






🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Renaissance Patch 1
Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore!
Features
New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill
New Units: Shieldbearer, Legionary, Swiss Guard
New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet
New Achievement: Rainbow Road
Improved map resource distribution
You can now win the game by destroying all of Barbaras encampments
Changes
Citizens no longer grant +1 Labour Income
Shoutout @rb4ld and PuszekSE
Added Labour Income bonus to lots of Techs
Rebalanced card Labour costs
Reworked Tea Resource, Tea and Teapot to give Labour
Changed Scour, Coin, and Hoard
Reworked Forum to +1 Plans Income per Citizen
Reworked Boom to +3 Citizens & moved to Tier 5
Tower of Babel now grants Labour income
Changed Pay Draw cost scaling from Fibonacci to Linear
Changed Reroll cost scaling from Shared Fibonacci to Linear (per item)
Buffed Alien Tool to All Wonder cards are Upgraded
Reworked Defensive trait into Rabbit
Disabled right click camera drag
Thanks @vk
Knights are no longer mounted by default
Cheers @rb4ld and @sti
Horses are no longer a strategic currency
Colt and Foal cards now give plans
Cities will now always build a road on their tile
Roads now allow traversal of mountains for all units
Shoutout @mkire and @Dp101
New in-game Win & Defeat badges
Added GUI indicator for channeling timers
Bonus charges now carry between turns, IE bonus Attacks from Reengage
You may now play Saddle Up on any unit
The game will no longer end when you reach the end of the tech tree
Bug Fixes
Fixed a bug that could cause Oracle to softlock the game
Thanks @Superbizho and @Cifrapalota
Attack charges now refund correctly when undoing a lethal combat
Walls no longer appear after scouting tiles adjacent to undiscovered encampments
Fixed a visual sorting issue for cards in hand
Fixed a bug that caused some barbarian units to appear blue instead of red
Building facilities such as Burn no longer charge twice
Arigato @adequate_jeff
Its no longer possible to draft gateway techs twice after minimizing
Fixed an issue with undoing and redoing drafts on the same Tech
Cheers @danielorama, @Greken and @PuszekSE
In-text currency icons should now display the correct resource
Thanks @Greken, @Lucaspetersm
Structures and Resources no longer lose their Income Bonuses when restored via undo
You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form
Pyramids now provide +1 card draw properly
Switched default graphics API from DirectX11 to Vulkan.
This should fix graphics driver related crashes!
Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord
Cheers to all the nobles in our community helping test the Renaissance era.
The Industrial era is roaring down the tracks...
Go join the Discord so that you can play it early!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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