Version 0.8.900 Update
There is no reason to prevent seeing inside a vessel, it is actually quite useful when you have constructed something that has small rooms or internal parts. This was previously only for the ship you were in but it seems inconsistent that way. The monster hunt activity really only has the one monster type it spawns right now (the giant turtle), more monsters are planned for later. This build contains some of the other fixes I may have mentioned in threads as "in the next build". General performance improvements for various Nautikin movements accounts for 3% down to 1% CPU usage I am sorta against putting restrictions on what can be built, so whenever possible build mode allows you to do whatever you want. I have been over time adding dialogs that appear to tell you about certain things that are happening or hard limitations with the game engine. Now I am going to start adding specific warnings for things that are known to cause performance problems that are not yet or cannot be optimized further. It will still allow you to launch, and you can disable the warning if your computer can handle it fine, but multiplayer is also a consideration. Fuel tank serialization has changed so any saved fuel tanks will load as full until saved otherwise. Weapon parts will no longer fire or be able to move when they are smoking or on fire. Prior to taking minor damage (smoke) they will be able to take some damage and deform, depending on what material you build the weapon out of it might look a little weird, but the idea is that you need to repair it when it takes damage now. Material groups now supports renderers with multiple materials, however only one material can be applied. Rope / Harpoon serialization has been changed so any saved ropes / harpoons may need to be resaved or initially look weird Fuel cable serialization has been changed so any saved fuel cables may need to be resaved Depending on what was in your save file, you may need to toggle parts on that were previously saved prior to toggling parts on/off before it will save on Delivery containers will no longer obstruct the camera because there was some inconsistant behavior when on land vs on vessels. It cannot obstruct the camera while moving on the boat because it can create jarring camera snaps while the boat moves that cannot be corrected currently. So you can see inside containers at any time now, they may have interiors later anyway. The occlusion behavior in general is moving more towards only obstructing your POV for the map / map objects vs objects that you have created and are controlling, which can be in an infinite configuration and otherwise unpredicatable to the camera. Guides will be updated soon.
[ 2024-04-09 22:05:07 CET ] [ Original post ]
Changes
- Added giant turtle sea monster
- Added giant turtle meat item
- Added new Monster Hunt activities
- Added success banner for Treasure hunt activities
- Added additional multiplayer sync for players joining while sharks are attacking
- Added title case formatting to various UI elements
- Added indicator to activity UI in campaign to indicate the need for trade routes
- Added timestamp to chat messages
- Added refresh button to server join view
- Added some build warning dialogs to certain designs when launching vessels
- Added setting to disable build warnings
- Added HUD toggle for taking screenshots
- Added cable colliders to crane cables for movement restrictions
- Added some code to detect and log potential stack overflow bugs that would otherwise crash the engine without information
- Added material groups to submarine engine part
- Added toggle fuel mass to build mode
- Added turn on/off interaction to fuel tanks
- Added turn on/off interaction to ballast tanks
- Added turn on/off interaction to oxygen tanks
- Added UI indicator to on/off interaction
- Added more nonsense messages
- Added water crashing sound when vessels enter the water
- Added more water sounds as vessels move through the water
- Added material groups to various landing gear wheels
- Added material group to jet engine
- Added support for parts with multiple details
- Added new feature in build mode to reset materials to default with the "F" key
- Added settings for build mode to change rotation and position snap
- Added setting to disable shell spending alerts in campaign
- Added warnings for too many engines
- Added logging when vessels launch for debugging purposes
- Fixed a problem with shark inventory
- Fixed a problem with loading saved steel cables dropped items
- Fixed a bug where dynamic audio could play further away than it should
- Fixed bug with enemy AI where it could get stuck if that target was far away quickly
- Fixed a bug with steel cables
- Fixed a bug where map cranes where considered boats by some sections of the code
- Fixed a bug with foam shader
