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Update v0.2.daceca4

This update is primarily aimed at addressing performance issues, but also includes a variety of smaller feature updates. Please let us know if you encounter issues! Please note: this update is not our monthly major update, that will be coming at the start of July. We'll have a blog post about what's coming in the update, soon!

Gameplay


  • Improved the visualisation of slopes and height changes - height differences should be easier to "read" now.
  • Optimised many aspects of the track loading procedure to improve load times.
  • Optimised mesh-generation in-game to improve performance.
  • Optimised how the people dodge cars, to improve performance.
  • Added more details to the Formula car's textures to bring it in line with the other cars.
  • Multiple physics tweaks to all cars to improve handling feeling.
  • Improved how cars behave when tyres lose contact with the road surface.
  • Adjusted gravity :)
  • Added a slipstreaming effect.
  • Pitcrews will now attempt to avoid vehicles!
  • Improved the AI logic relating to pitstops (in multiple ways - more improvements coming).
  • Slightly randomised the AI skill when adding a new AI driver.
  • Small updates to Beachville track to improve driveability.
  • 200% render scale no longer available, due to an underlying Unity engine issue.
  • FIXED: Ghost car no longer remains visible after a race restart.
  • FIXED: Reversing is no longer broken when coasting backwards.
  • FIXED: A crowd of people can no longer throw a car into the air.
  • FIXED: AI should no longer ignore the first AI node at the start of a race.

Audio


  • Silenced engine sounds when the game is paused.
  • Silenced engine sounds when loading/restarting a track.

User Interface


  • FIXED: Damage and tyre wear bars can no longer exceed the maximum value.
  • FIXED: Pressing "refresh" in the Workshop list, no longer resets your tag selection.

Track Editor


  • FIXED: Objects no longer float when importing a height map from file.
  • FIXED: The colour map on exported land maps no longer references "Oil".
  • FIXED: StreetCircuit type tracks can now be saved and uploaded correctly.


[ 2023-06-19 15:08:58 CET ] [ Original post ]

GeneRally 2
Curious Chicken Games Developer
Curious Chicken Games Publisher
2023-05-30 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (74 reviews)
Public Linux Depots:
  • [0 B]
GeneRally 2 is a friendly top-down arcade racing game - with an easy-to-use, built-in track editor. GeneRally 2 is the sequel to the 2002 classic, GeneRally - one of the most played arcade racing games of all time! Have fun racing alone against the AI; with your friends in "no split-screen necessary" couch PvP; or try your hand at creating tracks and sharing them with the world.


GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!


  • Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community - or make the perfect track for you in our track editor. With 60+ objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool - the only limit is your imagination! Upload your creations to Steam Workshop and share them with the world. You can even import tracks from GeneRally 1 directly into the game!

  • Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming during Early Access). There's no need for split screen - the whole track is visible at once - so grab your friends and family, and get racing! Compete in single races, or see who's victorious over multiple races in championship mode. Up to 8 players can play together on the same computer.

  • Customise your car and stand out from the crowd - adjust the colours and paint scheme for you and every car in the race.

  • Detailed car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master, based on a realistic physics simulation.

  • Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race - or turn all of those off and enjoy unlimited ability to run your friends off the road!

  • With a variety of different cars (5 at launch, more coming later), each with their own unique performance and handling characteristics, there's never a dull moment.

  • Tweak the AI opponents for closer racing - choose between multiple driving style "profiles" and adjust their skill level to battle for victory.

MINIMAL SETUP
  • OS: Ubuntu 20.04 / Ubuntu 18.04 / CentOS 7 or similar
  • Processor: 64-bit processor with support for SSE2
  • Graphics: NVIDIA GTX 900 series or later (or equivalent)
  • Storage: 250 MB available space
GAMEBILLET

[ 6107 ]

12.25$ (65%)
7.11$ (11%)
9.00$ (70%)
12.44$ (17%)
21.21$ (15%)
8.39$ (16%)
25.49$ (15%)
17.59$ (12%)
17.79$ (11%)
16.89$ (16%)
24.00$ (60%)
29.71$ (15%)
8.47$ (15%)
16.99$ (15%)
15.11$ (16%)
4.24$ (15%)
6.12$ (66%)
12.87$ (8%)
8.49$ (15%)
4.08$ (73%)
14.29$ (29%)
8.47$ (15%)
4.12$ (17%)
16.77$ (16%)
25.47$ (15%)
33.95$ (15%)
16.79$ (16%)
8.00$ (60%)
17.79$ (11%)
13.34$ (11%)
GAMERSGATE

[ 1061 ]

2.5$ (75%)
1.91$ (79%)
17.0$ (57%)
2.55$ (83%)
8.49$ (58%)
2.55$ (83%)
6.38$ (57%)
5.95$ (70%)
1.7$ (83%)
16.79$ (40%)
1.02$ (91%)
14.99$ (25%)
18.75$ (62%)
1.88$ (92%)
2.03$ (77%)
8.0$ (60%)
3.83$ (74%)
1.28$ (91%)
3.18$ (81%)
3.83$ (62%)
5.63$ (77%)
4.0$ (80%)
0.77$ (91%)
10.62$ (58%)
10.91$ (22%)
3.3$ (78%)
5.1$ (83%)
0.43$ (91%)
6.29$ (30%)
21.99$ (45%)

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