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Mik Devlog 10
Like the previous months, level design has been once again the main priority. The introduction level was basically finished, although I decided to expand the very first part with more gameplay since the area took ages to create so I dont want it to go to waste. Maybe itll appear again in a later part of the game. All the areas in the previous devlogs are now decorated! Anyways, Ill let the images speak for themselves:
The previous collision system for objects (that have physics) has been expanded opon so now theres extra collision particles.
More optimisation! More optimisation! More optimisation!
Im currently implementing the "new" (the one I mentioned in one of the first devlogs) level loading logic for the first level to finally get ready for a cohesive and playable game! On top of that, the level loading system is getting expanded with the ability to also load and unload specific prefabs intead of entire scenes. This just means that the process is less complicated for me, and the game more optimised for you!
Like I mentioned, half of my time was spent on creating a new game for a gamejam. Even tho because of exams and overscoping I didnt manage to finish the game in time, I am planning on continue development and release it on steam. (join discord for indev footage) More info following soon, but trust me, Its epic.
Join my discord for more news: https://discord.gg/VYUedn5bWE And follow me on twitter: https://www.twitter.com/@stefaaan06
[ 2024-12-01 12:32:09 CET ] [ Original post ]
Hi hello, its the FIRST of the month again so its time for another devlog!! Like previously stated, devlogs are bi-monthyly now so the next one will be all the way in February next year. These 2 months of development have been split between Mik and my new game which started out as a project for GithubGameOff2024 gamejam. Both because of overscoping and me being busy with exams, I sadly could not finish the game in time for the submission deadline. Its not all bad news tho, more on that later tho!
Level Design
Like the previous months, level design has been once again the main priority. The introduction level was basically finished, although I decided to expand the very first part with more gameplay since the area took ages to create so I dont want it to go to waste. Maybe itll appear again in a later part of the game. All the areas in the previous devlogs are now decorated! Anyways, Ill let the images speak for themselves:
New Object Collision system
The previous collision system for objects (that have physics) has been expanded opon so now theres extra collision particles.
Optimisation
More optimisation! More optimisation! More optimisation!
Better level loading
Im currently implementing the "new" (the one I mentioned in one of the first devlogs) level loading logic for the first level to finally get ready for a cohesive and playable game! On top of that, the level loading system is getting expanded with the ability to also load and unload specific prefabs intead of entire scenes. This just means that the process is less complicated for me, and the game more optimised for you!
New game
Like I mentioned, half of my time was spent on creating a new game for a gamejam. Even tho because of exams and overscoping I didnt manage to finish the game in time, I am planning on continue development and release it on steam. (join discord for indev footage) More info following soon, but trust me, Its epic.
Thanks for reading another devlog!
Join my discord for more news: https://discord.gg/VYUedn5bWE And follow me on twitter: https://www.twitter.com/@stefaaan06
[ 2024-12-01 12:32:09 CET ] [ Original post ]
Mik
Stefaaan
Developer
Stefaaan
Publisher
2024
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
- Wallrunning
- Jump & Run
- Puzzles
- Interactive objects & screens
Special features
- Single player story
- Detailed and immersive levels
- Fast gameplay
- Steam-Achievements
- Statistics & Leaderboards
- Interactive world
MINIMAL SETUP
- OS: Arch/Ubuntu 11
- Processor: i7-7600kMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: GeForce GTX 1660
- Storage: 5 GB available spaceAdditional Notes: May change as development continues
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