- Fixed a bug related to UVs initializing from save files
- Fixed a performance problem with part UVs
- Fixed a bug where ragdolls tend to spaz out when moving fast
- Fixed a bug where Nautikins could be removed from ladders by water forces
- Fixed a bug with Server view where some buttons were disabled when performing actions
- Fixed a bug that breaks the Server view when attempting to cleanup a build area that has nothing deployed
- Fixed a bug where dead Nautikins rotated with vessels in the air
- Fixed a bug that triggered a background error when undoing a material group and then activating the tooltip
- Fixed a UI bug when clicking on parts of the materials windows that don't do anything
- Fixed a bug where completing an activity can disable the mouse if you attempt to open the map before closing the success dialog
- Fixed a bug where activity success dialog does not prevent island interactions
- Fixed a bug with AI wandering when flying in jets
- Fixed a bug where deck weapons can be controlled when success dialog is open
- Fixed a bug that allowed moving crane when certain UIs were open
- Fixed a bug where Nautikins ignore steel cables when entering the water
- Fixed a problem with vessel platforms where they could periodically ignore steel cables
- Fixed a problem with walking on vessels when steel cables are attached
- Fixed a problem with pushing other Nautikins when steel cables are attached
- Fixed an animation issue where Nautikins arms will remain up when the object they are pushing has moved away
- Fixed a bug where repairs do not progress correctly when taking damage while repairs are in progress
- Fixed a bug with vessel platform timing on join in multiplayer
- Fixed a multiplayer timing issue where two players could attempt to control the same vessel
- Fixed a logic error with vessel platforms and landing gear
- Fixed a bug with chat when joining
- Fixed a bug where obstruction dialog disabled chat
- Fixed a bug where waypoints occasionally flicker when flying around in a jet
- Fixed a multiplayer sync problem that causes position snapping when exiting deck weapons
- Fixed a multiplayer disconnect error that can occur if a player gets in a seat at the exact moment another joins
- Fixed a movement problem with Nautikins on certain vessels
- Fixed a bug that allowed un-initialized servers from appearing as empty servers in Join view
- Fixed a camera issue when launching vessels
- Fixed a bug where repairing a vessel with missing parts showed 99% when the vessel shows 100% when seated
- Fixed a bug where clients could crash into the water at high speeds an not register damage
- Fixed a multiplayer collision bug that allowed clients to collider with objects only present on the server
- Fixed a small vessel damage desync issue
- Fixed a bug where Nautikin fall animation does not sync when jumping out of a vessel quickly
- Fixed some issues with audio in multiplayer when clients spawn vessels with crew
- Fixed a logic error with platforms
- Fixed a bug where the crane could be bent
- Fixed a bug where saves won't load with only structures
- Fixed a bug where a save won't load if a crane is holding a container
- Fixed a PhysX bug with crane lifts
- Fixed a bug where renaming a game always saves in lower case
- Fixed a bug with hot swapping structures that have crew
- Fixed a bug where angled ladders can cause an obstruction instead of climbing
- Fixed a bug where ladders will allow you to climb further if angled above a vessel
- Fixed some fast movement jitter with map
- Fixed some audio popping with deck weapon movement
- Fixed an audio bug where Nautikins feet make sounds when spawning into a vessel
- Fixed a mesh problem with env suit feet
- Fixed a bug that can cause a disconnect in multiplayer if you join while someone is firing a weapon
- Fixed a config issue with Oxygen tank optimization
- Fixed a bug in build mode where center of mass does not update when placing root part
- Fixed some shader artifacts on the wetness for the pilot helmet
- Fixed a bug with recovery buoy that could destroy it instantly if close to sea floor
- Fixed a UI resolution issue with waypoints / objective indicators
- Fixed a bug where chat would not enable if you immediately open the in game menu
- Fixed a physic bug with occasional janky jet movement related to triggers
- Fixed a bug in build mode that caused child parts to move incorrectly when resizing parent
- Fixed a bug with tracking undo states for grandchild parts
- Fixed a bug where placing engines underground causes issues with vessel launch
- Fixed a bug where putting a sail on an aircraft causes errors
- Fixed a bug where sharks secretly kill Nautikins multiple times per second
- Fixed a timing issue with Nautikin death ragdoll
- Fixed a UI bug with shell display in campaign
- Fixed a bug with saved harpoon load order
