus
 New Relics:
 Booster Pack
 Buttered Toast
 Field Promotion
 GPU
 Marshmallow
 Phoenix Feather
 Slow Release Pill
 Turtle Shell
 Vampire Dentures
 New Achievements:
 Conquest Quest
 Mushroom Clout
 Old Dog
 Speed Walker
 Wall Done
 420
 Changes
 Cities now gain vision around their borders
 Changed Method and Technique to give +1 Income instead of +6 flat value
 Increased Volley damage scaling by +1
 Bunsen Burner now gives +12 Science instead of +1 Science Income
 Increased Labour Income bonus on Industrial Era techs from +1 to +2
 Removed Lodge from Shamanism
 Aircrafts now gain max elevation combat bonus while flying
 Kanavoy
 Rebalanced Charm costs
 Added ingame Hex Level icon to the task bar
 Bug Fixes
 Fixed a bug that could cause Charms and Hex Level data to reset
 Aircrafts can now always land on Carriers and Rafts
 Voodooc
 Fixed an issue with stat modifiers after undoing moves that resulted in your units dying
 Fixed a bug caused by undoing after recruiting a unit who is instantly killed by a sentry attack
 Beemser
 Undoing the death of a unit who levelled up this turn no longer reopens the promotion menu
 Cifrapalota
 Solved an issue that prevented starting a new game after completing one with a Merchant unit
 DemonDuck
 Towers no longer lose their vision after loading a game
 Superbizho, Caveman Spiff
 Fixed a softlock caused by losing a city with the Globe Theatre in it to barbarians
 Michel
 Undoing a Re-Equip now properly refunds the promotion
 Kenyoneer
 Improved menu layout on ultrawide monitors
I'm a solo developer, but I didn't create this ambitious game alone. Our incredible community helped at every step of the way with bug reports, brilliant suggestions, and constant support. So, from the bottom of my heart, I'd like to shout a massive thank you out to the entire Rogue Hex community. It would truly have been impossible without your help.
It took almost three years of hard work to arrive here... and we're just getting started.
Expect regular updates with new content, bug fixes, and quality of life improvements in the weeks and months to come!
Reed
[i]Somewhere off the U.S. coast, a rocket roars to life.
Electric light paints the Earth as evening falls...[/i]
 Welcome to the Modern Era!
 Features
 Challenge yourself at Hex Level 10
 New Currency: Oil
Use it to build powerful Modern era units
Or spend it to Enrich your Inventions
 New mechanic: Platforms
Build a Raft or Aircraft Carrier to move your units across the water
 Ruins now grant a choice of three Relics
 New Units: Destroyer, Galleon, Howitzer, Infantry, Interceptor, Ironclad, Medic, Paratrooper, Sniper, Vanguard
 New Traits: Featherweight, Pondhopper, Sentinel, Telehealth, Telemarketer
 New Buildings: Cathedral, Estate, Furnace, Garrison, Vault
 New Development: Silo
 New Wonders: Eiffel Tower, Yosemite
 New Cards: Capacitor, Change of Heart, Merino, Nuke, Sanitize, Unearth
 New Relics: Blue Collar, Bunsen Burner, Cheese Wheel, Corkscrew, Neurolater, Penicillin, Silver Cross, Soup Can, Training Manual
 New Charms: Apple Pie, Dinosaur Bone, Kindling, Manufactu-Ring, Woggle
 New Achievements: Black Cat, Civilizer, Collector, Heartbreaker, It Takes a Village, Newt, Raven
 Changes
 Removed Quirk cost from Charms respec
 Shipwrecks now behave like Ruins
 Galley is now ranged
 Fortify now has a channeling time of 1 turn
 Workers may now Collect from tiles outside city limits
 Great Lighthouse now grants +1 vision to all units
 Added Lock button and Touch action to monoliths
 Added a Quirk multiplier based on Hex Level
 DemonDuck
 Added a play chore cards shortcut (1 key on keyboard)
 Bug Fixes
 Translated targeting error messages
 Hand size bonuses save & load correctly
 Ebschperte
 Cards in hand now load their views correctly
 Ebschperte
 Fixed a freeze caused by building on a non-forest tile in a city with Hunting Grounds
 Kanavoy
 Fixed a crash caused by upgrading a Scout class unit with the Visionary trait
 Kanavoy
 Swap can no longer remove Hesitation from your deck
 Leotamer
 Siege units may now Bombard the target dummy
 Ebschperte
 Attack cards can no longer heal units with more armor than their damage value
 Leotamer
 Visiting villages in your City Limits now interacts with Undo deterministically
 Kanavoy
 Quick action icons load correctly
 AFC7069
 Buildings and peasants no longer lose Collect progress when loading game
 Cifrapalota
 Fixed a bug that caused Venetian Arsenal to sometimes remove the cost of upgrading units
 Kanavoy
 Fairgrounds now sell upgraded Wonder cards when you have Alien Tool
 DemonDuck
 Fixed a bug caused by starting multiple matches in the same session
 Ebschperte
As always, a huge thank you to everyone who helped test the latest patch.
