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Version 0.9.738 Update

Video


[previewyoutube=XkigyDEa44M;full][/previewyoutube]

Changes


  • Added new part AircraftCarrierDoor
  • Added new part AircraftCarrierElevator
  • Added new part AircraftCarrierEngine
  • Added new part AircraftCarrierFloor
  • Added new part AircraftCarrierFloorChain
  • Added new part AircraftCarrierFloorRailing
  • Added new part AircraftCarrierFloorWindow
  • Added new part AircraftCarrierHelipad
  • Added new part AircraftCarrierHull
  • Added new part AircraftCarrierPlatformFront
  • Added new part AircraftCarrierPlatformRear
  • Added new part AircraftCarrierRearFin
  • Added new part AircraftCarrierSensorBubble
  • Added new part AircraftCarrierSideFin
  • Added new part AircraftCarrierStairs
  • Added new part AircraftCarrierStairsRailing
  • Added new part AircraftCarrierWall
  • Added new part AircraftCarrierWallAngledWindow
  • Added new part AircraftCarrierWallCorner
  • Added new part AircraftCarrierWallCornerAngledWindow
  • Added new part AircraftCarrierWallDoorway
  • Added new part AircraftCarrierWallPillar
  • Added new part AircraftCarrierWallStrut
  • Added new part AircraftCarrierWallWindow
  • Added new part RunwayBuildAreaKit
  • Added new part DrydockBuildAreaKit
  • Added HUD toggle key
  • Added Chat toggle key
  • Added additional collisions to weather to prevent storm rain from passing through vessels
  • Added toggle group support for doors
  • Added padding to vessel interactions so that aircraft can interact with elevators
  • Added error dialog for launching vessels that are too large for multiplayer
  • Added part snapping feature to build mode
  • Added grid snapping to stretch and scale build options
  • Added support for multi-texture scaling for parts
  • Added misc. setting for build mode child adjustments
  • Added misc. for turning off part snapping
  • Added snap points to various parts
  • Added design arrows to existing door parts
  • Added aircraft settings for rotor roll/yaw/pitch handling
  • Added bounds visualization to build mode
  • Added new misc. setting to always show build bounds
  • Added a new mode to crew allocation for campaign build areas
  • Added a new misc. setting to disable distance based vessel return for build areas
  • Added a new misc. setting to disable crew teleportation for build areas in sandbox mode
  • Added new feature to crew allocation to allow changing crew type
  • Added new random damage that only occurs when taking damage
  • Added toggle group support for subvessels (cranes, deck weapons, etc.)
  • Added more nonsense messages
  • Added some missing unlockable parts to campaign
  • Added center of mass UI readout to build mode for reference purposes
  • Added setting to turn on center of mass UI readout
  • Added delete save button to save edit dialog
  • Added new pirate enemy "Pirate Flagship"
  • Added new pirate enemy "Pirate Spotter"
  • Added new pirate enemy "Pirate Gunship"
  • Added new key to select current adjusting part
  • Added loading modal for complex vessels
  • Added wind audio area to Portus towers
  • Added ambient wind above a certain altitude
  • Added vessel json migration to automatically migrate from version 1.0 to 1.1
  • Added new island
  • Fixed a bug with aircraft trim UI when engines are destroyed
  • Fixed a bug where aiming does not work when pointing at beacons
  • Fixed a physics bug with combat helicopter landing gear that could kill Nautikins on contact
  • Fixed a slight visual overlap issue with center of mass in build mode
  • Fixed a timing issue with mass and vessels without network parts
  • Fixed a bug with resetting certain material groups in build mode
  • Fixed a bug with the default state of interior materials and rain
  • Fixed a bug with repeatable door interactions
  • Fixed some bugs with renaming doors and joining multiplayer
  • Fixed some shading on JetLandingGearFront
  • Fixed a bug with network platforms for vessels related to velocity
  • Fixed a bug that could put the camera in the wrong place when using center on vessel
  • Fixed a bug where steel cable could drift slowly over time
  • Fixed a bug that could stop movement of vessels during auth change
  • Fixed a bug in multiplayer where Nautikins with steel cables could spawn at the wrong rotation when joining
  • Fixed a config issue with some unlockables in campaign
  • Fixed a bug where rudders do not work with aircraft and ship parts
  • Fixed a bug where non-uniform parts would not stretch properly
  • Fixed a bug with part bounds calculation for non-uniform parts
  • Fixed a bug with grid snap and gap detection
  • Fixed a bug with the last cloned part still being highlighted if it was a complex part
  • Fixed an axis inversion issue with part placements when using pivot offsets
  • Fixed a position bug with parts that use placement triggers when updating parent parts
  • Fixed a bug where undo stack would not adjust arrows properly when undoing a stretch operation
  • Fixed a bug with part size calculation
  • Fixed a bug that could make the build warnings get stuck on the screen
  • Fixed a bug with the size of some destroyed parts
  • Fixed some scaling with certain parts.
  • Fixed a bug with texture scaling
  • Fixed a bug with tire part UVs
  • Fixed a bug with material groups
  • Fixed a bug with textures when scaling parts very small
  • Fixed a bug with material unwrap that could unwrap material groups (which is not supported still)
