
Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
- Wallrunning
- Jump & Run
- Puzzles
- Interactive objects & screens
- Single player story
- Detailed and immersive levels
- Fast gameplay

- Steam-Achievements
- Statistics & Leaderboards
- Interactive world

Another small-ish update to the game. All major problems should hopefully be fixed now, along with some QOL and Polish changes.
Changes:
Improved Liquid shader
[/*]Reverb now transitions smoothly
[/*]Slightly delayed starting Voiceline for a THREE seconds
[/*]New audio processing for dialogue (sounds more like its coming from a speaker, also quieter in general)
[/*]Moving Platforms have better SFX now
[/*]Subtitle toggle is \"live\" now (you can toggle it on and off while a subtitle is being displayed)
[/*]Visual fixes / Polish across all scenes
[/*]
Optimisation
Less stutters during gameplay
[/*]
Bugfixes
Fixed bugged / corrupted lightmaps in a few areas
[/*]Fixed multiple occlusion problems.
[/*]Fixed some LOD issues
[/*]Fixed bugged secret
[/*]Fixed bug with area overlap in Final areas of the game
[/*]Fixed visual glitch with bottles
[/*]Fixed not selectable pause menu items
[/*]Fixed stuck with saving icon
[/*]Fixed camera FX not playing when activating statue
[/*]Fixed Volumetric Lights not updating properly when switching to and from High / Medium setting.
[/*]Fixed sliders in pause menu not visible when dying
[/*]Fixed weird controller navigation
[/*]
-Stefaaan
Minimum Setup
- OS: Arch/Ubuntu 11
- Processor: i7-7600kMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: GeForce GTX 1660
- Storage: 5 GB available spaceAdditional Notes: May change as development continues
[ 6371 ]
[ 5603 ]
[ 1991 ]
[ 1943 ]
[ 986 ]















