Welcome to the April 2025 Community Update! We have our regular update for you on the state of development - primarily what we've been working on recently; and what you can expect to see in the near future.
To join the discussion, as well as get more info direct from the development team, you can join us on Discord!
Online Multiplayer - Out 9th May 2025!
That's right,
Online Multiplayer launches this week and you'll be able to play GeneRally 2 with your friends, your enemies, and random strangers online! Our testers have been doing an excellent job of helping us find the bugs and make sure everything is running smoothly and now we're happy to launch this feature into
public beta!

Of course, as with every beta release, there are some small bugs that affect a small subset of players, but we're aiming to fix those over the coming days and weeks!
Online Multiplayer Launch Discount
To celebrate the launch of Online Multiplayer (and to make it easier for you to get your friends to join you), we'll be running
the first ever discount of GeneRally 2. We'll be discounting the game on Steam by
35% and that deal will run from the 9th of May for a week!
We will not be running an equivalent discount again during the Early Access period, though the game may now start to appear in regular Steam sales, with a smaller discount percentage. All this to say, if you've been waiting for a discount on GeneRally 2, now's the time to act
What's Next?
Now that we've finished the major features relating to Online Multiplayer, there are a few things on our agenda going forward:
- Patches for Online Multiplayer - We will be aiming to fix bugs as we learn about them, and add the last few missing features to Online Multiplayer that we are aiming to include (e.g. password-protected servers).
- Performance Improvements - We have a significant improvement to overall gameplay performance that's been in progress for a while, and we hope to complete in the coming couple of months.
- Smaller Features - We will be focusing now on some of the smaller, remaining features in our Early Access roadmap, with a view to getting us closer-and-closer to the v1.0 release.
[ 2025-05-05 09:30:44 CET ] [ Original post ]