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Version 0.7.900 Update
This update contains many new parts and the overhaul of the submarine features. There are some new mechanics available in build mode and many of the existing features have been more polished (SFX, VFX). This update also contains various bug fixes. This build marks the end of a large chunk of planned work, which is exciting because it included a lot of content and that I will get to start work on more destruction stuff next (explosions). There is one more large chunk of work before version 0.8 (which indicates some solid progress towards completion)
https://www.youtube.com/watch?v=CZNOVsO-HvU
Previously small amounts of damage on large durable vessels (steel) would register as 99.56% (for example) and this would display as 100 on the UI because it does not decern decimals for the sake of real-estate and rounds up. In cases like this the UI will now display 99 until the repairs are complete and hull integrity reaches 100%. The only downside to this is that small dings on very large vessels (which may take a bit to repair) will have little indication of progress due to being such a small fraction of the vessels hull integrity, but will now be noticeable on the UI. This may have been previously detected visually and repaired even though the UI said "100". Submarine engine propellers will now damage the Nautikins due to updated colliders that erroneously prevented damage. There are now over 100 parts in the game. Change notes listed as "Bow thruster" also apply to stern thrusters Next / Prev position does not have controller bindings. Smoke emitters do not have controller bindings. New build keys do not have controller support. New build adjustments keys support scale, stretch, and move. They do not support rotation or pivot (Backlog item) Saving a vessel will now save 2 preview files. The first one is for in game previews which are small for performance reasons and because the preview is small. The larger images will be used in case the vessel is uploaded to the Steam workshop later in order to produce a higher quality default preview image without having to manually edit the preview. If you have a workshop item with a low res preview you can save the vessel again and the high res preview will be used for the next update of the workshop item. I will upload the submarines from the video to the workshop. Guides will be updated soon.
[ 2023-08-10 15:29:47 CET ] [ Original post ]
Summary
This update contains many new parts and the overhaul of the submarine features. There are some new mechanics available in build mode and many of the existing features have been more polished (SFX, VFX). This update also contains various bug fixes. This build marks the end of a large chunk of planned work, which is exciting because it included a lot of content and that I will get to start work on more destruction stuff next (explosions). There is one more large chunk of work before version 0.8 (which indicates some solid progress towards completion)
Highlights
https://www.youtube.com/watch?v=CZNOVsO-HvU
Changes
- Added BallastTank part
- Added OxygenTank part
- Added SubmarineAntenna part
- Added SubmarineConningTower part
- Added SubmarineSail part
- Added SubmarineDriverSeat part
- Added SubmarinePassengerSeat part
- Added SubmarineFin part
- Added SubmarineStabilizer part
- Added SubmarineTail part
- Added SubmarineUpper part
- Added new underwater island
- Added CargoBowThruster part
- Added CargoSternThruster part
- Added SmokeEmitter part
- Added Material group to BowThruster part
- Added Material group to SternThruster part
- Added Material groups to CargoEngine part
- Added Material groups to StandardBoatEngine part
- Added Material groups to HandMotor part
- Added Material groups to RacingEngine part
- Added Material groups to SpeedBoatEngine part
- Added Material groups to TugBoatEngine part
- Added crew list UI that lets you disembark specific crew members
- Added NextPosition/PrevPosition for switching between manned subvessels (Boat / Crane / HarpoonLauncher)
- Added Observer indicator to vessel UI
- Added LOD to waterfall
- Added recovery buoy item
- Added toggle fast move controls
- Added sinking audio sfx
- Added more delivery sfx/vfx
- Added delivery area vfx
- Added remaining delivery counter to delivery status
- Added beach ball item
- Added keys in build mode to cycle through all parts including visually obstructed parts
- Added keys in build mode to adjust the current part relative to the camera perspective
- Added support for apply / sampling materials from visually obstructed parts
- Added high / low tide indicator to map
- Fixed bug where a failed adjustment in build mode can make the part unselectable
- Fixed bug related to automatic adjustments of child parts when scaling a part
- Fixed bug that prevented returning a previously launched vessel to drydock for alterations after launching a new vessel
- Fixed some shark movements
- Fixed some problems with camera layers
- Fixed some bow thruster animations
- Fixed UVs for various boat engines related to propellers
- Fixed bug where some keybindings did not apply because they were initialized before the saved binds loaded
