Industrial Patch 1 Patch 0.71 is here! It comes with more Developments for your cities, Hex difficulty levels, and a new system for Merchant units. Features Unlock new Hex Levels by winning matches New character select screen New Buy & Sell system for Merchants New Developments: Arena, Coffeehouses, Crown Jewels, Depot, Export Hub, Hunting Grounds, Livery, Pension, Siegeworks, Strategic Reserve, Theatre, Union, Venture, World Fair New Traits: Bulk Buyer, Colonizer, Cost Cutter, Flagbearer, High Roller, Land Grab, Land Lord, Liquidator, Spearhead, Tortoise New Units: Broker, Explorer, Merchant, Pathfinder New Cards: Bolt Shot, Feed, Iterate New Relics: Crystal Ball, Gyroscope, Punch Card New Wonder: Globe Theatre New Achievements: Culture Bomb, Cutting Shapes, Final Notice, Gloves Off, Ignorance is Blitz Barbarians may now spawn mixed composition Raiding Parties Barbara now starts with a Stronghold near the center of the map Improved performance Changes Balance changes for many units, cards, developments and traits Platonic Form can no longer draft itself Increased value of Strategic Resources at the Bazaar / Market Increased price of cards at Fairgrounds Reworked Engine Block effect Reduced Collect time from 4 > 3 for workers and buildings Attacking now grants units more EXP than defending Attack cards are now affected by Armor Increased Volley and Obsidian Blade base damage Removed Bulky trait from Siege class units Settlers now require Colonizer to capture inhabited Encampment tiles Fewer encampments will spawn on the map Barbarians will now spawn fewer but stronger Raiding Parties Improved Big Ben and Terracotta Soldiers models by Lukatus Updated Credits page Bug Fixes Fixed a bug that caused save files to break if you constructed a Fairgrounds Fixed an issue that prevented the victory screen from appearing in games that have been loaded from a save file multiple times Restructured save data to separate match and metaprogression into separate files Fixed a targeting logic issue with Pave qwexet, shta2, mkire Tool can now target Woods qwexet You can no longer exploit Villages by dying on the tile and undoing Upgrading units no longer triggers Sentry attacks Venetian Arsenal must finish building before its effect activates Kanavoy Merchant units no longer lose their items via Undo after dying or upgrading Siege units now benefit from Double Tap Kanavoy Fixed a bug with saving and loading locked structures in the same session Kanavoy Collect ability now charges cost correctly Gaery Facility shortcuts now charge correctly JW Pelican Camera controls are now disabled while renaming a unit or city Kanavoy Fixed a bug that could cause late game save files to fail loading Solved an issue that caused achievement progress to wipe when new ones were added via updates Cheers to all the skilled workers in our community helping test the Industrial era! The Modern era is preparing for launch... Go join the Discord so that you can play it early! Reed
[ 2024-11-19 19:02:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.
🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.
📈 Build an empire to stand the test of time, from the stone age to the singularity.
🔨 Achieve fun challenges to unlock content and earn permanent upgrades.
🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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