Sisypush v0.11 Update
[ 2023-04-12 19:34:32 CET ] [ Original post ]
Like previous updates, this update is only available to testers to ensure they have access to the newest features. This update does not bring as many new features as previous updates, which is because I focused on fixing some crucial bugs and bringing the game more towards a stable state as we are nearing the release of Sisypush (yay).
Features:
- Implement gates and add 4 of them to the level selection screen. (They basically require you to complete a certain number of levels before you can advance to the next world, in return there are now way fewer mandatory levels, only some easy tutorial levels remain mandatory. This change hopefully encourages people to complete levels, but prevents frustration from being stuck on a single level)
- Add 4 new achievements, each for unlocking one of the gates.
- Add new sounds the player makes on ice.
- Rework the sounds objects make on ice.
- Rework the sounds objects make in a river.
- The Level selection scene UI in the top left corner now displays the 'Seal of Approval' if you fulfill its requirements.
Levels:
- Add new Cocytus level: Direction of Flow (3-10)
- Add new Phlegethon level: Scout (5-4), Crowbar (4-7)
- Add new Lethe levels: Figure 8 (5-6)
- Add invisible wall to the top border of 'Shore' level.
- Change placement of several levels in the level selection scene.
- Change several star requirements.
- Change several level numberings within their world.
- Add decorations to several levels.
Bug Fixes and Other Small Improvements:
- Fix a bug where two objects in a river could move on the same cell and thus overlap.
- Fix a bug where the player could seemingly move 'into' objects in a river when the timing was right.
- Fix a bug where sometimes when pressing undo/redo while an object was in a river, the object's movement was still following the river's direction although it was no longer in a river.
- Fix bridges not being displayed correctly.
- Fix white rock being offset incorrectly during the level transition animation, occured at certain non-standard window/display resolutions.
- Fix bug where the level selection scene's camera showed the UI and/or was at the wrong position for 1-2 frames after loading the level selection scene (I hope it's fixed now, but for me, it's working since this patch).
- The title logo is now more aligned with the buttons in the main menu.
Sisypush
Centi Games
Centi Games
2023-04-24
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
https://store.steampowered.com/app/2219240 
Sisypush is a 1-bit puzzle game inspired by Sokoban games. Push rocks and other objects to clear the path to the final goal in each level!
Play as Sisyphus from Ancient Greek mythology, who got punished to push a rock for eternity in the underworld after having cheated Death twice. While this game does not go on for eternity, you can play over 70 different levels with varying difficulties, each level having the goal of pushing the white rock into the goal tile.
Contrary to many other Sokoban games, the objective in every Sisypush level is to bring just one special rock to the target tile. Additional mechanics such as larger rocks, rivers, or ice will present a challenge in many levels.
Please consider wishlisting and following the game! :)
https://store.steampowered.com/app/2219240/Sisypush/
Play as Sisyphus from Ancient Greek mythology, who got punished to push a rock for eternity in the underworld after having cheated Death twice. While this game does not go on for eternity, you can play over 70 different levels with varying difficulties, each level having the goal of pushing the white rock into the goal tile.
Contrary to many other Sokoban games, the objective in every Sisypush level is to bring just one special rock to the target tile. Additional mechanics such as larger rocks, rivers, or ice will present a challenge in many levels.
Features
- Over 70 levels, split up into 5 worlds
- A new game mechanic is introduced in each world
- A map-like level selection with branching paths
- Complete enough levels to unlock the gate to the next world
- Unlimited Undos
- Easy to learn
- Full controller support
- Minimalistic 1-bit art style
- 20 achievements.
- Optionally, you can try to optimize your route in each level and try to achieve the best rating.
Accessibility
- Remappable Controls
- Bind any and as many keys or controller buttons to the in-game controls
- TTS (Text-to-Speech) support (blind accessible):
- Notice: Requires usable voices installed on your system (SAPI voices). Unfortunately the game cannot communicate with screen readers.
- Players who are vision impaired can activate TTS by pressing F1 at the start of the game (or 'Select' on a gamepad).
- UI elements (including the level selection) are narrated and can be navigated using keys or a controller.
- In a level, the TTS Object Narrator acts as a seperate "camera" that can move independently of the player and can describe all tiles. It narrates the tile's coordinates and what is on the tile.
- The levels do not have any time limit. So you can explore each level at your own pace. It might still be beneficial if you have decent spatial imagination.
- A help section accessible from the main menu explains all controls and in-game mechanics.
- Settings to change voice, speed, pitch, and volume of the text-to-speech functionality.
- Notice: Requires usable voices installed on your system (SAPI voices). Unfortunately the game cannot communicate with screen readers.
- Audio volume controls (change the volumes of music, sound effects, and ambience sounds independently)
- Turn off screen shake (level transitions will still be enabled though)
- Turn off vibration (for gamepads)
This game is for you if:
- You like puzzle games.
- You don't mind short games.
- If you don't have much Sokoban experience, I estimate it will take 4-5 hours to complete every level.
- Experienced players will probably be able to complete the game in 2-3 hours.
- If you don't have much Sokoban experience, I estimate it will take 4-5 hours to complete every level.
- You like minimalist art.
- If you enjoy accessibility features such as text-to-speech support.
Please consider wishlisting and following the game! :)
https://store.steampowered.com/app/2219240/Sisypush/
MINIMAL SETUP
- Memory: 4 GB RAM
- Graphics: Vulkan supported GPU
- Storage: 300 MB available space
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