- Fixed a bug where harpoons are not cleaned up when recalling a vessel
- Fixed a bug where server cleanup does not cleanup harpoons
- Fixed a bug with multiple harpoon launchers
- Fixed a bug with fuel cable save order
- Fixed a bug with platform collisions and harpoon launchers
- Fixed a bug were client may not exit a seat correctly the first time they join
- Fixed a problem where certain Nautikin actions were not prevented while inventory was open
- Fixed some minor mesh issues with shipping container
- Fixed a bug where success banner does not appear if you unsecure containers while in the delivery area
- Fixed a desync issue in multiplayer where other players appear to wobble on rocking vessels
- Fixed a bug where Nautikins necks snap upward when zooming out really far
- Fixed some missing load states from in progress rescue activities
- Fixed a bug with island camera where a previous interaction was not cleared and could cause bad states later
- Fixed a UI problem with chat location when in vessel mode
- Fixed an audio priority issue when player spams jet engines
- Fixed a timing issue with fuel usage
- Fixed a explosion issue when changing drivers with ropes attached in multiplayer
- Fixed a bug with structure deploy position
- Fixed a cleanup issue with ocean waves
- Fixed an issue where landing gear spams skidding sound sometimes
- Fixed a bug that can cause problems if you jump out of a jet at the exact moment it explodes into the water
- Fixed some problems related to server cleaning up vessels while clients launching
- Fixed a bug where you can launch a vessel and then change the build and return the wrong vessel later
- Fixed a background error when switching build areas with a mirror part selected
- Fixed a bug where pressing escape with chat open can lock up controls
- Fixed an issue with planar reflections on ocean
- Fixed a bug with crane collisions
- Fixed a bug in campaign related to material costs
- Fixed a bug with crane angle checks
- Fixed a bug with map crane reset when a different lift is selected
- Fixed a bug where clients can be disconnected when securing crates at the same time as server
- Sharks vision will now be blocked by other sea creatures
- Camera is now occluded by enemies
- Camera occlusion is now more consistent between vessels and Nautikins
- Other vessels no longer occlude the camera when in a vessel
- Minor improvements to steel cables
- Tweaked activity probabilities to accommodate new activity
- Improvements to animations sync in multiplayer
- Performance improvements to jet engines when turned off
- Can no longer equip / unequip hand items while on ladders
- Weapons can no longer be fired immediately after spawn
- Reduced the complexity of large anchor colliders
- Vessels no longer include null values in save files to reduce size
- Vessels no longer include default values in save files to reduce size
- Servers with different game versions will no longer allow mismatched clients to join
- Join errors will now contain the response from the server
- Updated transparency on Nautikin health bar UI
- Treasure Hunt activities are no longer available in campaign until you unlock your first trade route
- Retracted landing gear is now saved
- Ocean will no longer attempt to update when paused
- Build mode now has a loading modal for when complex ships are loading
- Changed the way weapons handle firing point blank
- Changed the way that projectiles sync collisions to better sync
- Changed smoke emitter surface align
- Nautikins can no longer die before being placed in a spawning vessel
- When a harpoon hits a shark it will now attempt to snap to the mesh. It will not move with the animations.
- When a harpoon hits a Nautikin it will now attempt to snap to the mesh. It will not move with the animations.
- You can now dispose of sharks corpses with interaction mode
- Increased shark cleanup timer
- Tracers are no longer visible in build areas
- Some weapon parts can now be toggled
- Beach ball will no longer be kicked when Nautikin is standing still
- Ship rudder / engine rotations are now saved
- Steering and throttle locks are now saved
- Steering and throttle positions are now saved
- Physics velocities are now saved with vessels
- Aircraft trim is now saved
- Helicopter rotor trim can now be applied when the engine is off
- Crane lifts can now be secured with steel cables
- Cranes can no longer move cables when the lift is colliding with an object
- Improvements to the restrictions of cranes and getting things stuck
- Crane cameras are not longer obstructed by vessels
- Updated UVs on Submarine engine part
- Updated UVs on BowThrusters part
- Updated UVs on StandardBoatHull part
- Clients no longer display buttons that are for the server in activities UI
- Nautikin first person camera will no longer bob underwater when swimming fast.
