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Welcome to our Online Multiplayer Update Preview! As there's a lot of updates and changes coming with the launch of Online Multiplayer, we thought we'd start by giving you a bit of a look at what you can expect to see.
Welcome to the February 2025 Community Update! We have our regular update for you on the state of development - primarily what we've been working on recently; and what you can expect to see in the near future. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
Welcome to the January 2025 Community Update! It's a new year, and we have some updates for you on the state of development - primarily what we've been working on recently; and what you can expect to see in the near future. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
This update fixes a small issue with achievements not unlocking properly.
Welcome to the End-of-Year 2024 Community Update! This one will be a little bit different to normal, and includes a little "mini-interview" with Markku, James and Topi! For those still wanting to know what we're working on, December (and particularly Christmas) has been a bit of a relaxation time for the team - but we're now in the final stages of work on the Online Multiplayer UI, along with the control rebinding. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
A small update to push the upcoming AI updates in before the multiplayer patch! Happy New Year from all of us
Welcome to the November 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
This update includes the new menu UI, a new car, some physics and AI updates, and many other general improvements. This is our last planned patch before the release of Online Multiplayer, and the patch includes a number of improvements made in preparation!
Welcome to the October 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
Welcome to the September 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
This update introduces some small new features, and fixes several smaller issues.
Welcome to the August 2024 Community Update! We'll be posting these regular, short-form posts with news and information about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
This update includes a variety of AI fixes, a few physics fixes, and some new objects and object variants!
This update includes a new car, some new objects, and a variety of physics-related fixes. It's part one of the the two-part patch, which includes the new UI update.
Hello there It's time for an update about the work going on behind the scenes here at Curious Chicken Games! As many of you will be aware, we've been focussing on the GR2 Multiplayer update, but we've also been at work on a variety of other things, too. So, we'll start with talking about what you can expect from the next patch!
Today's blog post is going to cover the upcoming Christmas Update, as well as talk a bit about our progress towards online multiplayer, and what you can expect from the next couple of months!
This update includes some performance improvements, as well as a few minor features and fixes. At the moment the teams focus is on the upcoming online multiplayer update, so this update is a little smaller than usual.
This update fixes an issue with terrain physics calculations.
This update fixes an issue with the Formula and General.
A couple of weeks ago, we launched the August Update, which included some significant improvements to different parts of the game, including the car physics, general game performance and some aspects of the AI.
As many of you have noticed, the monthly updates so far have been quite a mixture of fixes, general improvements and new features - general updates, so to speak. Going forward, we'll be shifting focus to making these updates more specific to certain areas of the game and certain features.
This update fixes a few issues with the AI. It also includes various optimisations for and improvements to game systems.
This update fixes a few small issues relating to the Formula and the frame rate in the menus.
This update fixes a few small issues relating to car damage and GR1 imported tracks.
As a small update to the August Update blog post, which previewed the features we're expecting to add to the game this month, we are unfortunately having to postpone the UI update and keyboard key rebinding to the September update. Due to a few delays in the development of the updated UI, as well as a few other unforeseen circumstances, we weren't able to get these new features to the quality we wanted in time to include, without delaying the update further. We have plenty of other features, updates and fixes we don't want to delay getting into your hands - so it made sense to release the update without these features. The August Update is scheduled to arrive next week, provided final testing of the update goes smoothly. [hr][/hr] If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam! https://store.steampowered.com/app/2104920/GeneRally_2/ If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!
It's time to take a look at what is coming up in the August update! As part of launching
into Early Access, we said we'd be making one major update per month and this post will
let you know some of what you can expect from August.
Please keep in mind that everything in this post is subject to change - we may find
a bug or problem that prevents us from including certain features - but this is the broad
set of things we're hoping to include.
This update fixes a small issue with some Workshop tracks not appearing in-game, despite being subscribed to and downloaded to disk.
This update is aimed at fixing a few small issues present with the previous update.
The team has been hard at work on our July update. As part of launching into Early Access,
we said we'd be making one major update per month and this post is to tell you a bit
about what you can expect from July.
Please keep in mind that everything in this post is subject to change - we may find
a bug or problem that prevents us from including certain features - but this is the broad
set of things we're hoping to include.
This update is aimed at fixing a few of the issues present with the previous update - as well as adding a few minor improvements to AI pitting logic. Changes:
This update is primarily aimed at addressing performance issues, but also includes a variety of smaller feature updates. Please let us know if you encounter issues! Please note: this update is not our monthly major update, that will be coming at the start of July. We'll have a blog post about what's coming in the update, soon!
This update should address a bunch of common issues as well as add a variety of small improvements. There will be further changes and improvements to the AI, physics, UI and other areas in future updates. Please let us know if you encounter issues!
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