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Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
  • Wallrunning
  • Jump & Run
  • Puzzles
  • Interactive objects & screens
Special features
  • Single player story
  • Detailed and immersive levels
  • Fast gameplay
  • Steam-Achievements
  • Statistics & Leaderboards
  • Interactive world
Mik
StefaaanDeveloper
StefaaanPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
0.3.3 - Polish, Bugfixes, Performance

Hi hello again - thank you everyone who played the Demo and left feedback and reported bugs, Ive been working on fixing the majority of issues in this patch.

I will continue updating the demo to fix major bugs, but I will start focusing the majority of my dev time towards finishing the game and adding actual new content (probably no content updates for the demo!!)

The only new major thing to speak of is this reworked secret:

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44485089/b920c21fc18c6a14e9d59f140a2afdb1fda66dd9.png\"][/img]

Features:

  • Added invert X button to settings

    [/*]

Changes:

Added new Patreon supporters (THANK YOU!!)

  • Added more lore to secret in first Ventilation Shafts Area and reworked one of them

    [/*]
  • Polish across the entirety of the first Venitlation Shafts Area (prettier)

    [/*]
  • Polish across the entirety of \"Containers\" (more obvious to navigate)

    [/*]
  • More Polish and improvements across all scenes

    [/*]
  • Added a way to get up into \"The Canyon\" again after dropping down.

    [/*]

  • Platforms in area \"Platforms?\" move slightly faster

    [/*]
  • Better movement in Vents (harder to get stuck)

    [/*]
  • even less volumetric lights blurr

    [/*]
  • Changed leaves texture to be more lore accurate

    [/*]
  • Changed textures for barrels and boxes

    [/*]

  • Made the \"fail generator\" sfx more clear so its not confusing

    [/*]
  • New Camera break sfx

    [/*]
  • more reverb in sewers

    [/*]

  • Seed resets when loading checkpoint 1.

    [/*]
  • Plimbos and Quibbles are no longer \"bound\" to an area and can be carried beyond

    [/*]
  • Secret pictures are actually materials now (they interact with lighting)

    [/*]
  • \\[Experemintal] Starting brightness slider adds slight boost to brightness value (so the game feels brighter as a whole)

    [/*]

Optimisation:

  • Build size optimisation (also makes runtime memory usage smaller)

    [list]
  • Build size from 7gb -> 5gb

    [/*]
[/*]
  • Optimisations for sounds, how and if they are streamed, and how much they stall the loading thread

    [/*]
  • Reduced loading stutters in some places.

    [/*]
  • Optimisation improvements in \"Testing Track 17\"

    [/*]
  • Optimisations improvements in last areas of Level 2

    [/*]
  • Anti Aliasing optimisations for lower settings

    [/*]
  • Minor optimisation for volumetric lights

    [/*]
  • Occlusion Optimisations

    [/*]
  • [/list]

    Bugfixes:

    • Fixed Timer / Leaderboard Issues

      [/*]
    • Fixed bug where weird sounds would play when restarting game

      [/*]
    • Fixed bug with crouch-clipping through the floor

      [/*]
    • Fixed Plantlife not appearing in \"Testing Track 17\"

      [/*]
    • Fixed lighting bugs in \"Testing Track 17\"

      [/*]
    • Fixed lighting bugs in final Area(s) of the game

      [/*]
    • Fixed lighting bug with bottles

      [/*]
    • Fixed bug where settings for disabled volumetric lights would not update

      [/*]
    • Fixed vaulting issues in some locations

      [/*]
    • Fixed tutorial displaying wrong key bug

      [/*]
    • Fixed lighting issues in last area of Level 2

      [/*]
    • Fixed non visible secret in Level 2

      [/*]
    • Fixed bug where you couldnt rebind keys in main menu

      [/*]
    • (Hopefully) fixed steam not starting up fast enough and therefore breaking saves / some other stuff

      [/*]
    • Fixed bug where screen would start fade in effect again when entering level 2

      [/*]
    • Fixed respawn bug in \"Sewers?\"

      [/*]
    • Fixed settings main menu \"return\" button not being selectable when on input page

      [/*]
    • Sensitivity actually works now

      [/*]
    • Fixed selection issues in pause menu

      [/*]
    • Fixed volumetric lights not updating properly when changing settings level

      [/*]
    • Fixed objects popping in/out in multiple places

      [/*]
    • Fixed collision errors in multiple places

      [/*]
    • Fixed multiple bugs in the secret in the first Ventilation Shafts area.

      [/*]
    • Fixed multiple issues with Notes clipping, Spelling mistakes etc

      [/*]
    • Fixed lots of other minor bugs in other areas

      [/*]

    -Stefaaan

    [ 2025-10-24 20:17:19 CET ] [Original Post]

    Minimum Setup

    • OS: Arch/Ubuntu 11
    • Processor: i7-7600kMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: GeForce GTX 1660
    • Storage: 5 GB available spaceAdditional Notes: May change as development continues
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