




Version 0.9.870 Update
[previewyoutube=xKcQ7xBGC1o;full][/previewyoutube]
The recovery buoy will now allow you to bring a drowned Nautikin back up from the abyss in addition to sunken vessels. However, this is not cost effective in campaign (if you lose the buoy) because the buoy is more expensive than hiring a new Nautikin. It does however allow you to salvage an operation that would otherwise be over or require sending a new crew member out with an entirely different vessel. It is good for an emergency if you have one in a container. It can take a bit for the Nautikins to float up from the abyss. Recovery buoys saved previously attached to a vessel will not load because of changes to the save format. But they will work as normal when saved again (even though this is an unlikely scenario). You can also use buoys to prevent dead Nautikins from sinking. Though again, this is not cost effective in campaign. Recovery buoys will now be added back to your inventory when deflated using interaction mode. When you revive a Nautikin that is still attached to a recovery buoy, the revived Nautikin will deflate the buoy and it will be placed in their inventory (if possible) so that it is not lost. Nautikins on recovery buoys cannot ride around on boats (also they are dead), but you can attach them to other moving objects with a rope. Ship rudder trim is reflected in the ship status UI. Steering lock does not affect trim. Additionally, trim is not reflected in the steering UI because this represents your steering relative to neutral (which includes trim). Trim will not allow you to steer beyond the maximum angle of the rudder so if your trim is max out in any direction you will no longer be able to steer in that direction. Similar to rotation, currently pivot mode does not support arrow keys. I was looking into an issue that I have deemed not a bug. Basically when you attempt to snap small parts to a grid, they will sometimes snap below the surface of the hull. That is because that is where the grid is closest to the small part. If you want it to snap to the hull with small parts you can lower the "Snap position interval" in misc. Basically the interval cannot be larger than the part you are attempting to snap. For example the default is 100 (1 meter) and the chair part is about 50 (0.5 meter) so when it snaps to the grid it can be up to a half meter away. Lowering the interval to 50 fixes this problem, so the intent is that if it does not snap where you want you need to change the interval or place manually then use the adjustment arrows with grid snap. Flat swim mode is extremely useful for swimming across the surface of the water with a Nautikin without having to worry about the camera direction. I am increasing the max player limit because there will now be more Nautikins available (2 per player). I have not tested multiplayer with 16 players, but in theory it should not be different than the 4-6 that has been tested other than the performance requirements for having 16 ships at once which you can already do and additional server load (the server can configure the max players from 1-16 for their performance needs). The previous player cap was 10. The cap is unlikely to increase again. The default max players is still 5. This cap increase will also allow more people to join for events. Pressing 1-8 while controlling Nautikins will now activate the item in the first 8 slots. There are no controller bindings for this behavior and the keyboard bindings are read-only. The second row of items in sandbox mode do not have quick options. Guides will be updated soon.
[ 2025-03-03 15:59:41 CET ] [ Original post ]
Fun video
[previewyoutube=xKcQ7xBGC1o;full][/previewyoutube]
Changes
- Added recovery buoy to various buy shacks
- Added rudder trim to ship steering
- Added flaps status to aircraft status UI
- Added new flat swim mode for Nautikins
- Added keybinding Left-Alt for flat swim
- Added disable all alerts setting to misc.
- Added additional sound effects in build mode
- Added 9 new Nautikins
- Added 1-8 quick keys for Nautikin inventories
- Fixed a physics bug in multiplayer related to drowned workers and rescue missions
- Fixed a background error in multiplayer related to cleaning up destroyed client vessels
- Fixed a timing issue with server cleanup for subvessels with observers
- Fixed a bug with cleaning up Nautikins on controlled map cranes
- Fixed a bug with recovery buoys when clients join in multiplayer
- Fixed a potential issue with ship status UI and destroyed engines
- Fixed a bug with aircraft trim sync for destroyed wings
- Fixed a bug with ailerator flap sync in multiplayer
- Fixed a bug with aircraft flaps sync in multiplayer
- Fixed a bug where saved trims do not apply right away on load
- Fixed a bug with roll trim sync in multiplayer
- Fixed a bug with certain adjustments where attempting to click the edge would not register
- Fixed a bug where pivot mode would allow you to rotate the root of the vessel
- Fixed a bug where attempting to use arrow keys for rotation or pivot would cause a snap rotation
- Fixed an undo bug with repeatedly undoing and redoing the root of a vessel
- Fixed some jitter when moving camera in build mode with a part selected
- Fixed some jank with ghost camera rotation in build mode
- Fixed a multiplayer bug with fast move toggle
- Fixed a potential multiplayer animation issue with fast move toggle
- Fixed a bug with ship engine state UI
- Fixed a bug with saving destroyed engine states
- Fixed a bug with whale spamming background errors when swimming deep
- Fixed a save issue if you save while a vessel is being cleaned up
- Fixed a bug with controlling in progress boat theft from pirates
- Fixed a bug with recovery buoy on clients in multiplayer
- Fixed a bug with loading drowned Nautikins and gravity
- Fixed a timing issue with Nautikins dying and gravity
- Fixed a bug with rope cleanup when entering vessels in multiplayer
- Fixed a timing issue in multiplayer where map buttons can be pressed as players are sent back to island
- Fixed a bug where tooltip does not close when exiting activities view from map