  • Fixed a bug with button states if you cancel loading a vessel while making a new vessel
  • Fixed a staircase on the pirate dreadnaught
  • Fixed some shadow issues with light fixtures
  • Fixed a bug with crew allocation and renamed seats
  • Fixed a bug with deck gun shells direction
  • Fixed color of various deck weapon muzzle flashes
  • Fixed a shader issue when looking at certain parts from the inside
  • Fixed an internal issue with cloning parts
  • Fixed a bug where insane aircraft designs can bypass g-force limits
  • Fixed a physics bug where aircraft can maintain peak velocity without thrust after hitting amplitude limit
  • Fixed a bug with syncing trim in multiplayer with certain parts
  • Fixed a clipping issue when dragging runway camera across the ground
  • Fixed a bug where you could potentially interact with parts while using buttons in build mode
  • Fixed a bug with rename dialog in build mode
  • Fixed a bug that could prevent bots from locking on missiles at certain times
  • Fixed a bug where Nautikins velocity could accumulate quickly when jumping on slopped surfaces on a structure
  • Fixed a bug with loading rotated vessels in the abyss (not that you can see them)
  • Fixed a bug where bow thrusters used more fuel than stern thrusters
  • Fixed a bug where a jet crashing into a boat would "stick" instead of smashing across the deck
  • Fixed a bug with default name loading for vessels
  • Fixed a potential bug with fish AI and floating origin
  • Fixed a bug with fish wander area when near sea level
  • Fixed a bug with underwater lighting with day only
  • Fixed appearance of various unlockable parts in campaign
  • Fixed a bug with tooltips when switching part selection in build mode
  • Fixed a bug where center of mass display does not update when selecting a part
  • Fixed a bug with steel cable being hidden in build area and collisions
  • Fixed a bug with cloning/cleaning up material groups
  • Fixed a background error with fuel tanks and design mode center of mass
  • Fixed a bug with fuel transfers related to removing fuel from aircraft
  • Fixed a bug where some UI controls would respond to observers but do nothing
  • Fixed some UVs on standard plane engine
  • Fixed a timing issue with cameras when entering build areas
  • Fixed a UI bug with tools panel in build mode
  • Fixed a bug with undo and deleted mirror parts
  • Fixed an issue where far away bots can have problems with parts spawning correctly
  • Fixed a bug with toggle groups in multiplayer
  • Fixed a bug with toggle groups when used by another player later
  • Fixed various logic that was not supposed to run when paused in single player
  • Fixed a bug with landing on vessels currently on magnets
  • Fixed a bug with crate contact detection
  • Fixed a bug with overlapping island interactions and tooltip
  • Fixed a bug with missile follow camera where cameras would hang around until you switch back to them
  • Fixed a bug with SFX audio adjustments not applying right away in single player when paused
  • Fixed an airflow audio bug when sfx is zero before spawning vessel
  • Fixed a bug that could potentially cause captured pirated vessels to explode when sinking prior to saving
  • Fixed a bug with un-securing stacks of containers and vessel mass
  • Fixed an issue where keys/buttons could be activated in build mode while loading a vessel
  • Fixed a bug with part groups where names are replaced with the part group name
  • Fixed a bug where you can put Nautikins in giant propellers and not die
  • Fixed a background error when completing rescue missions in a certain way
  • Fixed a timing issue with first person mode while on spinning boats
  • Fixed a bug where disconnecting while launching a vessel could do weird stuff if you rejoin
  • Fixed a minor config issue with HeavyLiftHelicopterTurbine
  • Fixed a bug with rescue missions where if you rescued all workers while seated you would return to the map
  • Fixed a bug with toggle groups for clients in multiplayer
  • Fixed a erroneous error message when securing containers to mirrored parts
  • Fixed a bug where any damage would register to the fire extinguisher as fire even though there was no smoke
  • Fixed a bug where helicopter turbines do not respect SFX volume
  • Fixed a bug where stealable pirate vessels can be salvaged with pirates on board
  • Fixed a bug where server could accidentally cleanup rescue activities
  • Removed some redundant landing gear code
  • Changed the default size for stair part
  • Changed center of mass for shipping hull
  • Changed the way that door animators work
  • Changed the way that delivery containers save on animated platforms
  • Changed the way fast moving platforms sync in multiplayer
  • Changed how vessels measure interaction distance
  • Changed the way that snap settings are used in build mode
  • Changed cost for shipping engine in campaign (was never configured)
  • Changed the way materials tile with the size of parts
  • Changed destroyed part appearance
  • Fish will no longer spawn in whirlpools
  • Beacons, waypoints, and objectives will no longer appear while in build mode
  • Default keybinding for reset is now back to "F"
  • Default keybinding for fuel is now "G"
  • Adjusted stairs by 10 microns
  • Adjusted combat helicopter landing gear wheels
  • Adjusted plane landing gear wheels
  • Adjusted sea plane landing gear wheels
  • Adjusted jet landing gear wheels
  • Adjusted heavy lift landing gear wheels
  • Adjusted UVs for various parts (mainly large hulls that had scaling problems)
