




Community Update - February 2025
Online multiplayer implementation is feature-complete! It has been a long road, but we are now finally at the point where we can stop talking about "when it's finished" and start talking about release dates! We have selected the players to join us for the online multiplayer private beta test - please check your email inbox for an email from us over the next few days (as we decide on specific testing periods and dates). If you've been selected, you will likely be participating in a test sometime in the next 7-10 days. As long as those tests go smoothly - and no major bugs are found - we'll be on the final road to launch! If you haven't been selected, don't worry, it won't be long now until you're able to play GeneRally 2 online Below are a few questions we assume might be on your mind...
We'll be defining a couple of testing periods (roughly 1-2 hours each) on specific dates, where we (the developers) can try out all aspects of the online features with the selected players. We'll be looking for bugs and assessing if the network performance is acceptable. After these initial testing periods, we'll determine whether we need to do more testing (for example, to try out any fixes we make), or if the feature is ready for release.
Unfortunately, we can't select everyone - and we did receive a lot of applications Primarily, we've chosen people with a range of hardware specifications, and in groups that are located close enough to each other geographically that latency doesn't become a major issue in tests (for example, not mixing people from Oceania and Europe in a test group). We've preferred people who are regular players of the game and who are members of the GeneRally 2 Discord.
Assuming the tests go well, and we find no new show-stopping bugs, we're most likely a maximum of a few weeks away from launch We have some other, related things to do before then (such as updating some of our Steam store page texts and images to announce the feature) but it's mostly "admin" work at that point!
Yes, we will be running our first discount for GeneRally 2 to coincide with the launch of the Online Multiplayer. This should make it a lot easier to convince your friends to join you for some races
After the Online Multiplayer feature is released, and we're content everything is in good order, we'll move back onto the other features on the road to v1.0. This includes things like replays and save games; time trial mode; photo mode; physics and AI improvements (including AI driver profiles); and more. We also have a long list of "minor" improvements to make to the Track Editor! As far as our set of Early Access development features, Online Multiplayer is the last major one - so we'll then definitely be heading towards the end of Early Access
Alongside the Online Multiplayer, we've also had a few other things in progress:
[ 2025-02-28 19:56:36 CET ] [ Original post ]
Welcome to the February 2025 Community Update! We have our regular update for you on the state of development - primarily what we've been working on recently; and what you can expect to see in the near future. To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
Online Multiplayer & Testing
Online multiplayer implementation is feature-complete! It has been a long road, but we are now finally at the point where we can stop talking about "when it's finished" and start talking about release dates! We have selected the players to join us for the online multiplayer private beta test - please check your email inbox for an email from us over the next few days (as we decide on specific testing periods and dates). If you've been selected, you will likely be participating in a test sometime in the next 7-10 days. As long as those tests go smoothly - and no major bugs are found - we'll be on the final road to launch! If you haven't been selected, don't worry, it won't be long now until you're able to play GeneRally 2 online Below are a few questions we assume might be on your mind...
How will the testing work?
We'll be defining a couple of testing periods (roughly 1-2 hours each) on specific dates, where we (the developers) can try out all aspects of the online features with the selected players. We'll be looking for bugs and assessing if the network performance is acceptable. After these initial testing periods, we'll determine whether we need to do more testing (for example, to try out any fixes we make), or if the feature is ready for release.
Why wasn't I selected for testing?
Unfortunately, we can't select everyone - and we did receive a lot of applications Primarily, we've chosen people with a range of hardware specifications, and in groups that are located close enough to each other geographically that latency doesn't become a major issue in tests (for example, not mixing people from Oceania and Europe in a test group). We've preferred people who are regular players of the game and who are members of the GeneRally 2 Discord.
When will the Online Multiplayer be released?
Assuming the tests go well, and we find no new show-stopping bugs, we're most likely a maximum of a few weeks away from launch We have some other, related things to do before then (such as updating some of our Steam store page texts and images to announce the feature) but it's mostly "admin" work at that point!
Will there be a discount at the launch of Online Multiplayer?
Yes, we will be running our first discount for GeneRally 2 to coincide with the launch of the Online Multiplayer. This should make it a lot easier to convince your friends to join you for some races
What comes after Online Multiplayer?
After the Online Multiplayer feature is released, and we're content everything is in good order, we'll move back onto the other features on the road to v1.0. This includes things like replays and save games; time trial mode; photo mode; physics and AI improvements (including AI driver profiles); and more. We also have a long list of "minor" improvements to make to the Track Editor! As far as our set of Early Access development features, Online Multiplayer is the last major one - so we'll then definitely be heading towards the end of Early Access
Other In Progress Work
Alongside the Online Multiplayer, we've also had a few other things in progress:
- Control Rebinding - Work continues on this system, which we aim to have in place for the Online Multiplayer launch.
- Steam Deck Fixes - We've located and resolved a few issues with both the menu rendering and the default control profile.
[ 2025-02-28 19:56:36 CET ] [ Original post ]
GeneRally 2
Curious Chicken Games
Developer
Curious Chicken Games
Publisher
2023-05-30
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(76 reviews)
Public Linux Depots:
- [0 B]
GeneRally 2 is a friendly top-down arcade racing game - with an easy-to-use, built-in track editor. GeneRally 2 is the sequel to the 2002 classic, GeneRally - one of the most played arcade racing games of all time! Have fun racing alone against the AI; with your friends in "no split-screen necessary" couch PvP; or try your hand at creating tracks and sharing them with the world.
![]()
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!
![]()
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!
- Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community - or make the perfect track for you in our track editor. With 60+ objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool - the only limit is your imagination! Upload your creations to Steam Workshop and share them with the world. You can even import tracks from GeneRally 1 directly into the game!
- Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming during Early Access). There's no need for split screen - the whole track is visible at once - so grab your friends and family, and get racing! Compete in single races, or see who's victorious over multiple races in championship mode. Up to 8 players can play together on the same computer.
- Customise your car and stand out from the crowd - adjust the colours and paint scheme for you and every car in the race.
- Detailed car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master, based on a realistic physics simulation.
- Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race - or turn all of those off and enjoy unlimited ability to run your friends off the road!
- With a variety of different cars (5 at launch, more coming later), each with their own unique performance and handling characteristics, there's never a dull moment.
- Tweak the AI opponents for closer racing - choose between multiple driving style "profiles" and adjust their skill level to battle for victory.
MINIMAL SETUP
- OS: Ubuntu 20.04 / Ubuntu 18.04 / CentOS 7 or similar
- Processor: 64-bit processor with support for SSE2
- Graphics: NVIDIA GTX 900 series or later (or equivalent)
- Storage: 250 MB available space
GAMEBILLET
[ 5923 ]
GAMERSGATE
[ 1156 ]
MacGamestore
[ 3740 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB