Version 0.8.168 Update
Attaching ropes to objects that were loaded in the wrong order may require removing/reattaching said rope and resaving the game because the save / load order of structures has changed. Weapons on aircraft will now have better dimensioning returns with regard to the number of weapons and fuel usage. Adding many weapons will use lots of fuel and having a very small aircraft with lots of guns and little fuel will no longer be viable. Going full throttle against an anchor will no longer produce an elastic pull back for smaller ships. Because large ships can be massive and heavy, the chains will now become physically tight (perhaps more realistically) to prevent overpowering physics from extremely large ships. The StandardKeel part is a buoyant part, technically any buoyant part can be used as a keel in the correct shape.
[ 2023-11-04 15:31:38 CET ] [ Original post ]
Changes
- Added ShippingHull part
- Added ShippingEngine part
- Added LargeAnchor part
- Added StandardCleat part
- Added CylindricalFuelTank part
- Added StandardKeel part
- Added MaterialGroups to Anchor part
- Added server toggle option for Sandbox start inventories
- Added anchor down indicator to ship UI
- Added anchor SFX
- Added anchor splashes
- Fixed bug in build mode where snap rotation would not work when the parent part was not at a fixed rotation
- Fixed a bug that prevented repairs when a part was damaged from impact but thought it was on fire
- Fixed erroneous log statement related to firing projectiles
- Fixed an animation issue with arms when Nautikins spawn / are hired
- Fixed some problems with vessels colliding during initialization
- Fixed a bug where structures were saved out of order relative to their original creation
- Fixed a bug with weapon fuel usage for aircrafts
- Fixed some bugs with launching boats as aircraft on runway
- Fixed a config issue with FixedGun part related to mirroring
- Fixed an animator issue related to Nautikins
- Fixed a config issue that prevented deployed anchor chains from being hidden while in drydock area
- Fixed a bug related to vessel modes
- Fixed edge case with exit casting
- Fixed a bug with uncontrolled Nautikins ragdoll behavior while on vessels in multiplayer
- Tweaked aircraft fuel usage (slightly less efficient)
- Weapons can no longer impact objects behind the muzzle when predicting movement
- Repair status UI will now round down when 99.x repaired to prevent rounding up to 100
- Reduced polygons for DinghyHull colliders
- Reduced polygons for JetFuelTank colliders
- Client vessels will now disable during destroy procedure to prevent poorly timed messages during cleanup
- Vessels will no longer attempt to regard collisions with vessel destruction debris for multiplayer
- Nautikins will no longer collide with spawning vessel during network delay
- Nautikins can no longer take damage while spawning
- Can no longer attached ropes to seated Nautikins using a 3rd party
- Certain boundary enforcers will now react to being attacked
- Performance improvements to projectiles
- Nautikins inside airtight seats will no longer take frost or fire damage
- Adjusted ship launching slightly so that ships are slightly in the water
- Submarine propellers can now damage Nautikins
- Changed anchor materials
- Anchor chains are now more visible
- Anchor chains now have a slack cap
- Anchor chains slack is now enforced in a less elastic manner
- Anchor chain will now scale with part
- Changed various anchor physics behaviors
- Updated ocean shader
Notes
Attaching ropes to objects that were loaded in the wrong order may require removing/reattaching said rope and resaving the game because the save / load order of structures has changed. Weapons on aircraft will now have better dimensioning returns with regard to the number of weapons and fuel usage. Adding many weapons will use lots of fuel and having a very small aircraft with lots of guns and little fuel will no longer be viable. Going full throttle against an anchor will no longer produce an elastic pull back for smaller ships. Because large ships can be massive and heavy, the chains will now become physically tight (perhaps more realistically) to prevent overpowering physics from extremely large ships. The StandardKeel part is a buoyant part, technically any buoyant part can be used as a keel in the correct shape.
Nautikin Adventures
Revmatek
Revmatek
2023-03-31
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
https://store.steampowered.com/app/2244830 
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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