And now, it's time to lock in... Early Access launch is just a few weeks away!
See you in the Discord !
Reed
Industrial Patch 1
Patch 0.71 is here! It comes with more Developments for your cities, Hex difficulty levels, and a new system for Merchant units.
 Features
 Unlock new Hex Levels by winning matches
 New character select screen
 New Buy & Sell system for Merchants
 New Developments: Arena, Coffeehouses, Crown Jewels, Depot, Export Hub, Hunting Grounds, Livery, Pension, Siegeworks, Strategic Reserve, Theatre, Union, Venture, World Fair
 New Traits: Bulk Buyer, Colonizer, Cost Cutter, Flagbearer, High Roller, Land Grab, Land Lord, Liquidator, Spearhead, Tortoise
 New Units: Broker, Explorer, Merchant, Pathfinder
 New Cards: Bolt Shot, Feed, Iterate
 New Relics: Crystal Ball, Gyroscope, Punch Card
 New Wonder: Globe Theatre
 New Achievements: Culture Bomb, Cutting Shapes, Final Notice, Gloves Off, Ignorance is Blitz
 Barbarians may now spawn mixed composition Raiding Parties
 Barbara now starts with a Stronghold near the center of the map
 Improved performance
 Changes
 Balance changes for many units, cards, developments and traits
 Platonic Form can no longer draft itself
 Increased value of Strategic Resources at the Bazaar / Market
 Increased price of cards at Fairgrounds
 Reworked Engine Block effect
 Reduced Collect time from 4 > 3 for workers and buildings
 Attacking now grants units more EXP than defending
 Attack cards are now affected by Armor
 Increased Volley and Obsidian Blade base damage
 Removed Bulky trait from Siege class units
 Settlers now require Colonizer to capture inhabited Encampment tiles
 Fewer encampments will spawn on the map
 Barbarians will now spawn fewer but stronger Raiding Parties
 Improved Big Ben and Terracotta Soldiers models by Lukatus
 Updated Credits page
 Bug Fixes
 Fixed a bug that caused save files to break if you constructed a Fairgrounds
 Fixed an issue that prevented the victory screen from appearing in games that have been loaded from a save file multiple times
 Restructured save data to separate match and metaprogression into separate files
 Fixed a targeting logic issue with Pave
 qwexet, shta2, mkire
 Tool can now target Woods
 qwexet
 You can no longer exploit Villages by dying on the tile and undoing
 Upgrading units no longer triggers Sentry attacks
 Venetian Arsenal must finish building before its effect activates
 Kanavoy
 Merchant units no longer lose their items via Undo after dying or upgrading
 Siege units now benefit from Double Tap
 Kanavoy
 Fixed a bug with saving and loading locked structures in the same session
 Kanavoy
 Collect ability now charges cost correctly
 Gaery
 Facility shortcuts now charge correctly
 JW Pelican
 Camera controls are now disabled while renaming a unit or city
 Kanavoy
 Fixed a bug that could cause late game save files to fail loading
 Solved an issue that caused achievement progress to wipe when new ones were added via updates
Cheers to all the skilled workers in our community helping test the Industrial era!
