
Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
- Wallrunning
- Jump & Run
- Puzzles
- Interactive objects & screens
- Single player story
- Detailed and immersive levels
- Fast gameplay

- Steam-Achievements
- Statistics & Leaderboards
- Interactive world

Hi - Small update fixing some bugs and adding minor polish for Nextfest.
Features:
Added \"reload level\" button when enabling timer
[/*]Added \"checkpoint currrent\" and \"level currentl\" display - displaying your time \"splits\" when having timer enabled
[/*]
Changes:
Added new save point in \"Sewage?\"
[/*]Decreased volumetric fog downscaling (caused the heavy blur in some areas)
[/*]Improved visibility in \"containers?\" & \"The Northern Rift.\"
[/*]Polish across multiple scenes
[/*]Update level selector image of \"containers\"
[/*]Expanded supporter section with new patreon
[/*]
Bugfixes:
Volumetric lights update properly through ingame settings menu now
[/*]Fixed some lightbulbs not glowing and being too large
[/*]Bugfixes with fog in \"Ventilation system 2\"
[/*]Fixed not working save point in \"Testing Track 17\"
[/*]Various bugfixes across all scenes
[/*]Fixed testing platforms in \"Testing Track 17\" all starting at 0 and being weirdly symmetrical
[/*]Fixed \"countdown locked\" terminals displaying final message regardless of time
[/*]Fixed player collision sound sometimes not being played
[/*]Fix bug where wrong language is selected
[/*]Improved UI Navigator default selection
[/*]
-Stefaaan!!
Minimum Setup
- OS: Arch/Ubuntu 11
- Processor: i7-7600kMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: GeForce GTX 1660
- Storage: 5 GB available spaceAdditional Notes: May change as development continues
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