  • Adjusted verts on various hulls to correct UVs
  • Updated stair case part to be more centered
  • Updated pirate vessels to reflect stair part changes
  • Default staircase scale is now walkable in both orientations
  • Increased max walkable angles for Nautikins
  • Mod parts now support multiple buoyancy proxies for hulls
  • Improvements to platform mechanics to make landing aircraft on boats more stable
  • When you launch a vessel, it will now attempt to prevent heavy vessels from hitting the bottom of the dry dock and bouncing
  • When Nautikins interact, they will now interact with something directly below them if you press "e" and nothing is in front (this is handy for elevators)
  • Interaction mode can now bypass the distance check to interact with objects in interaction mode if they are directly inside the trigger for the object
  • Vessel platforms will now update as you roll across the a boat for example
  • Improvements to landing gear suspension on platforms (vessels)
  • Anchors will now match the vessel velocity when dropped at unreasonable speeds
  • Anchor orientation will now reset before dropping
  • Landing gear suspension will now auto adjust for the configuration of your vessel
  • Build mode will now return the camera to the previous location if you are editing the same vessel.
  • Various build mode refactoring to support part snapping
  • Undo stack now tracks grid snap mode
  • Undo stack will now track align to center mode
  • Undo stack will now track global adjustments mode
  • Part adjustments no longer cast shadows
  • Build mode no longer updates when the game is not focused
  • Grid snap will no longer allow you to place identical parts at the exact same position (this will also trigger the error sound)
  • Stretch / scale grid snap is now supported by arrow keys
  • Improvements to grid snap with move arrows
  • Interactions will no longer update when the game is not focused
  • Slight changes to steel material appearance in various locations
  • Improvements to vessel destruction appearance
  • Some material groups will now scale with part size
  • Minor performance improvements to build mode
  • Reduced size of vessel files
  • Rearranged some of the parts in build mode
  • Fixed harpoon launcher is now assignable in toggle groups
  • Subvessel seats (deck weapons, crane, etc.) will now use the renamed part name
  • Remote controls will now use renamed part name
  • Vessel crew list will now display the seat name in the row
  • Deck gun smoke is slightly less stagnant now
  • Deck gun smoke is now visible from below
  • Vessels will now remember their build mode positions if you recall a vessel different from the current build vessel
  • Minor adjustments to various part models for snap support
  • Nautikin force from explosions is now a little bit more random instead of always extreme.
  • All root parts now generate aerodynamic drag (i.e. boat hulls)
  • Boats will now be affected by wind
  • Landing gear sounds are far less sensitive when not using brakes
  • Chat toggle now works in build mode and island view
  • Cleaned up some UVs inside plane body part
  • UI changes to misc. tab
  • UI changes to scrolling for various tabs
  • Adjusted bounds for drydock slightly
  • Adjusted ladder on pirate tanker
  • Refactoring to build mode to support mobile build areas
  • Returning a vessel to build area will now return you to the closest build area
  • Vessels will now save where they were launched from
  • Structures will now ignore thin hull restrictions
  • Fuel pump part will now align to fuel port when using surface align
  • Performance optimization for loading multiple build areas
  • Runway buyshack is no longer available until after you unlock the runway in campaign
  • Weapons will no longer accidentally fire when clicking back into the game after tabbing out
  • Performance optimization for vessels sunk in the abyss
  • Refactored the way selection/tooltips work in build mode
  • You can now interact with the part you are currently adjusting in various ways (Apply, Sample, Clone, Rename, etc.)
  • Deleted vessels/part groups are now moved to the recycling bin on Windows
  • Updated various delete dialogs
  • Minor improvements to performance when someone is driving a vessel around in the drydock
  • Fuel transfers will now respect fuel groups
  • Ballast tanks can now be added to toggle groups
  • Ballast tanks can now be renamed
  • Oxygen tanks can now be added to toggle groups
  • Oxygen tanks can now be renamed
  • Removed some redundant code from build mode related to fuel tanks
  • Vessels are now hidden when loading
  • Nautikins are now hidden when loading vessels
  • Changed the way vessels load in multiplayer related to joining
  • Changed the way cameras initialize with vessels
  • Changed the way launch obstructions calculate
  • Changed the way aircraft factor into seek and destroy difficulty
  • Changed some shadow settings temporarily to fix some artifacts (need to make it configurable)
  • Changed some pirate AI configs
  • Refactoring to accommodate new spawning
  • Minor performance improvements to launching vessels
  • The notification system will now inform all players when a pirate vessel is destroyed
  • Pirate bases will now spawn helicopters occasionally
  • Map unlocked counter in campaign will now display unloackable/blueprint parts for buy shacks
  • Ship propellers can now damage sharks
  • Aircraft propellers (and rotors) can now damage sharks
  • Optimizations for tire part collider

