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Experience True Paranoia

You have a clone hiding among the crowd, ready to kill you when you’re most vulnerable. Use weapons with limited ammunition and carefully examine hundreds of faces to identify your clone. Watch your back because dangers are lurking in every corner!

Face Against Biological Horrors

Progress through the rogue-lite game and see the world change around you. As you progress in the story, encounter new clones, new enemies, and new dangers, and develop new tactics to survive or perish against these threats!

Unravel The Story of Mysterious Clones

Explore the dystopian city and uncover the horrifying story of the clones. Learn more about the imposters living among the people and face biological horrors to fight for the survival of humanity.

Join Our Discord: https://discord.gg/AK6qNNXfKz

Capsule art by Cleiton Venâncio
DoubleWe
WolderadoDeveloper
WolderadoPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (363 reviews)
Public Linux Depots:
  • [0 B]
0.9.180 Patch notes

Hey everyone! New patch is out which should adress pain points reported by you. We reduced the effectiveness of clone hints and added a toggle.

As for why we skipped several versions, we did have a few internal ones and things got complicated so we\'ve opted in to update to 0.9.180 directly.

Changelog:

  • Added toggle in the options to disable the clone hint system

    [/*]
  • Updated zoom tutorial and added a prompt

    [/*]
  • Fixed using disguise tool doesn\'t work against the Turret

    [/*]
  • For multiplayer only, officers will drop the chase 30% faster

    [/*]
  • Now your story alignment is shown when you raise your mirror after chapter 1 (Red vs Blue)

    [/*]
  • Readjusted MP officer count numbers. Now less police should spawn in default (15% -> 10%)

    [/*]
  • Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)

    [/*]
  • Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)

    [/*]
  • Now when player throws the dynamite, fuse duration has a max and min. Thrown dynamite fuse duration now is limited to 1 second to 3 seconds.

    [/*]
  • Dynamite achievement changed. Now you can get the achievement when you die to your dynamite in any way

    [/*]
  • Also updated dynamite hurt calculation

    [/*]
  • Updated dynamite description and title text

    [/*]
  • Added steam stats for killing clones

    [/*]
  • Added a system to sync all achievements with steam. Now if a challenge is unlocked in game but not on steam, itll be unlocked on steam as well

    [/*]
  • Added a new toggle in the options

    [/*]
  • Increased number of starting sections in chapter 3

    [/*]
  • Converted all chapters number of section increase curves into linear (was exponential)

    [/*]
  • Added ability for target and other clone smoke bombs to drop the officers chase. Now officers won\'t them for a short while after smoke bomb is deployed

    [/*]
  • Increased clone location hint disable threshold to 30m (was 20m)

    [/*]
  • Disabled clone location icon on clone hint

    [/*]
  • Removed illegality from MP pull tool. Now offices won\'t care if players are using the tentacle pull tool

    [/*]
  • Reduced crane audio volume (start, stop, loop)

    [/*]
  • Fixed logo sounds playing at 10,000x volume

    [/*]
  • Reduced BHVR logo volume

    [/*]
  • Updated zoom tutorial and added a prompt

    [/*]
  • Fixed slow area triggering multiple slowdowns

    [/*]

-wolderado

[ 2025-10-22 14:02:20 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
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