- Fixed a background error in chat that can occur when clients are forcefully disconnected
- Fixed a bug with creating waypoints in multiplayer while the server is in build mode
- Fixed a bug where you could enter a vessel and open your inventory at the same time
- Fixed a bug where ropes are still connected to destroyed parts
- Fixed a disconnect error if a client shoots a aircraft while the server is cleaning up
- Fixed a bug with bot missile lock ons
- Fixed some loading dialog configs
- Fixed a bug where loading screen can get stuck if server spams cleanup while launching
- Fixed a multiplayer timing issue that could send clients back to Portus from build mode
- Fixed a bug with pirate base pipes and client world offsets
- Fixed a bug with subvessel countermeasures while another player is driving
- Fixed a bug that blocked quick disembark when observing with no one in control of the vessel
- Fixed a bug with crane travel lift that could prevent dropping containers in some cases
- Fixed a multiplayer bug with loading or joining with containers secured to capsized boats
- Fixed a bug with welder being stuck on if you enter another players vessel while welding
- Fixed a bug where Nautikin will be stuck welding if the player disconnects while repairing
- Fixed similar stuck bugs for extinguisher
- Fixed some bugs with controllers and repairing with multiple Nautikins
- Fixed part migration for triangle from 1.0 to 1.1
- Fixed cockpit roof on pirate airship
- Adjusted order of blueprints in various buy shacks
- Adjusted some Nautikin LODs
- Adjusted crane ladders
- Inventory name UI will now adjust for the name length
- Recovery buoys now work with drowned Nautikins
- Recovery buoys are now destroyed when picking up vessels with magnets
- Recovery buoys are now reusable
- Changed some load orders
- Changes to ship status UI
- Changes to position of chat UI
- AI ships will no longer attempt to pursue attackers outside of the search area or on land.
- AI aircraft will no longer attempt to pursue attackers outside of the search area or to low altitudes.
- Aircraft flap positions are now saved
- Major improvements to pivot adjustments in build mode
- The root of a structure now allows rotation and pivot
- Max players for multiplayer is now 16
Notes
The recovery buoy will now allow you to bring a drowned Nautikin back up from the abyss in addition to sunken vessels. However, this is not cost effective in campaign (if you lose the buoy) because the buoy is more expensive than hiring a new Nautikin. It does however allow you to salvage an operation that would otherwise be over or require sending a new crew member out with an entirely different vessel. It is good for an emergency if you have one in a container. It can take a bit for the Nautikins to float up from the abyss. Recovery buoys saved previously attached to a vessel will not load because of changes to the save format. But they will work as normal when saved again (even though this is an unlikely scenario). You can also use buoys to prevent dead Nautikins from sinking. Though again, this is not cost effective in campaign. Recovery buoys will now be added back to your inventory when deflated using interaction mode. When you revive a Nautikin that is still attached to a recovery buoy, the revived Nautikin will deflate the buoy and it will be placed in their inventory (if possible) so that it is not lost. Nautikins on recovery buoys cannot ride around on boats (also they are dead), but you can attach them to other moving objects with a rope. Ship rudder trim is reflected in the ship status UI. Steering lock does not affect trim. Additionally, trim is not reflected in the steering UI because this represents your steering relative to neutral (which includes trim). Trim will not allow you to steer beyond the maximum angle of the rudder so if your trim is max out in any direction you will no longer be able to steer in that direction. Similar to rotation, currently pivot mode does not support arrow keys. I was looking into an issue that I have deemed not a bug. Basically when you attempt to snap small parts to a grid, they will sometimes snap below the surface of the hull. That is because that is where the grid is closest to the small part. If you want it to snap to the hull with small parts you can lower the "Snap position interval" in misc. Basically the interval cannot be larger than the part you are attempting to snap. For example the default is 100 (1 meter) and the chair part is about 50 (0.5 meter) so when it snaps to the grid it can be up to a half meter away. Lowering the interval to 50 fixes this problem, so the intent is that if it does not snap where you want you need to change the interval or place manually then use the adjustment arrows with grid snap. Flat swim mode is extremely useful for swimming across the surface of the water with a Nautikin without having to worry about the camera direction. I am increasing the max player limit because there will now be more Nautikins available (2 per player). I have not tested multiplayer with 16 players, but in theory it should not be different than the 4-6 that has been tested other than the performance requirements for having 16 ships at once which you can already do and additional server load (the server can configure the max players from 1-16 for their performance needs). The previous player cap was 10. The cap is unlikely to increase again. The default max players is still 5. This cap increase will also allow more people to join for events. Pressing 1-8 while controlling Nautikins will now activate the item in the first 8 slots. There are no controller bindings for this behavior and the keyboard bindings are read-only. The second row of items in sandbox mode do not have quick options. Guides will be updated soon.
[ 2025-03-03 15:59:41 CET ] [ Original post ]
Nautikin Adventures
Revmatek
Developer
Revmatek
Publisher
2023-03-31
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.MINIMAL SETUP
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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