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Hi everyone, a new update for Sisypush has just been released, it fixes one small small bug. I didn't know about the bug until an amazing streamer who streamed the game mentioned it. So if you encounter any bugs, be sure to notify me, otherwise I am probably not even aware of the bug's existence and I cannot fix it. Thanks again for your continued support. Have a great day! - Flo
Hi everyone, I have amazing news to share: Sisypush has not only been selected as a finalist for the Styrian Games Awards 2024, but has actually WON the Local Star Award category! This is the first game development related award I have won and means A LOT to me! Part of being a finalist for the award also meant I had the opportunity to exhibit my game at the Button Festival, a cozy event where board game fans, video game players, anime fans and more meet. And so many of the visitors actually wanted to try out Sisypush! It was such a great experience seeing so many of you enjoy the game I made. Some people only played a level or two and then moved on to the next game (which is totally okay as well obviously), but some of you played level after level, cooperated to solve some of the most challenging puzzles in the game and showed me solutions I didn't even know about. Thank you so much to everyone who visited my booth at the festival, you were all so super nice and it made me truly happy to see you have so much fun with this silly little puzzle game I made. I wish you have a great day! - Flo
Hi, I just noticed there was a bug in the game when using certain hardware. A race condition could occur, preventing paths from unlocking after completing a level. This update simply fixes that. Have a great day! - Flo
Hello everyone, Sisypush just got another small patch update - version 1.4.1. It fixes two small issues that mainly concern the blind-accessibility of the game. See the full patchnotes for more details. I hope this update brings again slightly better accessibility to you. Thanks everyone for playing the game! Have a great day! - Flo
Hi everyone, I am back with a medium-sized update focusing on the game's polish in almost all areas! I believe it has a little bit to offer for everyone: a new level, enhanced Text-to-Speech support, bug fixes, increased performance, typo fixes, maintenance, and more! The new level is called 'Ares' and is at the end of the fourth world (Phlegethon) at 4-13. It is quite a long and sophisticated level, so in case you completed all levels and are looking for a few (hopefully) adequately challenging minutes, this level is for you! The enhanced Text-to-Speech support refers to a new TTS option: You can enable that all Text-to-Speech narration text gets also copied to your system's clipboard. Some screen readers are apparently able to read the clipboard out aloud. Hopefully this makes it easier for players with vision impairment to play the game. Thanks again to the person on the Centi Games Community Discord for suggesting this feature. For more information see the full changelog below. I wish you all have a great day! :) Cheers!
Hi everyone, I found out about a few more bugs in Sisypush. This update addresses these. Hopefully most (if not all) severe issues are fixed now, but as always: If you encounter anything unusual please tell me. Thank you for playing Sisypush! Have a nice day!
Hi everyone, this small update contains a few small but very important improvements and bug fixes. This patch also addresses game crashes some of you have experienced.
Hey everybody, I have a new update ready for Sisypush and it's Sisypush's largest update to date. The full changelog of this update is below, but let's take a closer look at the most interesting new additions!
As you might have noticed, the graphical assets of Sisypush on the Steam store page and in your library have been updated to the new design, I hope you all like it! To celebrate the new look of Sisypush on Steam, there's an accompanying update bringing you some features, some bug fixes, and some new levels, bringing the total level count up to 72.
Sisypush has been released since almost a week now, and today's v1.1 update brings support for Linux and Steam Deck, and also MacOS. Two new accessibility settings have been added as well.
I am SO happy to announce that Sisypush has officially been released! Months of work in programming, designing levels, testing, and more have gone into this small little puzzle game. Thank you so much to everyone who supported me during this game's development.
We are nearing the release of Sisypush very fast! (Reminder: Release is on 2023-04-24) That's why we need some bug fixes that apparently only happened on some systems. In addition, two new levels and one updated level are part of this patch.
This update is again only available to testers of Sisypush. We are getting closer, and closer to release, so this update consists (besides river sprite updates and ice undo support) mainly of new levels.
We are continuing with frequent updates to ensure a stable and content-packed game! This is a smaller update but thanks to it we have hit an important milestone: Sisypush now has >60 levels! (61 as of writing this) This means that the game's store description is now true, hopefully carving the path so that the game can be approved. I am still planning to add a few more quality of life features or newer levels, but essentially this build will be very similar to what the final game might look like. I hope you enjoy the new levels and that they provide a fair challenge to you!
This update is a small bug fix release focusing on some annoying issues I just found out about.
Like previous updates, this update is only available to testers to ensure they have access to the newest features. This update does not bring as many new features as previous updates, which is because I focused on fixing some crucial bugs and bringing the game more towards a stable state as we are nearing the release of Sisypush (yay).
Like previous updates, this update is only available to testers to ensure they can try the newest features. Nevertheless, I am quite happy with the progress I have made so far, and I believe some of the changes made in this update will help me in setting up more difficult features down the road, like control remapping.
Like previous updates, this update is only available to testers to ensure they can try the newest features. However, I think this update brings some much needed fixes and improvements and some additional content!
Like previous updates, this update is only available to testers to ensure they can try the newest features. Nevertheless, I hope many of you will be delighted to hear about Steam Achievements and other nice little features.
I am happy to announce Sisypush version 0.7 is now publicly available to all testers. This update brings many new features, lots of polish, and even some new levels, bringing the overall level count now up to 40!
YourUserDirectory\AppData\Roaming\Godot\app_userdata\Sisypush
For example: C:\Users\CentiGames\AppData\Roaming\Godot\app_userdata\Sisypush
Please move the files savegame.json and settings.json to a directory named after your Steam ID inside this Sisypush folder. The easiest way would probably be to run the game once, and change something in the settings. This way the game will create a new directory, now move the files to this new folder and open the game again. If you need further help, please don't hesitate to ask! I am sorry for this, but I hope this will be the last time such a manual move of files is required.Sisypush version 0.6 just released. This build is again only available to testers, but adds some long overdue features and polishes many aspects of the game. There is also a brand-new level.
Sisypush version 0.5 just released. While not available to the public yet, this update is intended to give testers a more polished version with some of their feedback already incorporated, some useful features and various enhancements:
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