The Modern era is preparing for launch...
Go join the Discord  so that you can play it early!
Reed
[i]A fog bank rolls into London, swirling into steam and smoke.
In the distance, you can hear the rumble of a train approaching...[/i]
 Welcome to the Industrial Era!
 Features
 Closed Alpha players may now enter the Industrial Era
 The Medieval Era has unlocked for Public Demo players
 New Developments: Mastery, Orchards, Ordnance
 New Units: Doctor, Dragoon, Hussar, Infantry, Sancho, Skirmisher, Sniper, Trapper, Worker
 New Traits: Chipper, Empiric, Hippocratic
 New Buildings: Bazaar, Factory, Garden, Hospital, Mineshaft, Parliament, Ranch, Silo, Trading Post, Town Hall, Watchtower, Wood Mill
 New Wonders: Big Ben, Crystal Palace, Statue of Liberty
 New Cards: Amend, Time Card, Tool, Verify, Volunteer
 New Keyword: Compact
 New Relic: Pawn
 New Curiosity: Dummy
 Improved tech tree screen
 You may now hold selected cards when rerolling a draft
 Buildings may now be damaged and repaired
 Barbarians may now Pillage buildings
 Barbara can now advance to the Modern era
 Barbara may now obtain nuclear weapons 
 Changes
 Monolith now grants a tech from the next Era when touched
 You may now spend Gold to Expand your cities
 Added a Max button to the Feed panel
@rb4ld, @deee, @gaelden
 Nerfed Obsidian Blade to 14 damage
 Reduced Migrants rarity to Rare
 Reworked Jerky and Pemmican into Plans cards with Keep
 Reduced Stone Calendar and Bronze Bell from +12 to +10
 Changed Transmute to give +3 / +5 diamonds
@PuszekSE
 Reduced Berserker damage to +0.5 per missing health
@deee
 Adrenaline Shot no longer restores movement points
 Cities now fill enclosed gaps after expanding
 Reduced Aggressive damage from +3 to +2
 Cards collected by buildings are now Compact
@Dp101
 Increased Formulate and Ply card costs
 Reworked Fur to give flat Gold or Diamonds
@Dp101
 Right click now cancels targeting actions
@Niarro, @Borellun
 Tab key no longer changes camera zoom level
 @JeBuS, @DemonLLama
 Added a confirmation window for rewriting existing save games
 Barbarian units can now gain flanking bonus
 Barbara now gains bonus Plans based on her Era
 Bug Fixes
 Fixed an issue with tile vision when loading games
 @Djtooth, @DemonLLama, @Gaelden
 Fixed a softlock caused by spamming Unit or Building upgrades
 Removed broken Fullscreen (Exclusive) video settings option
 Re-added FPS cap support in Settings when Vsync is disabled
 Roads now allow all units to traverse tile features such as Forests
 @Carneggy
 City Development and Unit Trait panels now resizes to handle 8+ items
 @Gaelden
 Reengage can now target Siege units
 @Squiid
 Unlocking a unit or building should now unlock every prior upgrade.
IE unlocking Marksman allows you to upgrade your Archers to Crossbows, etc. 
 @Dp101
 Undoing a Building upgrade no longer destroys its bonus Income
 Fixed an exploit to gain infinite unit levels via the undo button
 @Djtooth
 Barbarian units now display correct red color models in the focus panel
 Achievements and Charms refresh properly when resetting save file progress
 @Djtooth
 Refunding charms grants the correct Quirk value
 @dan_tr
 Fixed missing textures on Stonehenge and Observatory
 @cifrapalota, @deee
 Trait pickers should now resolve gracefully if units die before you pick
 @Greken
 Fixed an issue caused by undoing a tech pick before discovering cards
 Ply+ now ends your turn as intended
 @DemonLLama
 You may now minimize pickers after playing Formulate and Ply before your turn ends
 Golden Compass now properly charges Gold & Diamonds as needed for movement
 The Pickup button will lock if your draw and discard piles are empty
 @Niarro
 Fixed missing descriptions in Relic pickup window
 Workers can now collect wood from forest tiles without resources
 @miniment
 Tier 2 buildings like Pasture will now collect a resource immediately when constructed
As always, a huge thank you to everyone who helped test the latest patch!
