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Mik Devlog 4
Ive spent a bit of time continuing to polish the levels so there can be a Demo soon.
This time I reworked the last part of Level 1, which you may know from older pictures (it was the one with the Green atmosphere but i scrapped that). It now fits the theme of the game better and a I also added a few new areas. ...and thats it with the progress this month
So how will the development continue? Here is the stuff planned for the next month: Migrate the Game from Unitys VCS to GitHub - simply because it is cheaper and it has more features. Rework most gameplay systems. - essentially all important gameplay systems are outdated and not modular at all (for example I have like 3 Scripts for opening doors). Continue polishing levels The goal is to get out a Demo of the game in the near future, while also allowing me to quickly expand the Game with new levels by having modular code.
This month I participated in the GithubGameOff2023 gamejam, where I developed the game Aeterna. "Embark on a non-Euclidean odyssey in Aeterna, a puzzle-parkour game set in an endlessly looping world. Explore mind-bending landscapes, solving puzzles, and going trough parkour challenges." The game turned out really cool and I learned a ton of stuff, including how to ride proper modular Event Systems, meaning that I can just incorporate them into this game.
Play here: https://stefaaan06.itch.io/aeterna Source files: https://github.com/Stefaaan06/aeterna
As a side note: I have been helping to develop this game, and its on steam now! Consider wishlisting it if youre interested in puzzle-platformers https://store.steampowered.com/app/2710430/MonoSpace/ Thats it with this months Devlog. Hopefully there will be more to talk about next month, Cheers.
[ 2023-12-02 16:33:44 CET ] [ Original post ]
Heya! Sorry for the delay but here is Devlog 4. There wasnt a lot of progress made because of some other projects I had but well come to that later. First: The game passed 200, 400, 600 and almost 700 Wishlists all in one month! We went from 191 to now 668 Wishlists which is amazing!
More Polish
Ive spent a bit of time continuing to polish the levels so there can be a Demo soon.
This time I reworked the last part of Level 1, which you may know from older pictures (it was the one with the Green atmosphere but i scrapped that). It now fits the theme of the game better and a I also added a few new areas. ...and thats it with the progress this month
Plans for the Future
So how will the development continue? Here is the stuff planned for the next month: Migrate the Game from Unitys VCS to GitHub - simply because it is cheaper and it has more features. Rework most gameplay systems. - essentially all important gameplay systems are outdated and not modular at all (for example I have like 3 Scripts for opening doors). Continue polishing levels The goal is to get out a Demo of the game in the near future, while also allowing me to quickly expand the Game with new levels by having modular code.
GithubGameOff2023
This month I participated in the GithubGameOff2023 gamejam, where I developed the game Aeterna. "Embark on a non-Euclidean odyssey in Aeterna, a puzzle-parkour game set in an endlessly looping world. Explore mind-bending landscapes, solving puzzles, and going trough parkour challenges." The game turned out really cool and I learned a ton of stuff, including how to ride proper modular Event Systems, meaning that I can just incorporate them into this game.
Play here: https://stefaaan06.itch.io/aeterna Source files: https://github.com/Stefaaan06/aeterna
Mono Space
As a side note: I have been helping to develop this game, and its on steam now! Consider wishlisting it if youre interested in puzzle-platformers https://store.steampowered.com/app/2710430/MonoSpace/ Thats it with this months Devlog. Hopefully there will be more to talk about next month, Cheers.
[ 2023-12-02 16:33:44 CET ] [ Original post ]
Mik
Stefaaan
Developer
Stefaaan
Publisher
2024
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
- Wallrunning
- Jump & Run
- Puzzles
- Interactive objects & screens
Special features
- Single player story
- Detailed and immersive levels
- Fast gameplay
- Steam-Achievements
- Statistics & Leaderboards
- Interactive world
MINIMAL SETUP
- OS: Arch/Ubuntu 11
- Processor: i7-7600kMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: GeForce GTX 1660
- Storage: 5 GB available spaceAdditional Notes: May change as development continues
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