Heya!
Its the 1. of the Months so its time for another Mik Devlog! Theres been a lot of progress this Month so stay tuned
Level 3 finished
The last part of the Level 3 is finally finished and now the only thing left to do is to polish up the gameplay and add lore / sfx-

The last area is a large, open and almost completely empty room giving some scary vibes and should leave the player asking "what the fuck is this". Not sure yet what gameplay elements I should put there.
Also the elevator to said elevator is now fully working and you can enjoy a nice longe ride (evangelion reference)
Level 1 polishing
With the completion of Level 3, my current goal is to add a layer of polish to the first 3 Levels to make them playable, and more importantly reviable (Youtubers, Newspages etc..)
- level design
I have started redoing and polishing gameplay and design elements of Level 0. There have been some changes to the gameplay & puzzles but the most noticable things are the visuals:
- sound design
One of the most important things for a game is the sound design. There is now a wider variety of sounds which are placed around the world.
- lens flare & lens dirt
A cool little effect to make the game look better is Lens Flare & Lens Dirt.
Every object in the game with any Luminescence will have this effect applied to the player camera:

Some lights which should be highlited for their brightness / importance will have this effect applied.
- lore
Continued working on writing and implementing the lore in the game trough PC screens, easter eggs and notes.
optimisation
Along with polishing I started doing some general optimisation for the game. Im far from done since I have a lot of other stuff written down to do (like FSR & DLSS) but the most important ones are in the game now (wont bore you with the details tho)
[previewyoutube=ZpxPQtn_6DU;rightthumb][/previewyoutube]
[olist]
GPU instancing
static batching
vfx occlusion
prebaked mesh collisions
[/olist]
Thats it with this Devlog.
Follow me on Twitter for more sneak peaks and information around the game.
https://www.twitter.com/@stefaaan06
[ 2023-11-01 14:43:44 CET ] [ Original post ]