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Upcoming release plan
I am organizing my thoughts on release here and actively planning for the 1.0 release. The game is now at 0.9.809. I have a few builds left planned and then some optimization / release preparing tasks to complete. So the release is fast approaching. It will likely be sometime in late April or early May 2025. As far as versioning goes the 1.0 release may jump from say 0.9.9x to 1.0 or something to that end based on the time slots I have available to release. The game seems very stable now and has a crazy amount of content. I am still accepting feedback in whatever form players wish to provide it. Any new stuff I receive on Discord (or where ever) may still end up in the game, there is a ton of cool stuff in the backlog that I have yet to prioritize. My current plan is that once 1.0 is released, I will simply start pulling new builds from the backlog and prioritize player requests. This means I will continue updating the game after release.
I would like to thank those who have left reviews and provided feedback so far. A special thanks to people playing the game extensively and providing me inordinate amounts of feedback, information and support in various ways (you know who you are). Multiplayer help is always appreciated!
I am working very hard mostly on finishing the game. I am doing what I can in terms of marketing but my efforts are largely ineffective and Steam is really how I am reaching people. If you wish to support the game more you can spread the word in whatever way you can. Tell your friends or leave feedback. I may do some sort of play the game with the developer event prior to 1.0 (or several if there is time). This might help find any lingering multiplayer issues and play with whatever sized group I can rally (session is limited 10 people currently). There was a small "Kill the developer" session a while back. It may be fun for those who have already enjoyed the game to chase the developer with jets or something. Maybe free keys if you shoot me down or something, idk. Probably just mess around in sandbox and blow stuff up. Sounds fun, I need to finish the remaining tasks prior to the final marathon of work before release which will likely be 2-4 weeks, so I will schedule an event after that if Nautikins show interest. That's my plan! Keep an eye out for sales. Let me know if you have any questions.
[ 2025-02-18 17:22:07 CET ] [ Original post ]
About the release
I am organizing my thoughts on release here and actively planning for the 1.0 release. The game is now at 0.9.809. I have a few builds left planned and then some optimization / release preparing tasks to complete. So the release is fast approaching. It will likely be sometime in late April or early May 2025. As far as versioning goes the 1.0 release may jump from say 0.9.9x to 1.0 or something to that end based on the time slots I have available to release. The game seems very stable now and has a crazy amount of content. I am still accepting feedback in whatever form players wish to provide it. Any new stuff I receive on Discord (or where ever) may still end up in the game, there is a ton of cool stuff in the backlog that I have yet to prioritize. My current plan is that once 1.0 is released, I will simply start pulling new builds from the backlog and prioritize player requests. This means I will continue updating the game after release.
Feedback and thanks
I would like to thank those who have left reviews and provided feedback so far. A special thanks to people playing the game extensively and providing me inordinate amounts of feedback, information and support in various ways (you know who you are). Multiplayer help is always appreciated!
Final thoughts
I am working very hard mostly on finishing the game. I am doing what I can in terms of marketing but my efforts are largely ineffective and Steam is really how I am reaching people. If you wish to support the game more you can spread the word in whatever way you can. Tell your friends or leave feedback. I may do some sort of play the game with the developer event prior to 1.0 (or several if there is time). This might help find any lingering multiplayer issues and play with whatever sized group I can rally (session is limited 10 people currently). There was a small "Kill the developer" session a while back. It may be fun for those who have already enjoyed the game to chase the developer with jets or something. Maybe free keys if you shoot me down or something, idk. Probably just mess around in sandbox and blow stuff up. Sounds fun, I need to finish the remaining tasks prior to the final marathon of work before release which will likely be 2-4 weeks, so I will schedule an event after that if Nautikins show interest. That's my plan! Keep an eye out for sales. Let me know if you have any questions.
[ 2025-02-18 17:22:07 CET ] [ Original post ]
Nautikin Adventures
Revmatek
Developer
Revmatek
Publisher
2023-03-31
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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