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Mik Devlog 3

Heya! Its the 1. of the Months so its time for another Mik Devlog! Theres been a lot of progress this Month so stay tuned

Level 3 finished


The last part of the Level 3 is finally finished and now the only thing left to do is to polish up the gameplay and add lore / sfx-
The last area is a large, open and almost completely empty room giving some scary vibes and should leave the player asking "what the fuck is this". Not sure yet what gameplay elements I should put there. Also the elevator to said elevator is now fully working and you can enjoy a nice longe ride (evangelion reference)

Level 1 polishing


With the completion of Level 3, my current goal is to add a layer of polish to the first 3 Levels to make them playable, and more importantly reviable (Youtubers, Newspages etc..)

- level design


I have started redoing and polishing gameplay and design elements of Level 0. There have been some changes to the gameplay & puzzles but the most noticable things are the visuals:


- sound design


One of the most important things for a game is the sound design. There is now a wider variety of sounds which are placed around the world.

- lens flare & lens dirt


A cool little effect to make the game look better is Lens Flare & Lens Dirt. Every object in the game with any Luminescence will have this effect applied to the player camera:
Some lights which should be highlited for their brightness / importance will have this effect applied.

- lore


Continued working on writing and implementing the lore in the game trough PC screens, easter eggs and notes.

optimisation


Along with polishing I started doing some general optimisation for the game. Im far from done since I have a lot of other stuff written down to do (like FSR & DLSS) but the most important ones are in the game now (wont bore you with the details tho) [previewyoutube=ZpxPQtn_6DU;rightthumb][/previewyoutube] [olist]
  • GPU instancing
  • static batching
  • vfx occlusion
  • prebaked mesh collisions [/olist] Thats it with this Devlog. Follow me on Twitter for more sneak peaks and information around the game. https://www.twitter.com/@stefaaan06


    [ 2023-11-01 14:43:44 CET ] [ Original post ]

  • Mik
    Stefaaan Developer
    Stefaaan Publisher
    2024 Release
    Game News Posts: 12
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    No user reviews (0 reviews)


    Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.

    The gameplay includes
    • Wallrunning
    • Jump & Run
    • Puzzles
    • Interactive objects & screens

    Special features
    • Single player story
    • Detailed and immersive levels
    • Fast gameplay

    • Steam-Achievements
    • Statistics & Leaderboards
    • Interactive world

    MINIMAL SETUP
    • OS: Arch/Ubuntu 11
    • Processor: i7-7600kMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: GeForce GTX 1660
    • Storage: 5 GB available spaceAdditional Notes: May change as development continues
    GAMEBILLET

    [ 5974 ]

    15.26$ (15%)
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    2.66$ (11%)
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    24.89$ (17%)
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    2.85$ (90%)
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    32.49$ (35%)
    5.63$ (81%)
    10.91$ (22%)
    0.56$ (81%)
    2.0$ (90%)
    1.0$ (80%)
    3.56$ (82%)
    9.41$ (69%)
    0.61$ (85%)
    1.5$ (90%)
    1.13$ (62%)
    4.5$ (85%)
    9.99$ (50%)
    0.45$ (85%)
    0.53$ (95%)
    MacGamestore

    [ 1808 ]

    33.56$ (16%)
    1.19$ (88%)
    34.89$ (13%)
    69.99$ (18%)
    36.99$ (8%)
    13.99$ (30%)
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    19.89$ (34%)
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    49.99$ (17%)
    96.49$ (12%)

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