▶
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2104920/ss_cfa85a54174788f2204b380b2a07a66739d224f0.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2104920/ss_29b2d0808278be73d8a300beec00e2a7dda77f69.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2104920/ss_e667d986ac18dee8a62c4fc5f70ee920ea75bf7e.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2104920/ss_8e3e1d62b91fec72ad87fb7c813d287c8355d5f4.600x338.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/2104920/ss_705bce36ec58c278206371776110dcb21808901c.1920x1080.jpg)
Community Update - January 2025
As mentioned in the end-of-year update, we have been working on the last parts of the Online Multiplayer UI, with a view to starting testing very soon. We had hoped to have already started testing in January, but it looks like it'll still be a couple of weeks before we're ready to proceed with that due to some delays in getting the last bits of the UI finalised. At this point, though, we're really happy with the state of the netcode, and the general gameplay of Online Multiplayer, and we're looking forward to sharing that with you! After the testing has been completed, we'll be finishing up the controller-profile system (that allows you to rebind controls) and fixing any bugs that arise during the testing period. When that's done, we'll be ready for general release on Steam. Internally, we've broadly decided on a release schedule for multiplayer, so things are starting to fall into place (finally) - once we've finished the testing, we'll be able to start talking about the release date!
Alongside the Online Multiplayer, we've also had a few other things in progress:
We'll have more about the Community Choice Award soon - and we'll be posting the back-dated results for the missing months as well!
[ 2025-02-01 18:06:56 CET ] [ Original post ]
Welcome to the January 2025 Community Update! It's a new year, and we have some updates for you on the state of development - primarily what we've been working on recently; and what you can expect to see in the near future. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
Online Multiplayer & Testing
As mentioned in the end-of-year update, we have been working on the last parts of the Online Multiplayer UI, with a view to starting testing very soon. We had hoped to have already started testing in January, but it looks like it'll still be a couple of weeks before we're ready to proceed with that due to some delays in getting the last bits of the UI finalised. At this point, though, we're really happy with the state of the netcode, and the general gameplay of Online Multiplayer, and we're looking forward to sharing that with you! After the testing has been completed, we'll be finishing up the controller-profile system (that allows you to rebind controls) and fixing any bugs that arise during the testing period. When that's done, we'll be ready for general release on Steam. Internally, we've broadly decided on a release schedule for multiplayer, so things are starting to fall into place (finally) - once we've finished the testing, we'll be able to start talking about the release date!
Other In Progress Work
Alongside the Online Multiplayer, we've also had a few other things in progress:
- Control Rebinding - As mentioned above, this is something that we hope to ship along with the Online Multiplayer feature.
- Car Physics Updates - Markku has been hard at work improving some of the car physics and car handling characteristics. This has been a fairly universal improvement across the board!
- Unity 6 Upgrade - We've been upgrading the game to allow us to take advantage of some of the new features offered by Unity 6. As with all upgrades, we've had to spend a little time fixing some things broken during that process.
- Next Car - The next car has been in testing for a while, and tweaks to its handling and performance are ongoing. It's been a lot of fun in testing
- Steam Deck Fixes - There are a few small problems with the menus (and controls) in the most recent updates, on Steam Deck, so we're trying to get to the bottom of those.
Community Choice Award
We'll have more about the Community Choice Award soon - and we'll be posting the back-dated results for the missing months as well!
[ 2025-02-01 18:06:56 CET ] [ Original post ]
GeneRally 2
Curious Chicken Games
Developer
Curious Chicken Games
Publisher
2023-05-30
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(75 reviews)
Public Linux Depots:
- [0 B]
GeneRally 2 is a friendly top-down arcade racing game - with an easy-to-use, built-in track editor. GeneRally 2 is the sequel to the 2002 classic, GeneRally - one of the most played arcade racing games of all time! Have fun racing alone against the AI; with your friends in "no split-screen necessary" couch PvP; or try your hand at creating tracks and sharing them with the world.
![]()
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!
![]()
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!
- Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community - or make the perfect track for you in our track editor. With 60+ objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool - the only limit is your imagination! Upload your creations to Steam Workshop and share them with the world. You can even import tracks from GeneRally 1 directly into the game!
- Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming during Early Access). There's no need for split screen - the whole track is visible at once - so grab your friends and family, and get racing! Compete in single races, or see who's victorious over multiple races in championship mode. Up to 8 players can play together on the same computer.
- Customise your car and stand out from the crowd - adjust the colours and paint scheme for you and every car in the race.
- Detailed car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master, based on a realistic physics simulation.
- Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race - or turn all of those off and enjoy unlimited ability to run your friends off the road!
- With a variety of different cars (5 at launch, more coming later), each with their own unique performance and handling characteristics, there's never a dull moment.
- Tweak the AI opponents for closer racing - choose between multiple driving style "profiles" and adjust their skill level to battle for victory.
MINIMAL SETUP
- OS: Ubuntu 20.04 / Ubuntu 18.04 / CentOS 7 or similar
- Processor: 64-bit processor with support for SSE2
- Graphics: NVIDIA GTX 900 series or later (or equivalent)
- Storage: 250 MB available space
GAMEBILLET
[ 6099 ]
GAMERSGATE
[ 1342 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB