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Nautikin Adventures Version 0.7.268 Update
https://www.youtube.com/watch?v=PIlrsuHQD9k
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes
[ 2023-04-20 14:12:39 CET ] [ Original post ]
Highlights
https://www.youtube.com/watch?v=PIlrsuHQD9k
Changes
- Added harpoon launcher part
- Added boat engine thrust displacement and propeller fx
- Added sfx for vessels moving through water
- Added collider to helicopter blade in design mode so that parts can be placed on it
- Added more nonsense loading messages
- Added a new Nautikin
- Added aimer for hand held harpoon launcher
- Added crane SFX
- Added container SFX
- Added crate SFX
- Added fueling SFX
- Added dynamic wave audio for wave intensity
- Fixed bug that made repairs take longer in some cases
- Fixed bug that allowed interacting with inventory items when inventory was closed
- Fixed rendering issue with underwater welding
- Fixed bug where load order for network objects was not guaranteed which could affect loading saved ropes attached to cranes
- Fixed multiplayer bug where ropes would not attach to network parts on join
- Fixed rope de-sync issue with positions on moving objects
- Fixed bug where ladder movement is broken when climbing ladders at weird angles (ladders on boats)
- Fixed design issue related to crane ladders
- Fixed issue where loading a Nautikin saved on a ladder was not in the correct state in some cases
- Fixed issue where uncontrolled Nautikins on ladders would slowly rotate
- Fixed bug where camera could not be switched with controllers
- Fixed bug related to interactions and LODs
- Fixed shaky sunlight shadow update behavior
- Refactored some scripts
- Game mode now logs when loading save for dev purposes
- Ship propellers now have auto generated colliders
- Ship propellers will now damage Nautkins
- Character particles now react to underwater current
- Harpoon underwater bubbles now react to current
- Refactored vessel containers to allow for more / better handling of sub vessels (i.e. Cranes, Mounted Harpoon Launchers, etc. )
- Attempting to repair a subvessel that does not support damage will no longer cause a disconnect / crash
- Subvessels are no longer included in deform states for parent vessels
- Repairing will no longer attempt to fixed propellers
- Improved repair flames / shaders
- Subvessels now support exit casting
- Subvessels now consume fuel (i.e. boat crane)
- Subvessels now display the fuel of the parent vessel (i.e. crane -> boat)
- Fuel usage display will now be centered when hull-integrity is not available
- Ropes no longer flicker when initializing
- Ropes are now limited to 250 meters in length
- Updated part configs on moving parts to allow moving parts again
- Nautikins butt will no longer flap rapidly on clients when seated in subvessels
- Nautikins eyes will no longer dart around as if having a seizure when creepily following the camera
- Clear filter button in load for main menu now works
- Adjusted ocean wave looping sound
- Seat exit casting is now based on the local position of the seat instead of the vessel
Notes
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes
[ 2023-04-20 14:12:39 CET ] [ Original post ]
Nautikin Adventures
Revmatek
Developer
Revmatek
Publisher
2023-03-31
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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