And stay tuned... the Modern Era is up next.
See you in the Discord !
Reed
Renaissance Patch 1
Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore!
 Features
 New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill
 New Units: Shieldbearer, Legionary, Swiss Guard
 New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet
 New Achievement: Rainbow Road
 Improved map resource distribution
 You can now win the game by destroying all of Barbaras encampments
 Changes
 Citizens no longer grant +1 Labour Income
Shoutout @rb4ld and PuszekSE
 Added Labour Income bonus to lots of Techs
 Rebalanced card Labour costs
 Reworked Tea Resource, Tea and Teapot to give Labour
 Changed Scour, Coin, and Hoard
 Reworked Forum to +1 Plans Income per Citizen
 Reworked Boom to +3 Citizens & moved to Tier 5
 Tower of Babel now grants Labour income
 Changed Pay Draw cost scaling from Fibonacci to Linear
 Changed Reroll cost scaling from Shared Fibonacci to Linear (per item)
 Buffed Alien Tool to All Wonder cards are Upgraded
 Reworked Defensive trait into Rabbit
 Disabled right click camera drag
Thanks @vk
 Knights are no longer mounted by default
Cheers @rb4ld and @sti
 Horses are no longer a strategic currency
 Colt and Foal cards now give plans
 Cities will now always build a road on their tile
 Roads now allow traversal of mountains for all units
Shoutout @mkire and @Dp101
 New in-game Win & Defeat badges
 Added GUI indicator for channeling timers
 Bonus charges now carry between turns, IE bonus Attacks from Reengage
 You may now play Saddle Up on any unit
 The game will no longer end when you reach the end of the tech tree
 Bug Fixes
 Fixed a bug that could cause Oracle to softlock the game
Thanks @Superbizho and @Cifrapalota
 Attack charges now refund correctly when undoing a lethal combat
 Walls no longer appear after scouting tiles adjacent to undiscovered encampments
 Fixed a visual sorting issue for cards in hand
 Fixed a bug that caused some barbarian units to appear blue instead of red
 Building facilities such as Burn no longer charge twice
Arigato @adequate_jeff
 Its no longer possible to draft gateway techs twice after minimizing
 Fixed an issue with undoing and redoing drafts on the same Tech
Cheers @danielorama, @Greken and @PuszekSE
 In-text currency icons should now display the correct resource
Thanks @Greken, @Lucaspetersm
 Structures and Resources no longer lose their Income Bonuses when restored via undo
 You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form
 Pyramids now provide +1 card draw properly
 Switched default graphics API from DirectX11 to Vulkan.
This should fix graphics driver related crashes!
Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord
Cheers to all the nobles in our community helping test the Renaissance era.
The Industrial era is roaring down the tracks...
Go join the Discord  so that you can play it early!
Reed
Welcome to the Renaissance!
Rogue Hex goes global with 14 languages, new mechanics, and a huge content update.
 Features
 Enter the Renaissance Era...
