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Mik Devlog 1
For starters, the largest focus so far has been to finish up the remaining levels, more specifically finishing up the first 3 Levels & Polishing them to get a demo out for the next steam next fest. So far there are currently 3 levels implemented with 2 of them already polished a bit and the last one missing dialog and polish. Along with that there is now wallrunning & even more lore in the game. Heres a gameplay preview: [previewyoutube=cGMfK92uiKs;full][/previewyoutube]
Since an important part of the game should be speedrunning, there will be an stats system integrated into the game along with a level selector & leaderboards.
Cool little effect for the enviroment to seem more alive. Showcase: https://twitter.com/Stefaaan06/status/1691465158101803009?s=20 Tutorial: https://stefaaan06.com/html/blogposts/dynamiccables
Here are some more minor changes that didnt fit in the other sections:
[ 2023-09-02 16:31:10 CET ] [ Original post ]
Heya, This if the first of the devlogs that [strike]will [/strike] (i forgor to post) should be coming on the 1st of every month documenting the progress on the Game!
Level Design
For starters, the largest focus so far has been to finish up the remaining levels, more specifically finishing up the first 3 Levels & Polishing them to get a demo out for the next steam next fest. So far there are currently 3 levels implemented with 2 of them already polished a bit and the last one missing dialog and polish. Along with that there is now wallrunning & even more lore in the game. Heres a gameplay preview: [previewyoutube=cGMfK92uiKs;full][/previewyoutube]
Level Selector / Stats Menu
Since an important part of the game should be speedrunning, there will be an stats system integrated into the game along with a level selector & leaderboards.
Dynamic Cables
Cool little effect for the enviroment to seem more alive. Showcase: https://twitter.com/Stefaaan06/status/1691465158101803009?s=20 Tutorial: https://stefaaan06.com/html/blogposts/dynamiccables
Other Changes...
Here are some more minor changes that didnt fit in the other sections:
- Movement changes
- Bugfixes
- Even more Bugfixes
- Optimisation
- Elevator for epic entrance in some levels
[ 2023-09-02 16:31:10 CET ] [ Original post ]
Mik
Stefaaan
Developer
Stefaaan
Publisher
2024
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
- Wallrunning
- Jump & Run
- Puzzles
- Interactive objects & screens
Special features
- Single player story
- Detailed and immersive levels
- Fast gameplay
- Steam-Achievements
- Statistics & Leaderboards
- Interactive world
MINIMAL SETUP
- OS: Arch/Ubuntu 11
- Processor: i7-7600kMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: GeForce GTX 1660
- Storage: 5 GB available spaceAdditional Notes: May change as development continues
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