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Mik is a story-driven and fast paced first-person platformer game in which you explore a detailed and interactive abandoned facility. Run along walls, jump over cliffs and learn more about Revelo Robotics' past.
The gameplay includes
  • Wallrunning
  • Jump & Run
  • Puzzles
  • Interactive objects & screens
Special features
  • Single player story
  • Detailed and immersive levels
  • Fast gameplay
  • Steam-Achievements
  • Statistics & Leaderboards
  • Interactive world
Mik
StefaaanDeveloper
StefaaanPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
0.3.5 - Minigame & Localisation

Its finally time - 0.3.5 is available RIGHT NOW! This will probably be the final \"major\" update to demo, bringing a lot of bugfixes and improvements.

There are also some experimental features, most notably VAULTING IS MANUAL NOW! Im not sure how this will play out so any feedback on this is appreciated. I might revert it later.

There are also lot of significant changes to the games code so there will be new bugs again - any bug reports are appreciated!

New Features

added Revelo Cognitive Stimulator

Basically a minigame copying the popular wordgame \"Wordle\". The principle is the same but it features a \"custom\" libary of solutions which are somewhat relevant to the world/lore. It can be found on a few terminals across the game (Offices is the easiest one to get to). The solution changes every day, theres bunch already, might add more in the future (suggestions are welcome).

Yes its canon.

EXPERIMENTAL: game translation

WIth the help of all the translation volunteers (which is now credited!) there is now the ability to run the game in different languages other than english and german. You can try it out using the \"language\" command in the console (eg; \"language ru\" for russian). Right now the most complete languages are spanish and russian (with a few strings missing). the other languages (dutch, french, chinese) are largely unfinished and will probably just give you a lot of errors.

If you can speak any of these languages, getting feedback on them would be very helpful.

if youre interested to help translate follow this link

added new patreon member to credits (THANK YOU! )

Changes:

  • change textures in \"revelOS\" to be older/darker

    [/*]
  • some other objects have better textures now like wood, some props, walls etc

    [/*]
  • some volumetric light col changers

    [/*]
  • better death sfx

    [/*]
  • better faling sfx & fx

    [/*]
  • clearer navigation in a few areas in level 1 & 2

    [/*]
  • reduced travel distance for moving platforms in testing chamber so theres less waiting time

    [/*]
  • better (?) brightness adjustment screen at start

    [/*]
  • Hold to restart works in pause menu now

    [/*]
  • Improved controller handling

    [list]
  • smaller default sens

    [/*]
  • added slight smoothing

    [/*]
[/*]
  • added 1200x800 res setting

    [/*]
  • replaced restart level button with restart game

    [/*]
  • all text now auto resizes, meaning there can be no text clipping. Very important for localisation

    [/*]
  • [/list]

    Console:

    • Better Readibility & Usability

      [/*]
    • added console history

      [/*]
    • state properly consistent across restarts and loadlevel commands

      [/*]
    • added showspeedhorizontal command

      [/*]
    • added language command

      [/*]

    Input:

    • slight changes: uncrouching in air will no longer move player up -> cant fly anymore by spamming crouch

      [/*]
    • can now rebind to scroll wheel

      [/*]
    • added \"rest to default\" button

      [/*]
    • input gets disabled when in commandline

      [/*]
    • input gets disabled when overlay activated

      [/*]
    • input gets disabled when virtual keyboard is shown

      [/*]
    • EXPERIMENTAL: space and WASD keys no longer a valid input for UI navigation (except revelOS)

      [/*]

    Movement:

    • Slightly Better Controls

      [/*]
    • EXPERIMENTAL: Vaulting is manual now

      [list]
    • Im not sure how this will play out. Personally i like the change but i marked it as experimental for a reason since i want to gather feedback.

      [/*]
    [/*][/list]

    Optimisations

    • Minor Optimisations

      [/*]
    • A bit less lag spikes

      [/*]
    • some more LODs

      [/*]

    languages:

    • proper central language system

      [/*]
    • added experimental support for new languages

      [/*]

    Bugfixes:

    • Fixed timer being stuck after completing game

      [/*]
    • Fixed bug when zooming and pausing at the same time

      [/*]
    • Fixed visual issues in \"Testing Track 17.\"

      [/*]
    • Fixed audio-visual issues in \"Ventilation System 2?\"

      [/*]
    • Fixed visual issues in \"Ventilation Shaft 13.\"

      [/*]
    • Fixed multiple issues in \"The Northern Rift.\"

      [/*]
    • Fixed weird offset for rebind options in pause menu

      [/*]
    • Fixed pause menu not going away

      [/*]
    • Fixed some issued of getting stuck in some places

      [/*]
    • Fixed some geometry clipping issues

      [/*]
    • Fixed issues with translations not loading on startup screen

      [/*]
    • Fixed some misplaced assets

      [/*]
    • Fixed some objects popping out of existence

      [/*]
    • Fixed some bugs related to volumetric lights & settings level

      [/*]
    • Various bugfixes related to moving platforms + made them smoother

      [/*]
    • Fixed some obvious OOB bugs

      [/*]
    • Fixed collected statues still playing some FX

      [/*]
    • Fixed some signs not being readable

      [/*]
    • Fixed bug where saving icon wouldnt disapoear when entering level 2

      [/*]
    • Fixed reverb not applying properly issue

      [/*]
    • Other

      [/*]

    -Stefaaan!!

    [ 2025-12-09 22:35:23 CET ] [Original Post]

    Minimum Setup

    • OS: Arch/Ubuntu 11
    • Processor: i7-7600kMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: GeForce GTX 1660
    • Storage: 5 GB available spaceAdditional Notes: May change as development continues
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