Version 0.9.042 Update
If you had mirrored deck missile launchers you will likely have to replace them in build mode to get them to work. Any vessels saved with them flipped (the red button is on the left) will need to be updated. The easiest way would be to clone the mirror and then delete the old one. Failure to do so will manifest as inverted controls when operating the mirrored launcher. Boat cranes are now slightly more complex physics wise than map cranes because they require a higher fidelity of collisions. Cranes are a lot of work. The containers all tie in with crane behavior and vessels which make it a major part of the game, and lots of fun when it is working properly, which should be more frequently now. Some of the primary issues surrounding this involve forcing the game engine / physics engine to do things it was not designed to do or doesn't want to. But cranes exist and these ones are physics based, not just animated. There are some know issues/limitations with elastic PhysX forces and the nature of the crane cables in the game which prevent perfect accuracy when moving at 50+ knots but should no longer be noticeable unless you are switching seats a lot without actually adjusting the crane. Most of the time stuff like this will likely not be noticed by anyone (except me!), but fixing such things is usually not worth it and would require CPU math to work beyond the limitations of the engine which would slow the game down. It is also extremely difficult sometimes to get physics to sync in multiplayer! It is a pretty cool crane. I am planning to add a magnet hook for picking up vessels later.
[ 2024-05-25 01:57:34 CET ] [ Original post ]
Bonus image
Changes
- Added main menu fades for better transitions
- Added secure / unsecure sounds to containers
- Fixed a bug with main menu that could cause load to fail when pressing a sequence of buttons
- Fixed some weird behavior with cable colliders on cranes
- Fixed some cable alignment issues on crane
- Fixed a bug where cargo is not released when crane is destroyed
- Fixed some bugs related to cleaning up crates attached to client vessels from server tab
- Fixed some background errors related to cleanup of cranes with drivers in multiplayer
- Fixed a problem where crane lift can be init incorrectly in multiplayer
- Fixed a bug that could momentarily prevent quick switch between subvessels in multiplayer
- Fixed a timing issue when securing containers while clients are joining
- Fixed a bug that can disconnect clients when raising/lowering anchor while joining
- Fixed a bug that can disconnect clients when securing/unsecuring containers while joining
- Fixed a bug that can disconnect clients when toggling lights while joining
- Fixed a bug that can disconnect clients when toggling smoke while joining
- Fixed an audio pop at the end of shipping container grab sound
- Fixed a bug were Nautikins would snap while standing on top when securing rotated containers
- Fixed a bug where unsecuring multiple stacks of crates can cause crates to teleport momentarily multiplayer
- Fixed a bug that required pressing switch lift twice after server switched lift on a crane
- Fixed a sorting problem with map icons on clients vs server for cranes
- Fixed a race condition with Nautikin platforms in multiplayer
- Fixed a bug with camera transitions
- Fixed a velocity issue in multiplayer when releasing containers from lifts while moving at high speeds
- Fixed map icon grouping spacing with different resolutions
- Fixed a bug with cleaning up Nautikins seated in cranes from server view
- Fixed a bug with attaching steel cables to client cranes in multiplayer
- Fixed a multiplayer issue with platforms when joining and players are jumping around
- Fixed an aiming problem with mirrored deck missile launchers
- Main menu buttons no longer show modal background
- Masked image flicker when scrolling fast in load dialog in main menu
- Masked image flicker when scrolling fast in vessel load dialog
- Improved performance of load dialog in main menu
- Changes to crane physics
- Various crane improvements
- Crane now behaves differently underwater
- Crane lifts now interact with water
- Cargo on crane lifts will now interact with water
- Crane lifts will now automatically adjust height when grabbing cargo
- Can no longer destroy build areas while players are controlling subvessels
- Server will now wait for clients on cranes to return when cleaning up by force in server tab
- Changed where crane grab / release audio plays
- Adjusted crate push force for Nautikins
- Containers will no longer secure if Nautikins are standing under them
Notes
If you had mirrored deck missile launchers you will likely have to replace them in build mode to get them to work. Any vessels saved with them flipped (the red button is on the left) will need to be updated. The easiest way would be to clone the mirror and then delete the old one. Failure to do so will manifest as inverted controls when operating the mirrored launcher. Boat cranes are now slightly more complex physics wise than map cranes because they require a higher fidelity of collisions. Cranes are a lot of work. The containers all tie in with crane behavior and vessels which make it a major part of the game, and lots of fun when it is working properly, which should be more frequently now. Some of the primary issues surrounding this involve forcing the game engine / physics engine to do things it was not designed to do or doesn't want to. But cranes exist and these ones are physics based, not just animated. There are some know issues/limitations with elastic PhysX forces and the nature of the crane cables in the game which prevent perfect accuracy when moving at 50+ knots but should no longer be noticeable unless you are switching seats a lot without actually adjusting the crane. Most of the time stuff like this will likely not be noticed by anyone (except me!), but fixing such things is usually not worth it and would require CPU math to work beyond the limitations of the engine which would slow the game down. It is also extremely difficult sometimes to get physics to sync in multiplayer! It is a pretty cool crane. I am planning to add a magnet hook for picking up vessels later.
Nautikin Adventures
Revmatek
Revmatek
2023-03-31
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
https://store.steampowered.com/app/2244830 
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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