What's New?
The first and most notable change is the City of Ghosts. This is the main location. The main character constantly returns here between dungeon runs. The events of the game take place in the World of the dead. Somewhere far away there is Elysium, where the souls enjoy their death. But this is just a town next to the portal. Even though ghosts dont care about life, they continue to enjoy things, they liked while they were alive. Spirits can help to upgrade weapons and Maria can trade with them.
Almost everything has changed, except for the portal and the booth with the ghost-withard. Previously, there were only two imaginary rooms with merchants, but now it is a neat little town. Also, I changed the terrain. But not only ghosts live here.
Well, almost champions. When Maria enters this world, she is not the only one alive person here, These heroes want to pass Plutos test to become champions and receive his blessing.
Most of the candidates are Hellenic heroes Roman and Greek. The test is to pass through an island with dungeons filled with the undead. And reach the only portal to the world of the living. Poor Maria has to go through the same as the heroes who have been training all their lives. You can meet these guys on the island and in dungeons. They are connected to the main story, but, anyway, Maria will have to do most of the dungeons by herself.
Probably the most important, but unnoticeable change is the waypoint system (the cells along which a player moves). Previously, I had to build levels so that the waypoints didnt stand one over the other. When I created this system, I thought that Id get by with the usual two-dimensional level. It makes no sense to make a game of tangled maze levels. In any case, I can break one level into two. By the way, therefore, the towers consist of an external staircase and a platform in the center. No floors, no bridges. I also had to make the wall thicker and separate some places with decorative columns and pedestals.
But now I can place waypoints one on top of the other and they wont conflict. The most amazing thing is that this change fits very easily and without problems. Now I can make towers with floors. I promise that Ill not make too complicated 3D mazes. I hate it when some games do bad vertical levels, so Ill just try to avoid this bad design. In general, expect more interesting levels.
[ 2023-01-28 19:33:27 CET ] [ Original post ]
Hi, Maximan is with you. Its been a warm winter. I am preparing demo-version, so anyone can try the game for free. And I have something to share with you. Ah, Id like to do everything quickly, but I planned a lot of things and the list of tasks is growing.
City of Ghosts
The first and most notable change is the City of Ghosts. This is the main location. The main character constantly returns here between dungeon runs. The events of the game take place in the World of the dead. Somewhere far away there is Elysium, where the souls enjoy their death. But this is just a town next to the portal. Even though ghosts dont care about life, they continue to enjoy things, they liked while they were alive. Spirits can help to upgrade weapons and Maria can trade with them.
Almost everything has changed, except for the portal and the booth with the ghost-withard. Previously, there were only two imaginary rooms with merchants, but now it is a neat little town. Also, I changed the terrain. But not only ghosts live here.
Pluto champions
Well, almost champions. When Maria enters this world, she is not the only one alive person here, These heroes want to pass Plutos test to become champions and receive his blessing.
Most of the candidates are Hellenic heroes Roman and Greek. The test is to pass through an island with dungeons filled with the undead. And reach the only portal to the world of the living. Poor Maria has to go through the same as the heroes who have been training all their lives. You can meet these guys on the island and in dungeons. They are connected to the main story, but, anyway, Maria will have to do most of the dungeons by herself.
Advanced waypoints
Probably the most important, but unnoticeable change is the waypoint system (the cells along which a player moves). Previously, I had to build levels so that the waypoints didnt stand one over the other. When I created this system, I thought that Id get by with the usual two-dimensional level. It makes no sense to make a game of tangled maze levels. In any case, I can break one level into two. By the way, therefore, the towers consist of an external staircase and a platform in the center. No floors, no bridges. I also had to make the wall thicker and separate some places with decorative columns and pedestals.
But now I can place waypoints one on top of the other and they wont conflict. The most amazing thing is that this change fits very easily and without problems. Now I can make towers with floors. I promise that Ill not make too complicated 3D mazes. I hate it when some games do bad vertical levels, so Ill just try to avoid this bad design. In general, expect more interesting levels.
Get To The Gate
Maximan
Maximan
2024-02-14
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://store.steampowered.com/app/2214970 
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Are you afraid of monsters?
Western fantasy world looks way too realistic to Maria. Seeing monsters causes her immense panic. Such a shame that she ended up in the world of the dead. Now the only way to return home is to get to the Gate to the world of the living, but she will have to go through an island of dungeons filled with the undead.
- Challenge your fears as an anime coward, that ended up in a western fantasy world. Maria loses mana when she is scared. In this unfamiliar environment, the monsters are too realistic.
- Get to the treasure or open a shortcut while you still have mana. When mana runs out, Maria will panic and run to safety, and the undead will respawn.
- Which move will save more mana and health in combat? The game is turn-based, so you have time to think. But the enemies are not stupid, they will pull up Maria and quicky surround her.
- Maria can cast spells. Her main tool is magic stones. When inserted into a magical wand or sword, the stones let you use new spells.
- In the world of the dead, there is a city with peaceful spirits who will trade with you and help you improve your weapons.
MINIMAL SETUP
- OS: Ubuntu 22.04 | Mint 21.1
- Processor: Intel Core i3-3210 | AMD FX-6100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 1050. 4GB | AMD RX 560. 4GB
- Storage: 2 GB available spaceAdditional Notes: GPU must support Vulkan and driver version 21.0.3+ for AMD or 495.44+ for Nvidia
- OS: Ubuntu 22.04 | Mint 21.1
- Processor: Intel Core i3-7100 | AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1050. 4GB | AMD RX 560. 4GB
- Storage: 2 GB available spaceAdditional Notes: GPU must support Vulkan and driver version 21.0.3+ for AMD or 495.44+ for Nvidia
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