 Discover 25 new technologies
 Barbarian Horde upgrade
 Enemies are smarter, more organized, and more aggressive
 New mechanic: Hand Size
 Upgrade your max hand size with developments, techs, charms & more
 New & improved Worker units can collect resources in your cities
 Upgraded Wonder mechanics & art
 Tons of new content including Wonders, Units, Developments, Relics, Traits, Charms, Achievements, and an alarming number of Cards
 Added support for Chinese, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, Turkish and Ukrainian
 Changes
 Rolls are now deterministic (via undo) for Breakthrough, Trait, Development, Gift & Card drafts
 Peasants are now available in the base Library
 Peasants now Gather instead of Harvest
 Improved focus panel UI to show bonus Income
 Oracle now grants a tech from a future era
 Chichen Itza reworked to grant Obsidian Blade
 Hagia Sophia reworked to give Encampments and Villages +Faith Income
 Reworked Tower of Babel to give free rerolls
 Reworked Abacus into Tally
 Added Disband action for Encampments in City Limits
 Buffed upgraded resource cards
 I.E. cards such as Wheat+ now give permanent Income
 Tons of general balance changes to Cards
 Text input boxes now support Emojis 
 Shoutout @Arthune
 Barbara can now advance to the Industrial Era
 Bug Fixes
 Saved games should now load correctly
 Solved an issue that prevented Income bonuses from loading
 Fixed a softlock related to rollling / rerolling after loading a save
 Thanks @Dp101, @adequate_jeff and @dee
 Banished a memory leak related to render textures
 SFX no longer play when the window isnt focused
 The Upgrade option should now appear for all unit classes when possible
 Strip Mine can no longer target undiscovered resources (I.E. Iron)
  @Dp101
 You can no longer view the attack range for units on tiles without vision
 Thanks @JErholt
 Fixed an issue with the Engine Block relic
 @JErholt strikes again
 Dramatically improved performance when complex buildings are highlighted
 Upgraded Wonder cards no longer trigger twice when you have an Alien Tool 
  @Dp101 & @Danielorama
 Charms now work correctly between sessions
 Cheers @Carneggy
 Fixed a bug that caused Barbarian AIs to freeze when using the Undo button
  @Cifrapalota
 Potential fix for crashes related to graphics card drivers
 Please report any hard crashes you experience in the new build! 
 Huge shoutout to these standout community members for bug reports, suggestions and quality banter:
@Dp101, @DemonLlama, @Dee, @EErokah, @Chitt411, @Arthune, @PuszekSE, @bny, @adequate_jeff, @PiMastah, @Max, @Niemand, @melficeBelmont, @rb4ld, @GeneriK,  @Chronometrics, @carneggy, @Mirrinor, @Rabbit of Caerbannog, @emperordave, @Crisius, @Greken, @jeevis, @JeBuS, & @jerholt !
OK, now back to shoveling coal... the Industrial era is up next.
See you in the Discord !
Reed
Medieval Patch 1
The Medieval Era's first patch is here. It brings more Developments for your cities, new Steam features, and a few mechanical changes to improve the game's balance. The update also marks the official launch of the Rogue Hex community wiki . Let's jump in.
 Features
 7 new Developments: Armory, Glassworks, Parapets, Buttress, Garrison, Strider, Round Table
 New Trait: Anatomizer
 New Card: Re-Engage
 Cheers @Eerokah & @MelficeBelmont
 New Cards: Wrath, Volley
 New cloud shader
 Improved UI for drafting panels
 Reduced game build size
 Improved performance
 Steam Cloud Save
 Steam AchievementsRogue Hex Wiki  launch
 Changes
 Cards now go into the "Play Pile" when you play them. All cards in the Play Pile are discarded at the end of your turn.
 This change aims to balance powerful draw abilities like Spark and Teapot that were creating infinites too easily. It also creates fun opportunities for new cards that interact with the Play Pile such as Volley.
 Shoutout to @Dp101, @MelficeBelmont, @PuszekSE, @RabbitOfCaernabog, @JeBus, @Stardust974, @DemonLLama, @Arthune, and everyone else who contributed to the discussion on Discord!
 Some cards now remove obsolete versions from the Library when you discover them For example, discovering Hoplite removes Warrior.
 Thanks @Deee and @PuszekSE
 Improved City focus panel with more info
 Migrants now gives an Inhabit+ instead of increasing the nearest citys Population
 Added 1 Labour cost to durable strategic resource cards (IE Lumber, Jerky)
 Unit tooltips now display Max Health and Piercing.
 Changed Frame Cap setting to a new VSync toggle.
 Cities are now smarter about offering you useful Developments to choose from.
 Arigato @Dp101
 Bug Fixes
 Potential fix for d3d11 texture crashes (VSync)
 Huge thanks to @Chitt411
 Charms now work during multiple rounds without restarting the app
 Thanks @Carneggy
 Fixed edge cases that could prevent achievements from unlocking
 Shoutout @Dp101
 Fixed scroll bar issue when clicking between units with lots of actions
 Cheers @Arthune
 Traits that upgrade skills are no longer abusable via Undo
 Magic Pencil charm is now safe to use
 Thanks to @Niemand
Cheers to all the knights in our community helping to test the Medieval era.
