Version 0.8.930 Update
[previewyoutube=sG0L80L6uuI;full][/previewyoutube] [previewyoutube=KZ96cL_9JXA;full][/previewyoutube] [previewyoutube=FVhvr7WcQic;full][/previewyoutube]
On rare occasions the shark may have been able to see Nautikins in seats when underwater. This would result in an attack and destruction of the seat. Sharks will still be able to attack when you are actively running from them into a seat, but they will no longer be aware of your presence and only your previous location before you entered the seat. If the shark attacks your seat and finds you in the seat the Nautikin will be killed, however if you are fleeing and the shark does not find you and instead crashes into the vessel or something else the shark will lose interest. If the current fuel tank is suddenly empty, the fuel system will now immediately try to use any leftover required fuel from the next non empty fuel tank. Previously large sudden fuel usage would result in a single fuel tank instantly being emptied regardless of how much fuel was used (infinite free fuel!). This allowed things like small aircraft with many fuel tanks to fire many weapons they should not be able to fire multiple times relying on each fuel tank instead of instantly draining all fuel tanks as desired. Countermeasures do not currently have a keybinding for controllers. Countermeasures are considered fixed weapons by build mode so that they will trigger the same warnings even though they are not technically weapons.
[ 2024-04-30 21:45:22 CET ] [ Original post ]
Testing videos
[previewyoutube=sG0L80L6uuI;full][/previewyoutube] [previewyoutube=KZ96cL_9JXA;full][/previewyoutube] [previewyoutube=FVhvr7WcQic;full][/previewyoutube]
Changes
- Added new Nautikin "Mr. Barnacles"
- Added DeckMissileLauncher part
- Added FixedMissileLauncher part
- Added FlareCountermeasures part
- Added keybinding for missile lock on
- Added keybinding for countermeasures
- Added new feature that lets you unlock certain parts in campaign with shells
- Added more nonsense messages
- Fixed a bug with bow thruster force
- Fixed a collider issue with Submarine Hull
- Fixed a collider issue with Submarine Upper
- Fixed a bug with crane cable colliders
- Fixed a bug with unintentional rope tension on crate hooks
- Fixed a bug where on rare occasions sharks would attack Nautikins in submarines in a horrifying manner
- Fixed a lighting issue where getting in a deck cannon deep underwater would cause darkness when exiting
- Fixed a lighting issue where the camera may flicker when changing cameras underwater
- Fixed a background error with empty structure initialization
- Fixed a problem with harpoon launcher material groups
- Fixed a bug with client collisions
- Fixed gaps in smoke trails
- Fixed bug that prevented fuel from updating when instantly out of fuel with multiple fuel tanks
- Fixed a bug that prevented dragging expensive items in the buy shack inventory
- Fixed a bug with Silva buy shack in campaign
- Fixed a bug with Nautikin buy shack worker skin
- Nautikins getting out of seats underwater will now float next to the seat instead of snapping to the deck
- Material groups for various weapons no longer paint over minor details
- Changed collision detection on Vessels and Nautikins to allow for smoother physics movement
- Performance improvements to open world
- Some explosive projectiles will now sync client impacts
- Flare launcher item flares are now also countermeasures
Notes
On rare occasions the shark may have been able to see Nautikins in seats when underwater. This would result in an attack and destruction of the seat. Sharks will still be able to attack when you are actively running from them into a seat, but they will no longer be aware of your presence and only your previous location before you entered the seat. If the shark attacks your seat and finds you in the seat the Nautikin will be killed, however if you are fleeing and the shark does not find you and instead crashes into the vessel or something else the shark will lose interest. If the current fuel tank is suddenly empty, the fuel system will now immediately try to use any leftover required fuel from the next non empty fuel tank. Previously large sudden fuel usage would result in a single fuel tank instantly being emptied regardless of how much fuel was used (infinite free fuel!). This allowed things like small aircraft with many fuel tanks to fire many weapons they should not be able to fire multiple times relying on each fuel tank instead of instantly draining all fuel tanks as desired. Countermeasures do not currently have a keybinding for controllers. Countermeasures are considered fixed weapons by build mode so that they will trigger the same warnings even though they are not technically weapons.
Nautikin Adventures
Revmatek
Revmatek
2023-03-31
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
https://store.steampowered.com/app/2244830 
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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