Name | GeneRally 2 | ||
Developer | Curious Chicken Games | ||
Publisher | Curious Chicken Games | ||
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Release | 2023-05-30 | ||
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Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [NAN ] |
This update includes a new car, some new objects, and a variety of physics-related fixes. It's part one of the the two-part patch, which includes the new UI update.
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Hello there |
Summary
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Today's blog post is going to cover the upcoming Christmas Update, as well as talk a bit about our progress towards online multiplayer, and what you can expect from the next couple of months! |
This update includes some performance improvements, as well as a few minor features and fixes. At the moment the teams focus is on the upcoming online multiplayer update, so this update is a little smaller than usual.
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This update fixes an issue with terrain physics calculations.
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This update fixes an issue with the Formula and General.
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A couple of weeks ago, we launched the August Update, which included some significant improvements to different parts of the game, including the car physics, general game performance and some aspects of the AI.
The September update will likely arrive towards the end of September. [h3]Online Multiplayer Update[/h3] This is a big feature, and one that lots of people have been waiting for! We've been hard at work on this feature for months now. After the release of the August update, we've now moved more team members to focussing on this, so that we can bring it to the state where it's ready for you to play. We'll have more information about online multiplayer, and what the update will contain, closer to the time. [h3]AI Update[/h3] Another big focus for us are the AI drivers. As many of you know, the AI are not yet as competitive as we'd want them to be - and we are planning to have a significant update to them in the coming months. This update will include improvements to their basic functions and skills, and will also see the introduction of the additional parameters and "profiles", which will allow you to customise their behaviour to suit you. [h3]New Cars and Tracks[/h3] Of course, along with future updates will have new cars and tracks at regular intervals! Stay tuned for more information about these. When will GeneRally 2 leave Early Access? We haven't yet set an exact date for leaving Early Access and launching GeneRally 2 v1.0 - but we do have a set of features and updates in mind that we want to finish before we get there. Stay tuned for more information on this in the coming months! [hr][/hr] If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam! https://store.steampowered.com/app/2104920/GeneRally_2/ If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam! |
This update fixes a few issues with the AI. It also includes various optimisations for and improvements to game systems.
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This update fixes a few small issues relating to the Formula and the frame rate
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This update fixes a few small issues relating to car damage and GR1 imported tracks.
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As a small update to the August Update blog post, which previewed the features we're expecting to add to the game this month, we are unfortunately having to postpone the UI update and keyboard key rebinding to the September update. |
It's time to take a look at what is coming up in the August update! As part of launching |
This update fixes a small issue with some Workshop tracks not appearing in-game, despite being subscribed to and downloaded to disk.
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This update is aimed at fixing a few small issues present with the previous update.
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The team has been hard at work on our July update. As part of launching into Early Access, |
This update is aimed at fixing a few of the issues present with the previous update - as well as adding a few minor improvements to AI pitting logic.
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This update is primarily aimed at addressing performance issues, but also includes a variety of smaller feature updates. Please let us know if you encounter issues!
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Note: Because the heightmap resolution in the editor is higher than the PNG image format can support, some detail will be lost during export. See this page in the manual |
This update should address a bunch of common issues as well as add a variety of small improvements. There will be further changes and improvements to the AI, physics, UI and other areas in future updates. Please let us know if you encounter issues!
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