Want to enter the boss room? No problem but first find a proper key.
It would be inside a barrel, chest, grave or held by an enemy.
Sometimes it will be broken, sometimes there will be only a key mold available.
I thought I had fulfilled my duty - the dungeon cleared, the head of the Fallen One delivered to the king's court. Clearly I must have overlooked some evil minions. Moreover, while escaping, they took the Slavic Gods statues with them, the master controlling them, thus becoming powerful foes. Now I have been blamed for the evil spreading throughout the country and am forced to sort it out. It's gonna be tough ...
Features:
turn based, loot/hack oriented
large, seamless, hand-crafted, outer world featuring random layout. Travel it on foot, or using teleports.
many procedurally generated dungeons to explore
tons of various loot
advanced fight system - use melee or projectiles. Experience different effects (bleeding, freezing, stunning), learn to recover from them
different monsters (ordinary, champions, bosses)
passive and active abilities
inventory/trade mechanics
ally mechanics, it: gains experience, levels up, can heal self, uses equipment exactly as the main hero does
dialog/quest system
crafting system - enhance equipment, one made better by merging two items together, craft potions and much more