
GeneRally 2 now in Early Access! If you want to find out more about the Early Access process, please read our developer blog post on the subject!

- Experience a wide variety of fun and interesting tracks created by us, by the GeneRally 2 community - or make the perfect track for you in our track editor. With 60+ objects (and more being added all the time); 12 different surface types (from dirt and gravel, to snow and ice); and a feature-packed terrain-editing tool - the only limit is your imagination! Upload your creations to Steam Workshop and share them with the world. You can even import tracks from GeneRally 1 directly into the game!
- Race against the clock (and the ghost car) in time-trial; against the AI; or with friends in couch PvP (online multiplayer coming during Early Access). There's no need for split screen - the whole track is visible at once - so grab your friends and family, and get racing! Compete in single races, or see who's victorious over multiple races in championship mode. Up to 8 players can play together on the same computer.
- Customise your car and stand out from the crowd - adjust the colours and paint scheme for you and every car in the race.
- Detailed car physics take account of many different real-world parameters like drive-train type (FWD/RWD/AWD), suspension travel/rebound, weight distribution and more! The cars are easy-to-learn but hard-to-master, based on a realistic physics simulation.
- Plan your pitstops and manage your fuel, tyre wear and damage over the course of the race - or turn all of those off and enjoy unlimited ability to run your friends off the road!
- With a variety of different cars (5 at launch, more coming later), each with their own unique performance and handling characteristics, there's never a dull moment.
- Tweak the AI opponents for closer racing - choose between multiple driving style "profiles" and adjust their skill level to battle for victory.
This update introduces a new car; supports mid-race joining as spectator; and various fixes for smaller issues and bugs.
Gameplay & Performance
Added a new car: Stocker.
[/*]Introduced mid-race joining as spectator. No need to wait for a race to finish before joining, you can now immediately join into an available space and spectate until the start of the next championship.
[/*]Added the ability to adjust the points awarded for finishing positions, and fastest lap, in Race Settings.
[/*]Small adjustments have been made to fuel consumption to bring player and AI drivers into closer alignment.
[/*]Small adjustments to the slipstream effect.
[/*]Drift now has a higher top speed.
[/*]FIXED: In multiplayer server settings, the \"number of players\" limitation is no longer off-by-one.
[/*]FIXED: Addressed various \"behind-the-scenes\" small multiplayer bugs and issues.
[/*]FIXED: Engine volumes for Monster and Drift are now more in line with other car volumes.
[/*]FIXED: Players should no longer be able to reverse before the start of the race.
[/*]FIXED: Addressed a few memory leaks that could lead to decreased performance over time.
[/*]FIXED: Some cases where the terrain walls would generate incorrectly have been fixed.
[/*]
User Interface
Updated some localisation strings for Russian.
[/*]In server browser, In-Race sessions now show how far through a championship the server is.\n
[/*]
Track Editor
FIXED: Tracks created in the Editor can now be immediately used in Multiplayer without a game restart.\n
[/*]
Known Issues
Car liveries may be displayed incorrectly, on occasion, to spectators - this will be fixed in a hotfix patch soon.\n
[/*]
Minimum Setup
- OS: Ubuntu 20.04 / Ubuntu 18.04 / CentOS 7 or similar
- Processor: 64-bit processor with support for SSE2
- Graphics: NVIDIA GTX 900 series or later (or equivalent)
- Storage: 250 MB available space
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