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Hello!
After two years of development, I am happy to announce that Tunnet is finally released!
The demo has been out for a while now and many things have changed since then. I got a chance a improve many aspects of the game thanks to all the awesome feedback I received after releasing the demo publicly.
If you haven't tried the demo yet, keep in mind that the concept of this game is quite experimental. The goal is to explore an underground facility and build a rudimentary computer network. I definitely recommend testing out the demo first before jumping into the full version of the game.
The demo saves can be imported seamlessly into the full game. However, if you have played older versions of the demo I recommend starting the game from scratch as I changed a couple of things in the early levels.
If you play on the Steam Deck, make sure you disable the compatibility layers. The linux version does run natively on SteamOS.
I consider the game as feature complete but I am still unsure about the balancing. I have been trying to pace the experience so that grinding isn't (too much) necessary to complete the story. The playtests have shown encouraging results in that regard, but it is hard to perfectly balance a game. I believe the future updates will fine-tune this aspect depending on the feedback I receive.
Another limitation I am still trying to mitigate is the compatibility issues. I am aware that the game doesn't run on some hardware/driver configurations. I highly recommend trying out the demo on your machine first to make sure your configuration is supported. If not, please do make sure to send me the crash report through the built-in crash reporter.
I believe this is all you need to know before getting started. I can't wait to hear your feedback.
Have fun! :)
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Puzzled Squid
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