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Hi, everyone! It's so cool to see Steam celebrate puzzle games. Sushi For Robots is joining the event by making the demo available once again. What's new? What's old? What's missing? Let's start with the old, this version of the demo has the same levels, why? Sushi For Robots is a small game, it was always meant to be that. A cute puzzle that's fun, interesting, and doesn't drag on for too long. I didn't want to spoil more levels on these demos. What's new? It's mostly small things. Like a nice end-of-level transition. Or how there's now a button to reset sticker placement. My favorite new thing from the demo is the creative mode, which can be enabled from the settings screen. This lets you play the game without the turn limit. I implemented this a while ago because you can use it to experiment with crazy combinations, or just lower a bit the difficulty. What's missing? Why isn't the game available yet? It will be, soon! Levels are finished. It's fairly polished. But the audio needs to be expanded a bit more, we're working on something silly (but cool) for the ending, the menu still needs lots of work, the localization system needs to be updated, and the builds need more testing. That's all for now! Hope you enjoy the demo!
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