

🗺️ Explore, survive and thrive in huge maps packed with surprises.
🔍 Ground breaking roguelite mechanics bring exploration to the next level.
🌲 Procedural lands, hand-crafted events, and delightful secrets collide in endless worlds.

🧪 Discover over 200 game-changing technologies.
💪 You can mix and match in the most flexible 4x tech tree ever designed.
❄️ Your choices echo through the ages, creating wildly different civilizations.

📈 Build an empire to stand the test of time, from the stone age to the singularity.

🔨 Achieve fun challenges to unlock content and earn permanent upgrades.

🔥 Smite your own warrior, start a forest fire, accidentally cook your sheep, and turn your crops into popcorn.
https://store.steampowered.com/app/2275940/Rogue_Hex/
Industrial Patch 1
Patch 0.71 is here! It comes with more Developments for your cities, Hex difficulty levels, and a new system for Merchant units.
 Features
 Unlock new Hex Levels by winning matches
 New character select screen
 New Buy & Sell system for Merchants
 New Developments: Arena, Coffeehouses, Crown Jewels, Depot, Export Hub, Hunting Grounds, Livery, Pension, Siegeworks, Strategic Reserve, Theatre, Union, Venture, World Fair
 New Traits: Bulk Buyer, Colonizer, Cost Cutter, Flagbearer, High Roller, Land Grab, Land Lord, Liquidator, Spearhead, Tortoise
 New Units: Broker, Explorer, Merchant, Pathfinder
 New Cards: Bolt Shot, Feed, Iterate
 New Relics: Crystal Ball, Gyroscope, Punch Card
 New Wonder: Globe Theatre
 New Achievements: Culture Bomb, Cutting Shapes, Final Notice, Gloves Off, Ignorance is Blitz
 Barbarians may now spawn mixed composition Raiding Parties
 Barbara now starts with a Stronghold near the center of the map
 Improved performance
 Changes
 Balance changes for many units, cards, developments and traits
 Platonic Form can no longer draft itself
 Increased value of Strategic Resources at the Bazaar / Market
 Increased price of cards at Fairgrounds
 Reworked Engine Block effect
 Reduced Collect time from 4 > 3 for workers and buildings
 Attacking now grants units more EXP than defending
 Attack cards are now affected by Armor
 Increased Volley and Obsidian Blade base damage
 Removed Bulky trait from Siege class units
 Settlers now require Colonizer to capture inhabited Encampment tiles
 Fewer encampments will spawn on the map
 Barbarians will now spawn fewer but stronger Raiding Parties
 Improved Big Ben and Terracotta Soldiers models by Lukatus
 Updated Credits page
 Bug Fixes
 Fixed a bug that caused save files to break if you constructed a Fairgrounds
 Fixed an issue that prevented the victory screen from appearing in games that have been loaded from a save file multiple times
 Restructured save data to separate match and metaprogression into separate files
 Fixed a targeting logic issue with Pave
 qwexet, shta2, mkire
 Tool can now target Woods
 qwexet
 You can no longer exploit Villages by dying on the tile and undoing
 Upgrading units no longer triggers Sentry attacks
 Venetian Arsenal must finish building before its effect activates
 Kanavoy
 Merchant units no longer lose their items via Undo after dying or upgrading
 Siege units now benefit from Double Tap
 Kanavoy
 Fixed a bug with saving and loading locked structures in the same session
 Kanavoy
 Collect ability now charges cost correctly
 Gaery
 Facility shortcuts now charge correctly
 JW Pelican
 Camera controls are now disabled while renaming a unit or city
 Kanavoy
 Fixed a bug that could cause late game save files to fail loading
 Solved an issue that caused achievement progress to wipe when new ones were added via updates
Cheers to all the skilled workers in our community helping test the Industrial era!
The Modern era is preparing for launch...
Go join the Discord  so that you can play it early!
Reed
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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