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Version 0.9.090 Update

Summary


This build adds pirate activities. It is just pirate bases to start, but I will be working on ships and aircraft later. The pirates will attack you and your vessels and you can attack them! Loads of fun. There is a ton of other stuff too.

Videos


[previewyoutube=ApW5Fmn-nCk;full][/previewyoutube] [previewyoutube=r26pQ8RHpug;full][/previewyoutube] [previewyoutube=3nuZLEIqlTU;full][/previewyoutube]

Changes


  • Added new Seek and Destroy activity
  • Added vegetation barf to debug display
  • Added additional impact sounds for projectiles hitting vessels
  • Added glass impact sounds
  • Added glass colliders to various parts with built in glass
  • Added various logic for mixed controlled modes for player controlled weapons on vessels operated by pirates
  • Added missile follow camera
  • Added missile follow camera settings
  • Added new battle music
  • Added battle music settings
  • Added new smoke particles to smoke emitters
  • Added save validation for vessel names that contain invalid characters for the operating system
  • Added save validation for game names that contain invalid characters for the operating system
  • Added save validation for part groups that contain invalid characters for the operating system
  • Fixed a background error with loading / unloading vegetation grids quickly when flying around in jets like a maniac
  • Fixed some background flags when loading / unloading vegetation grids
  • Fixed a bug with dropped items being scaled incorrectly on child parts of scaled parts
  • Fixed a bug with crane lifts colliding with boats when secured with a cable and physically touching the boat
  • Fixed some background errors related to deleting large stacks of parts in build mode
  • Fixed a bug with loading parts mass in build mode that could cause errors later
  • Fixed a bug with highlighting when going back and forth between map and build areas
  • Fixed some background errors about loading previously deleted mirror parts on structures
  • Fixed some missing/misconfigured material groups for DeckMissileLauncher part
  • Fixed a bug with projectile impact velocity
  • Fixed a bug with container vessel save caching when transferring between boats
  • Fixed gaps in missile trail
  • Fixed a bug with controlling vessels when subvessel is destroyed
  • Fixed some music configs related to being underwater
  • Fixed a bug with some music sounding underwater
  • Fixed a bug where multiple missile launcher locks can spam alarm
  • Fixed a bug with underwater bullet impacts showing above water when near surface
  • Fixed a bug with extremely difficult activities being marked as "easy"
  • Fixed a bug with vessel exit casting fallbacks during extreme maneuvers
  • Fixed some sort of weird camera buffer issue with initial island camera if you change the view distance right away
  • Fixed a bug with harpoons where they could scale incorrectly when stuck on parts
  • Fixed a bug with saved stuck harpoons where they could scale incorrectly on load
  • Fixed some audio popping when recalling aircraft during extreme g-forces
  • Fixed a bug where fog lights could become visible while building structures
  • Fixed a lighting bug that could occur with lightning sometimes on ocean surface
  • Fixed a bug with client vessel optimization timing in multiplayer
  • Fixed a bug with client collisions when joining that slowed down loading
  • Fixed an LOD issue with Minima (Island)
  • Minor speed improvement to shark AI
  • Containers now ignore the drydock as a platform to prevent weird physics
  • Removed some older redundant code from build mode
  • Changed the way that projectile damage is calculated for moving parts on impact
  • Adjusted damage impacts magnitude for bullets
  • Bot inventories can no longer be accessed until they are controllable
  • Minor Improvements to missile trail visuals
  • Adjusted missile trajectory visuals to prevent extreme angle snapping when close to target during thrust changes
  • Missiles are now better at predicting movement of small vessels when tracking
  • Tweaked cannon fire sound range
  • Danger music will now play when in combat with bots
  • Updated some UI labels for consistency
  • Weapon refactoring
  • Smoke emitter changes
  • Smoke emitter will now be masked by fog instead of glowing all the time
  • Smoke optimization for large smoke emitters
  • Updated flare smoke to use new smoke
  • Vessels now keep track of the last player to attack them for notification purposes in campaign
  • Monster hunt now requires at least 1 weapon part unlocked in campaign
  • Tweaked time for new activities to generate in campaign
  • All parts with now generate movement roots for scaling purposes even if the part does not move
  • Changed vessel save error message to mention invalid characters
  • Changed part group save error message to mention invalid characters
  • Changed game save error message to mention invalid characters
  • Show HUD UI toggle will now hide ocean / island notifications

