

🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Industrial Patch 1
Patch 0.71 is here! It comes with more Developments for your cities, Hex difficulty levels, and a new system for Merchant units.
Features
Unlock new Hex Levels by winning matches
New character select screen
New Buy & Sell system for Merchants
New Developments: Arena, Coffeehouses, Crown Jewels, Depot, Export Hub, Hunting Grounds, Livery, Pension, Siegeworks, Strategic Reserve, Theatre, Union, Venture, World Fair
New Traits: Bulk Buyer, Colonizer, Cost Cutter, Flagbearer, High Roller, Land Grab, Land Lord, Liquidator, Spearhead, Tortoise
New Units: Broker, Explorer, Merchant, Pathfinder
New Cards: Bolt Shot, Feed, Iterate
New Relics: Crystal Ball, Gyroscope, Punch Card
New Wonder: Globe Theatre
New Achievements: Culture Bomb, Cutting Shapes, Final Notice, Gloves Off, Ignorance is Blitz
Barbarians may now spawn mixed composition Raiding Parties
Barbara now starts with a Stronghold near the center of the map
Improved performance
Changes
Balance changes for many units, cards, developments and traits
Platonic Form can no longer draft itself
Increased value of Strategic Resources at the Bazaar / Market
Increased price of cards at Fairgrounds
Reworked Engine Block effect
Reduced Collect time from 4 > 3 for workers and buildings
Attacking now grants units more EXP than defending
Attack cards are now affected by Armor
Increased Volley and Obsidian Blade base damage
Removed Bulky trait from Siege class units
Settlers now require Colonizer to capture inhabited Encampment tiles
Fewer encampments will spawn on the map
Barbarians will now spawn fewer but stronger Raiding Parties
Improved Big Ben and Terracotta Soldiers models by Lukatus
Updated Credits page
Bug Fixes
Fixed a bug that caused save files to break if you constructed a Fairgrounds
Fixed an issue that prevented the victory screen from appearing in games that have been loaded from a save file multiple times
Restructured save data to separate match and metaprogression into separate files
Fixed a targeting logic issue with Pave
qwexet, shta2, mkire
Tool can now target Woods
qwexet
You can no longer exploit Villages by dying on the tile and undoing
Upgrading units no longer triggers Sentry attacks
Venetian Arsenal must finish building before its effect activates
Kanavoy
Merchant units no longer lose their items via Undo after dying or upgrading
Siege units now benefit from Double Tap
Kanavoy
Fixed a bug with saving and loading locked structures in the same session
Kanavoy
Collect ability now charges cost correctly
Gaery
Facility shortcuts now charge correctly
JW Pelican
Camera controls are now disabled while renaming a unit or city
Kanavoy
Fixed a bug that could cause late game save files to fail loading
Solved an issue that caused achievement progress to wipe when new ones were added via updates
Cheers to all the skilled workers in our community helping test the Industrial era!
The Modern era is preparing for launch...
Go join the Discord so that you can play it early!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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