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Name

 Get To The Gate 

 

Developer

 Maximan 

 

Publisher

 Maximan 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2024-02-14 

 

Steam

News

 5 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2214970 

 


LINUX STREAMERS (0)




Demo update and NextFest stream (prerecorded)

Hello dungeoncrawler lover! Demo of the GetToTheGate is already available in Steam NextFest! In this demo you will be able to fight two bosses, loot a lot of treasures and solve a lot of puzzles. And in the just released version of the demo, a new route with a new artifact has become available.
[h2]New route New location[/h2]
The Palace is now open. From it you can get to the castle and open treasuries along the way. The most interesting thing is more puzzles and rare keys. Dont forget to collect as many magic stones as you can, some puzzles can only be solved with the help of skills.
[h2]Artifact[/h2]
The new artifact is a shield that deals damage to enemies who attack you. If you want to ruin the surprise, here's where to find it. It is located in the treasury right next to the palace. To get there you need to buy a key and go through the labyrinth in the garden.

Skills
In the game menu you can see all the skills so that there are no difficulties with choosing yout build.
I also added a free magic stone in the starting city.
Looks like I overestimated the power of the spells, so I'll buff them in the future and I'll make it cheaper to upgrade magic stones.


[ 2024-02-08 02:22:04 CET ] [ Original post ]

Demo stream - prerecorded

Demo stream


[ 2024-02-05 04:20:14 CET ] [ Original post ]

Demo update and NextFest stream (prerecorded)

Hello dungeoncrawler lover! Demo of the GetToTheGate is already available in Steam NextFest! In this demo you will be able to fight two bosses, loot a lot of treasures and solve a lot of puzzles. And in the just released version of the demo, a new route with a new artifact has become available.
[h2]New route New location[/h2]
The Palace is now open. From it you can get to the castle and open treasuries along the way. The most interesting thing is more puzzles and rare keys. Dont forget to collect as many magic stones as you can, some puzzles can only be solved with the help of skills.
[h2]Artifact[/h2]
The new artifact is a shield that deals damage to enemies who attack you. If you want to ruin the surprise, here's where to find it. It is located in the treasury right next to the palace. To get there you need to buy a key and go through the labyrinth in the garden.


[ 2024-02-05 03:58:24 CET ] [ Original post ]

Demo!

In the first level, Maria needs to reach the castle and defeat the boss.
There are 5 side quests, a lot of dungeons, treasuries, a mini-Boss in the magicians tower, and Leaderboards.

Leaderboards?
Yes, because Maria loses mana and returns to base to regain it. I think it would be cool to compete to see who would spend the least mana on the way to the Boss.
Someone will want to explore the level, farm, and try different builds. Such a player will likely find the boss more prepared.
Other players will want to speedrun the game and Maria's strength will be minimal.
Therefore, each boss has two separate leaderboards:
1) how much mana was spent during the last run;
2) all mana spent for the entire game;

The demo is available for Windows.
Stay tuned.


[ 2023-11-21 01:06:57 CET ] [ Original post ]

What's New?

Hi, Maximan is with you. Its been a warm winter. I am preparing demo-version, so anyone can try the game for free. And I have something to share with you. Ah, Id like to do everything quickly, but I planned a lot of things and the list of tasks is growing.

City of Ghosts
The first and most notable change is the City of Ghosts. This is the main location. The main character constantly returns here between dungeon runs. The events of the game take place in the World of the dead. Somewhere far away there is Elysium, where the souls enjoy their death. But this is just a town next to the portal. Even though ghosts dont care about life, they continue to enjoy things, they liked while they were alive. Spirits can help to upgrade weapons and Maria can trade with them. Almost everything has changed, except for the portal and the booth with the ghost-withard. Previously, there were only two imaginary rooms with merchants, but now it is a neat little town. Also, I changed the terrain.
But not only ghosts live here.

Pluto champions
Well, almost champions. When Maria enters this world, she is not the only one alive person here, These heroes want to pass Plutos test to become champions and receive his blessing.

Most of the candidates are Hellenic heroes Roman and Greek. The test is to pass through an island with dungeons filled with the undead. And reach the only portal to the world of the living. Poor Maria has to go through the same as the heroes who have been training all their lives. You can meet these guys on the island and in dungeons. They are connected to the main story, but, anyway, Maria will have to do most of the dungeons by herself.

Advanced waypoints
Probably the most important, but unnoticeable change is the waypoint system (the cells along which a player moves). Previously, I had to build levels so that the waypoints didnt stand one over the other. When I created this system, I thought that Id get by with the usual two-dimensional level. It makes no sense to make a game of tangled maze levels. In any case, I can break one level into two. By the way, therefore, the towers consist of an external staircase and a platform in the center. No floors, no bridges. I also had to make the wall thicker and separate some places with decorative columns and pedestals.

But now I can place waypoints one on top of the other and they wont conflict. The most amazing thing is that this change fits very easily and without problems.

Now I can make towers with floors. I promise that Ill not make too complicated 3D mazes. I hate it when some games do bad vertical levels, so Ill just try to avoid this bad design.
In general, expect more interesting levels.


[ 2023-01-28 20:33:27 CET ] [ Original post ]