Notes


Some material groups on deck missile launchers may have to be repainted and saved due to config changes. Previously, bullet impacts on vessels would only sound different for steel or wood, now impacts will also play differently for aluminum, rubber, and glass. Pirates will not appear on crew UI. Previously, you could take items from bot worker Nautikins before you rescue them, now you cannot because this logic also applies to pirate Nautikins whose inventories you will not be able to access until they are dead. The color sensitivity for smoke emitters has changed and they glow a bit less so you may need to adjust the colors on existing smoke emitters to achieve the desired effect. Missiles will now more accurately predict the movement of targets flying fast through the air in order to better hit small moving targets. It will still fail sometimes for a couple reasons, making it too accurate is not fun because you won't be able to evade them with radical maneuvers and because more math for prediction means slowing down the game. This logic will also apply to torpedoes, however it is very difficult to avoid torpedoes in most cases due to being slower in the water. Seek and destroy will not unlock in campaign until after you have unlocked at least 1 weapon part Harpoons saved on parts that appear to be scaled incorrectly will save / load correctly when they are re-fired / re-saved Guides will be updated soon, specifically I need to add the seek and destroy activities.


[ 2024-06-10 20:23:40 CET ] [ Original post ]



Nautikin Adventures
Revmatek
  • Developer

  • Revmatek
  • Publisher

  • 2023-03-31
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 6 user reviews

    (6 reviews)


  • Review Score

  • https://store.steampowered.com/app/2244830 
  • Steam Store

  • Nautikins

    The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.

    Features

    • Boat building
    • Buoyancy physics
    • Plane building
    • Helicopter building
    • Airfoils / Aero drag
    • Multiplayer
    • Vessel building system
    • Dynamic weather
    • Dynamic ocean simulation (waves)
    • Underwater simulation
    • Many islands to explore
    • Inventory system
    • Vessel damage system
    • Trade routes and shipping

    Building

    There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.


    Building vessels can be complicated, so check out some of the community guides

    Exploration

    A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.

    Multiplayer

    Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.

    Chat

    The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.

    Weather

    Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.
    MINIMAL SETUP
    • OS: SteamOS. Proton 7.0
    • Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS. Proton Latest
    • Processor: AMD Ryzen 5Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
    • Storage: 15 GB available space
    GAMEBILLET

    [ 5951 ]

    2.31$ (85%)
    3.15$ (68%)
    13.75$ (31%)
    7.12$ (11%)
    4.12$ (17%)
    1.15$ (81%)
    6.67$ (78%)
    16.99$ (15%)
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    13.59$ (20%)
    11.04$ (15%)
    16.99$ (15%)
    8.00$ (60%)
    16.99$ (15%)
    33.59$ (16%)
    10.19$ (15%)
    24.89$ (17%)
    4.80$ (68%)
    6.00$ (70%)
    16.79$ (16%)
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    24.87$ (17%)
    12.44$ (17%)
    5.00$ (75%)
    33.59$ (16%)
    15.99$ (20%)
    1.66$ (17%)
    GAMERSGATE

    [ 3198 ]

    9.37$ (63%)
    1.84$ (74%)
    3.3$ (78%)
    0.53$ (92%)
    1.05$ (85%)
    0.56$ (81%)
    0.6$ (92%)
    3.6$ (70%)
    3.75$ (62%)
    4.95$ (83%)
    0.75$ (92%)
    8.99$ (55%)
    1.5$ (90%)
    2.25$ (92%)
    1.28$ (87%)
    13.59$ (32%)
    1.13$ (77%)
    7.0$ (80%)
    1.05$ (92%)
    23.44$ (33%)
    2.55$ (83%)
    6.69$ (33%)
    5.63$ (62%)
    19.99$ (20%)
    2.0$ (90%)
    12.59$ (37%)
    22.49$ (25%)
    9.0$ (70%)
    0.8$ (60%)
    2.0$ (90%)

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