The team has been hard at work on our July update. As part of launching into Early Access,
we said we'd be making one major update per month and this post is to tell you a bit
about what you can expect from July.

Please keep in mind that everything in this post is subject to change - we may find
a bug or problem that prevents us from including certain features - but this is the broad
set of things we're hoping to include.
In-Game UI
The in-game UI has been completely overhauled to provide a solid base for in-game UI updates
going forward. There is now a live-updated leaderboard, as well as laptime and car condition
information for each player in the race. Oh, and you can change between "dark mode" (default)
and "light mode" in the options menu!

We'll be making further improvements and additions to the in-game UI as we go forward.
GR1 Track Importing
You read right - GR1 track importing is coming to GeneRally 2 with the July Update. Here you
can see a couple of examples of GR1 tracks being played directly (with no modifications) in
GeneRally 2.
Thanks to Crowella and TuomoH for providing these tracks!
Obviously, importing tracks is far from perfect - and there will be some tracks that don't
import as well as others - but this should give users the basis for updating and upgrading
tracks from GR1 to GR2!
The "Object Variant" System
One of the features we're excited to introduce is the "Object Variant" system. This is,
to put it simply, a quick way for you to change the appearance of an object. We'll be adding
variants to many of the current in-game objects - and we'll start by adding some in the July
update already!
Typically, an "object variant" is a version of an object that differs mostly only visually.
In the most basic case, this could be different colour versions of an object (for example the
soft wall) - or it could be something more comprehensive, like a different building style.
Just some of the upcoming object variants.
AI Pit-Lane Improvements
It's not news to current players that the AI drivers have some gaps in their skill-set.
At the moment they are most obviously challenged by the concept of the pit area, including both
entering the pitlane and navigating around pit area without crashing into the other cars.
The July update will include some improvements to the way AI drivers route to the pitlane and
to individual pitboxes, to help with these issues.
Localisation Support
Along with the update, we'll be implementing localisation support. At launch, this will
be limited to only one or two additional languages (as translating all the game's text
to other languages takes time) - but more will be added in smaller patches over the coming
weeks and months.
We hope that this will allow more people to enjoy GeneRally 2. If you want to help us in
translating GeneRally 2 into your native language, please get in touch with us!
Other Fixes and Changes
Of course, as with any update, we'll be fixing some bugs and implementing some small new
features as we go along - expect to find out more about them when the update goes live.
What about Tracks and Cars?
At the start of Early Access, we said that our intention was to bring new tracks and cars
with each major update. Due to the huge amount of feedback we've been receiving about the
AI and car physics, we've chosen to focus on getting the current cars and AI to a stable
state before adding more into the mix. The planned cars and tracks will arrive in a future
update instead.
When is the July Update?
We're planning to get the July Update into your hands in the first couple of weeks of July.
Stay tuned for a more specific release date!
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If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can find our Steam Store page
here.
If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!
[ 2023-06-28 17:43:00 CET ] [ Original post ]