






🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Medieval Patch 1
The Medieval Era's first patch is here. It brings more Developments for your cities, new Steam features, and a few mechanical changes to improve the game's balance. The update also marks the official launch of the Rogue Hex community wiki . Let's jump in.
Features
7 new Developments: Armory, Glassworks, Parapets, Buttress, Garrison, Strider, Round Table
New Trait: Anatomizer
New Card: Re-Engage
Cheers @Eerokah & @MelficeBelmont
New Cards: Wrath, Volley
New cloud shader
Improved UI for drafting panels
Reduced game build size
Improved performance
Steam Cloud Save
Steam AchievementsRogue Hex Wiki launch
Changes
Cards now go into the "Play Pile" when you play them. All cards in the Play Pile are discarded at the end of your turn.
This change aims to balance powerful draw abilities like Spark and Teapot that were creating infinites too easily. It also creates fun opportunities for new cards that interact with the Play Pile such as Volley.
Shoutout to @Dp101, @MelficeBelmont, @PuszekSE, @RabbitOfCaernabog, @JeBus, @Stardust974, @DemonLLama, @Arthune, and everyone else who contributed to the discussion on Discord!
Some cards now remove obsolete versions from the Library when you discover them For example, discovering Hoplite removes Warrior.
Thanks @Deee and @PuszekSE
Improved City focus panel with more info
Migrants now gives an Inhabit+ instead of increasing the nearest citys Population
Added 1 Labour cost to durable strategic resource cards (IE Lumber, Jerky)
Unit tooltips now display Max Health and Piercing.
Changed Frame Cap setting to a new VSync toggle.
Cities are now smarter about offering you useful Developments to choose from.
Arigato @Dp101
Bug Fixes
Potential fix for d3d11 texture crashes (VSync)
Huge thanks to @Chitt411
Charms now work during multiple rounds without restarting the app
Thanks @Carneggy
Fixed edge cases that could prevent achievements from unlocking
Shoutout @Dp101
Fixed scroll bar issue when clicking between units with lots of actions
Cheers @Arthune
Traits that upgrade skills are no longer abusable via Undo
Magic Pencil charm is now safe to use
Thanks to @Niemand
Cheers to all the knights in our community helping to test the Medieval era.
The Renaissance era is up next...
Go join the Discord so that you can play it early!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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