Notes


The are so many notes that it has to be in a separate thread (Click here to read).

New toys (Workshop)


https://steamcommunity.com/sharedfiles/filedetails/?id=3411809445 https://steamcommunity.com/sharedfiles/filedetails/?id=3411810364 https://steamcommunity.com/sharedfiles/filedetails/?id=3411810856 https://steamcommunity.com/sharedfiles/filedetails/?id=3411811208


[ 2025-01-21 14:02:19 CET ] [ Original post ]

Nautikin Adventures
Revmatek Developer
Revmatek Publisher
2023-03-31 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews (6 reviews)

Nautikins

The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.

Features

  • Boat building
  • Buoyancy physics
  • Plane building
  • Helicopter building
  • Airfoils / Aero drag
  • Multiplayer
  • Vessel building system
  • Dynamic weather
  • Dynamic ocean simulation (waves)
  • Underwater simulation
  • Many islands to explore
  • Inventory system
  • Vessel damage system
  • Trade routes and shipping

Building

There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.


Building vessels can be complicated, so check out some of the community guides

Exploration

A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.

Multiplayer

Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.

Chat

The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.

Weather

Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.

MINIMAL SETUP
  • OS: SteamOS. Proton 7.0
  • Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: SteamOS. Proton Latest
  • Processor: AMD Ryzen 5Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
  • Storage: 15 GB available space
GAMEBILLET

[ 6128 ]

4.68$ (79%)
21.24$ (15%)
24.78$ (17%)
8.89$ (41%)
17.39$ (13%)
25.59$ (15%)
17.79$ (41%)
1.73$ (83%)
8.25$ (17%)
7.42$ (51%)
8.89$ (11%)
14.90$ (25%)
3.09$ (82%)
16.99$ (15%)
7.43$ (17%)
8.27$ (17%)
33.97$ (15%)
12.20$ (39%)
17.19$ (14%)
4.19$ (16%)
7.98$ (68%)
7.47$ (70%)
12.72$ (15%)
16.57$ (17%)
3.71$ (88%)
8.89$ (11%)
10.49$ (65%)
9.78$ (67%)
16.99$ (15%)
3.71$ (88%)
GAMERSGATE

[ 1817 ]

4.46$ (70%)
13.49$ (46%)
12.74$ (58%)
1.75$ (65%)
12.79$ (36%)
7.0$ (65%)
2.75$ (45%)
3.4$ (83%)
8.99$ (55%)
8.91$ (70%)
3.83$ (74%)
4.0$ (80%)
3.0$ (50%)
6.53$ (74%)
0.84$ (58%)
14.99$ (25%)
11.99$ (60%)
2.5$ (50%)
1.5$ (62%)
7.2$ (64%)
9.59$ (36%)
0.37$ (63%)
5.0$ (75%)
3.84$ (76%)
10.2$ (74%)
1.88$ (62%)
9.0$ (64%)
5.95$ (65%)
12.0$ (60%)
9.74$ (51%)

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