Online Multiplayer & Beyond
Fundamentally, we're going to be giving each of the upcoming updates between now and GeneRally 2's v1.0 release a particular theme or main feature focus. In addition to this, we want to make sure that we deliver smaller fixes and features more often than once per month. As a result, you can expect smaller patches, hotfixes and updates as-and-when they're ready to be launched, and the bigger features on a monthly basis. Today's update improving the AI and physics, is once such example of these smaller patches!
At the moment, we have four or five major feature updates planned (and many more thoughts about updates for the future). In this blog post, we'll briefly cover just a few of them...
September will be the last of the "a bit of everything" updates that we've had so far. It will be a little smaller and more concentrated than the July and August updates - but it will still contain some significant upgrades and improvements. You can expect to see:
The September update will likely arrive towards the end of September.
This is a big feature, and one that lots of people have been waiting for! We've been hard at work on this feature for months now. After the release of the August update, we've now moved more team members to focussing on this, so that we can bring it to the state where it's ready for you to play. We'll have more information about online multiplayer, and what the update will contain, closer to the time.
Another big focus for us are the AI drivers. As many of you know, the AI are not yet as competitive as we'd want them to be - and we are planning to have a significant update to them in the coming months. This update will include improvements to their basic functions and skills, and will also see the introduction of the additional parameters and "profiles", which will allow you to customise their behaviour to suit you.
Of course, along with future updates will have new cars and tracks at regular intervals! Stay tuned for more information about these.
We haven't yet set an exact date for leaving Early Access and launching GeneRally 2 v1.0 - but we do have a set of features and updates in mind that we want to finish before we get there. Stay tuned for more information on this in the coming months! [hr][/hr] If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam! https://store.steampowered.com/app/2104920/GeneRally_2/ If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!
[ 2023-09-05 12:34:20 CET ] [ Original post ]
A couple of weeks ago, we launched the August Update, which included some significant improvements to different parts of the game, including the car physics, general game performance and some aspects of the AI.
As many of you have noticed, the monthly updates so far have been quite a mixture of fixes, general improvements and new features - general updates, so to speak. Going forward, we'll be shifting focus to making these updates more specific to certain areas of the game and certain features.
What does this mean?
Fundamentally, we're going to be giving each of the upcoming updates between now and GeneRally 2's v1.0 release a particular theme or main feature focus. In addition to this, we want to make sure that we deliver smaller fixes and features more often than once per month. As a result, you can expect smaller patches, hotfixes and updates as-and-when they're ready to be launched, and the bigger features on a monthly basis. Today's update improving the AI and physics, is once such example of these smaller patches!
What feature updates do you have planned?
At the moment, we have four or five major feature updates planned (and many more thoughts about updates for the future). In this blog post, we'll briefly cover just a few of them...
September's Update - Objects, UI & Miscellaneous Features
September will be the last of the "a bit of everything" updates that we've had so far. It will be a little smaller and more concentrated than the July and August updates - but it will still contain some significant upgrades and improvements. You can expect to see:
- The first round of the updated menu UI, making the game nicer to interact with, and fixing a bunch of small bugs that have crept up over time.
- A bunch of new objects, to round out our "first batch" of additions.
- Keyboard key rebinding.
- Other small features, fixes and updates.
The September update will likely arrive towards the end of September.
Online Multiplayer Update
This is a big feature, and one that lots of people have been waiting for! We've been hard at work on this feature for months now. After the release of the August update, we've now moved more team members to focussing on this, so that we can bring it to the state where it's ready for you to play. We'll have more information about online multiplayer, and what the update will contain, closer to the time.
AI Update
Another big focus for us are the AI drivers. As many of you know, the AI are not yet as competitive as we'd want them to be - and we are planning to have a significant update to them in the coming months. This update will include improvements to their basic functions and skills, and will also see the introduction of the additional parameters and "profiles", which will allow you to customise their behaviour to suit you.
New Cars and Tracks
Of course, along with future updates will have new cars and tracks at regular intervals! Stay tuned for more information about these.
When will GeneRally 2 leave Early Access?
We haven't yet set an exact date for leaving Early Access and launching GeneRally 2 v1.0 - but we do have a set of features and updates in mind that we want to finish before we get there. Stay tuned for more information on this in the coming months! [hr][/hr] If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam! https://store.steampowered.com/app/2104920/GeneRally_2/ If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!
GeneRally 2
Curious Chicken Games
Curious Chicken Games
2023-05-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(72 reviews)
https://gene-rally2.com
https://store.steampowered.com/app/2104920 
[0 B]
GeneRally 2 is a friendly top-down arcade racing game - with an easy-to-use, built-in track editor. GeneRally 2 is the sequel to the 2002 classic, GeneRally - one of the most played arcade racing games of all time! Have fun racing alone against the AI; with your friends in "no split-screen necessary" couch PvP; or try your hand at creating tracks and sharing them with the world.
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!
- Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community - or make the perfect track for you in our track editor. With 60+ objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool - the only limit is your imagination! Upload your creations to Steam Workshop and share them with the world. You can even import tracks from GeneRally 1 directly into the game!
- Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming during Early Access). There's no need for split screen - the whole track is visible at once - so grab your friends and family, and get racing! Compete in single races, or see who's victorious over multiple races in championship mode. Up to 8 players can play together on the same computer.
- Customise your car and stand out from the crowd - adjust the colours and paint scheme for you and every car in the race.
- Detailed car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master, based on a realistic physics simulation.
- Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race - or turn all of those off and enjoy unlimited ability to run your friends off the road!
- With a variety of different cars (5 at launch, more coming later), each with their own unique performance and handling characteristics, there's never a dull moment.
- Tweak the AI opponents for closer racing - choose between multiple driving style "profiles" and adjust their skill level to battle for victory.
MINIMAL SETUP
- OS: Ubuntu 20.04 / Ubuntu 18.04 / CentOS 7 or similar
- Processor: 64-bit processor with support for SSE2
- Graphics: NVIDIA GTX 900 series or later (or equivalent)
- Storage: 250 MB available space
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