- Fixed bug where child parts of network parts may move slightly during initialization
- Fixed a bug with crane optimization related to highlighting controls
- Fixed bug with saved damage
- Fixed bug with vessels saved at the bottom of the ocean sinking again on load
- Fixed bug related to displaying fuel mass in build mode
- Fixed bug where Nautikins could possibly take drowning damage while spawning
- Fixed multiplayer bug where uncontrolled vessels would not sync engine state on join
- Fixed multiplayer bug where uncontrolled vessel would not shut off engines when out of fuel on clients
- Fixed a multiplayer bug where a client gets out of a moving vessel and are offset forward during auth change
- Submarine features are now part of ship mode
- Wake simulation will now more strictly enforce underwater wakes for submarines and sinking vessels
- Tweaking buoyancy physics
- Improved accuracy and performance of underwater detection when small triangles are ignored
- The physical force of waves underwater will now be applied proportionally to depth
- Changed the way that water states sync
- Delieverables will now be kept in bounds of map
- Spawned order of network parts is now more reliable
- UI will now display 99 when hull integrity is greater than 99 but less than 100 to prevent rounding errors and confusion about repair state
- Updated colliders on submarine engine to be more accurate
- Updated abyss visuals
- JetBody seat is now airtight
- StandardPlaneBody seats are now airtight
- Vessels now interact with underwater vegetation
- Improvements to vegetation shader
- Shark AI will now prioritized prey in multiplayer
- Ropes can be attached to sharks again
- Changed the way underwater collisions sound as a Nautikin
- When in singleplayer and opening the menu, the game will now pause
- Build mode will no longer allow camera rotation while making adjustments
- Improved dynamic water audio performance
- Bow thrusters now have sound fx
- Bow thrusters will now visually rev up when starting
- Bow thrusters will no longer work unless the engines are turned on
- Bow thrusters will no longer work unless the engines are in the water
- Bow thrusters will now have underwater FX
- Boat engines will now spin the opposite direction when moving in reverse
- Bow thrusters now use fuel
- Bow thrusters can now hurt Nautikins
- Propeller underwater fx is now more accurate in reverse
- Increased power of smaller bow thrusters
- Propeller colliders are now baked
- Flare particles now respond to wind
- Flare smoke now works in fog
- Fog is now better applied to glass
- Rain drop impacts are now more precise instead of numerous
- Light states now save / load
- Lights will now glow in the fog
- Lights can now be different colors
- NetworkParts now support material groups
- Nautikins now breath if not completely underwater
- Changed the way that thickness handles input errors such as 0 thickness
- Delivery containers will now play water sfx splashing
- Loading damaged vessels will no longer play damage sounds
- Adjusted some delivery areas
- Current activity will now query status whenever activities are opened
- Nautikin can no longer be damaged by moving items
- Game will now save a separate higher res preview for vessel to be used for workshop purposes
Notes
Previously small amounts of damage on large durable vessels (steel) would register as 99.56% (for example) and this would display as 100 on the UI because it does not decern decimals for the sake of real-estate and rounds up. In cases like this the UI will now display 99 until the repairs are complete and hull integrity reaches 100%. The only downside to this is that small dings on very large vessels (which may take a bit to repair) will have little indication of progress due to being such a small fraction of the vessels hull integrity, but will now be noticeable on the UI. This may have been previously detected visually and repaired even though the UI said "100". Submarine engine propellers will now damage the Nautikins due to updated colliders that erroneously prevented damage. There are now over 100 parts in the game. Change notes listed as "Bow thruster" also apply to stern thrusters Next / Prev position does not have controller bindings. Smoke emitters do not have controller bindings. New build keys do not have controller support. New build adjustments keys support scale, stretch, and move. They do not support rotation or pivot (Backlog item) Saving a vessel will now save 2 preview files. The first one is for in game previews which are small for performance reasons and because the preview is small. The larger images will be used in case the vessel is uploaded to the Steam workshop later in order to produce a higher quality default preview image without having to manually edit the preview. If you have a workshop item with a low res preview you can save the vessel again and the high res preview will be used for the next update of the workshop item. I will upload the submarines from the video to the workshop. Guides will be updated soon.
[ 2023-08-10 15:29:47 CET ] [ Original post ]
Nautikin Adventures
Revmatek
Developer
Revmatek
Publisher
2023-03-31
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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