- Stair part now casts two sided shadows
- Server will no longer allow clients to join while loading
- Center of mass is now affected by fuel in build mode
- Updated map center on controlled and jump to behavior to follow the target until you move the map
- Updated Join view cancel button position
- Nautikins will make noise when hired from buildings to express their eagerness to work
- Improved network sync for fuel pump animation
- Recovery buoy will now prevent usage when there is nothing to recover
- Slight improvement to waypoint visibility over extreme colors / brightness
- Change the way the map scales with different monitor resolutions to make things more visible
- Map refactor / improvements
- Various UIs now scale differently for different resolutions
- Change some capabilities of boundary enforces
- Dropped items now register as mass on vessels
- Weapon parts can no longer operate when they have taken minor damage
- Changed the way that adjusting grandparent parts affects children when scaling to better handle mirror parts
- Updated aircraft wing surface align configs for various parts
- Changed the way that mirror parts align to surfaces
- Adjusted shipping container stack positions
- Adjusted shipping container collider accuracy
- Updated "darkness" shader which is meant to absorb light, to better hide light on parts with holes
- Updated shell icon in campaign spend notification
- Updated vessel upload wizard logging to prevent spamming Steam upload progress in logs
- Fixed harpoon launcher parts are now saved
- Improved camera occlusion
- Vessel debris will no longer obstruct the camera
- Notifications are now in the bottom left because there are less buttons there
- Harpoon ropes are now hidden when inside build area
- Resetting vessel camera zoom will now default to original vessel size / zoom
- Nautikins will no longer fall while vessel is spawning
- Updated Seat part surface align
- Containers no longer obstruct cameras
- Secure / unsecure interactions now display the state next to the name of the container
- Delivery spawns will now detect obstructions in pickup area
- Chat window will no longer display over activities UI when activated from vessel -> map
- Exiting seats will now limit the available detection area to the height of the Nautikin
- Adjusted rate at which subvessels use fuel to match new fuel timing
- Adjusted damage from impacts with water
- Adjusted landing gear damage absorption
- Standard sea plane landing gear now absorbs impacts on land
- Can no longer open the map while vessel is loading
- Removed lag check tolerance for welder damage because it is inconstant with other damage methods and causes problems
- Patches to ocean shader
- Chat will now become inactive when pressing escape
- Improved crane cable movements on clients
- Updated in game logo for higher resolutions
- Portus buy shacks now sell welders
- Increased cost of welders
Optimizations
- Adjusted Crane LOD
- Adjusted Staff building LOD
- Adjusted container LODs
- Adjusted crate LODs
- Adjusted control tower LOD
- Improved vessel optimization
- Destruction optimization for vessels with lots of parts
- Optimization for vessels with many stacked Network parts
- Optimized water simulation when launching vessels
- Reduced collider polygons on deck cannon
- Reduced collider polygons on deck harpoon
- Reduced collider polygons on fixed harpoon
- Improved performance for Nautikin collisions on vessels
- Improved performance for pushing other Nautikins
- Improved performance when Nautikins are Swimming
- Improved performance when Nautikins exit Seats
- Collision optimizations
- Improved repair performance
Notes
There is no reason to prevent seeing inside a vessel, it is actually quite useful when you have constructed something that has small rooms or internal parts. This was previously only for the ship you were in but it seems inconsistent that way. The monster hunt activity really only has the one monster type it spawns right now (the giant turtle), more monsters are planned for later. This build contains some of the other fixes I may have mentioned in threads as "in the next build". General performance improvements for various Nautikin movements accounts for 3% down to 1% CPU usage I am sorta against putting restrictions on what can be built, so whenever possible build mode allows you to do whatever you want. I have been over time adding dialogs that appear to tell you about certain things that are happening or hard limitations with the game engine. Now I am going to start adding specific warnings for things that are known to cause performance problems that are not yet or cannot be optimized further. It will still allow you to launch, and you can disable the warning if your computer can handle it fine, but multiplayer is also a consideration. Fuel tank serialization has changed so any saved fuel tanks will load as full until saved otherwise. Weapon parts will no longer fire or be able to move when they are smoking or on fire. Prior to taking minor damage (smoke) they will be able to take some damage and deform, depending on what material you build the weapon out of it might look a little weird, but the idea is that you need to repair it when it takes damage now. Material groups now supports renderers with multiple materials, however only one material can be applied. Rope / Harpoon serialization has been changed so any saved ropes / harpoons may need to be resaved or initially look weird Fuel cable serialization has been changed so any saved fuel cables may need to be resaved Depending on what was in your save file, you may need to toggle parts on that were previously saved prior to toggling parts on/off before it will save on Delivery containers will no longer obstruct the camera because there was some inconsistant behavior when on land vs on vessels. It cannot obstruct the camera while moving on the boat because it can create jarring camera snaps while the boat moves that cannot be corrected currently. So you can see inside containers at any time now, they may have interiors later anyway. The occlusion behavior in general is moving more towards only obstructing your POV for the map / map objects vs objects that you have created and are controlling, which can be in an infinite configuration and otherwise unpredicatable to the camera. Guides will be updated soon.
Nautikin Adventures
Revmatek
Revmatek
2023-03-31
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
https://store.steampowered.com/app/2244830 
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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