The Renaissance era is up next...
Go join the Discord  so that you can play it early!
Reed
Welcome to the Middle Ages!
With two hours of content and three full eras to explore, this update marks the half way point for the Rogue Hex alpha.
 Features
 Enter the Medieval Era
 Discover 26 new technologies
 New mechanic: Status Effects
 Redesigned Storage mechanic
 Connect your cities with roads to earn bonuses
 Twelve new Buildings
 Six new Units
 Five new Wonders
 Eight new Developments
 Eight new Relics
 Eleven new Traits
 Five new Achievements
 Too many new cards to count
 Changes
 The Undo button is back
but it may cause bugs in some cases. Use it with care.
 Leftover Gold and Faith now expire each turn
 Reworked Silver currency into Diamonds
 Units gain fatigue when you pay plans to move them
 Units must now be in your territory to upgrade
 Reroll cost is now shared between all sources, resetting each turn
 Reduced sequential labour cost increase to draw cards from doubling to Fibonacci
 Reduced sequential food cost increase to expand from doubling to linear
 You can lock structures like Villages and Encampments to prevent accidental captures
 You can expand onto tiles with Windfalls to collect them with your city
 You may Visit villages in your cities by clicking on them
 Reduced the size of the map
 Tons of balance changes
 Barbara can now advance to the Renaissance Era
 Bug Fixes
 Fixed a bug that could cause save files to fail
 Unit stat mods and traits now load correctly
 Strategic resources reveal when advancing eras & loading games
 Fixed an issue that caused barbarian units to appear stuck between tiles
 Upgrading units no longer destroys their mounts
 Cost of upgraded Settler cards now displays correctly
 Lots of crash fixes and stability improvements
Up next: the Renaissance era.
See you in the Discord!
Reed
Salve and welcome to the Classic Update!
With over 2x the content, the new demo offers an hour+ of gameplay per run.
 Features
 Welcome to the Classical Era
 Explore 30 new technologies
 Introducing Barbara, the barbarian leader
 Barbarians are smarter & stronger
 New mechanic: Sentry
 New mechanic: Flanking
 Pay gold to upgrade obsolete units and buildings
 New & improved wonders
 Build roads to connect your cities
 Unit stat: Piercing
 Upgraded GUI art & effects
 Improved fog of war tile texture
 Five new Units
 Seven new Developments
 Twelve new Buildings
 Six new Relics
 Ten new Traits
 Dozens of new Cards
 Control Villages with your city for bonus resources
 Level up your leader to unlock new cards and relics
 Complete achievements to earn Quirks
 Changes
 Cavalry class units are now Tanks, slow & strong armored units
 Anti-cavalry class units are now Anti-Armor units
 Reworked Spearman into Hoplite
 Tile resources give bonuses when controlled by your cities
 Scouts may now attack with 3 base damage
 Wonders are now unique
 Rebalanced city growth levels
 Temporarily disabled the undo button. It will return.
 New relic icons
 Improved Achievements
 Upgraded (meta progression) Upgrades
 Too many card balance changes to list
 Bug Fixes
 Fixed a ton of soft locks and crashes.
    Heads up: rare locks & crashes might still happen.
 Solved a bug that prevented achievements from unlocking after the first game in each session
 Developments now save & load correctly
 Completing actions you cant afford is no longer possible
 Movement and vision modifiers now save & load
 You can no longer spam to force multiple attacks
 Undoing card draw now works as expected
 Settler cost now resets correctly if you undo playing the card
 Tooltips hidden behind other objects can no longer activate
 Removed a 1px gap at the top of the GUI
 Breaking changes automatically clear affected save files
 Camera pan locks when the application is minimized or a menu is open
And we're just getting started...
Be sure to join our Discord community so that you can be the first to try the Medieval era!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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