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Version 0.9.4
Features:
- Currently equipped item can now be shown for easy comparison using a dedicated key
- New scroll/book: Gravity Crush - slams enemies into the ground, dealing damage and (possibly) stunning them
- Events log form showing all events that happened during game's session added
- Achievements related to abilities were not working
Version 0.9.3.1
- world map can finally be panned
- some enemies resist now fixed at certain (high) value not depending on enemy's level
- poison effect and bleeding effect now last longer
- Dexterity stat contributes to ChanceToMeleeHit
- Mage class gets a book at the game start, user can change the assigned book
Two of spells proposed by siren https://steamcommunity.com/id/ZZZZZZZZZZZZZBBBBBAAAACCCCCCCC
Offensive Spell: Blood Bolt scroll - Costs HP instead of mana but deals massive damage to enemies.
Healing and Restoration Spell: Mana Conversion Converts excess mana into health.
Version 0.9.1.1
- New NPC in Pcim village - Jaroslaw. He gives Wawel Dragon quest. (New game is required to see him, voice acting to be done)
- Wawel Dragon's cave added with a dragon inside (New game is required to see it).
- Options - second set of shortcuts added for gameplay area
- Difficulty differences described at a tooltip on the New Game screen
Fixes:
Required Level was shown incorrectly when interacting with a merchant - thx LFP Gaming (https://steamcommunity.com/id/lfpg/) for reporting this
Many typos and UI related fixes thx The_Ultimasta (https://steamcommunity.com/id/The_Ultimasta/) for reporting them
Loot sold to merchant was sometimes not instantly visible in merchant's inventory (thx grahfstampede https://steamcommunity.com/profiles/76561198068236397 for reporting this)
Version 0.9.0.2 - New game mode: Dungeon crawling
This version introduces a new game mode: Dungeon crawling.
Go straight to the pit, fight, loot, trade and go deeper and deeper into dungeons.
After finishing the game go to the next descent level (aka infinity gameplay), with better loot and stronger enemies.
Version 0.9.0.2 is an anniversary one!
To celebrate it there is a proper achievement added: Drink up
After one year of improvements, the game is certainly a better product.
I wanted to say 'Thank You' to all players who gave me valuable feedback allowing me to enhance the game.
Hope to deliver some new features this year, stay tuned!
Version 0.8.36.0 brings a few bugs fixes (thx grahfstampede for reporting them): 1) When you die all quests become available from the NPCs again, even though you still have the quests from before you died 2) You can then drag projectile from your hot-bar to the ground to create 1 of them out of thin air 3) If your inventory is full and you step on an item which would stack with an item already in your inventory it still says your inventory is full New feature: Main attributes now have a tooltip describing whet they are used for Stay tuned next update (1st Anniversary) will be a big one!
Version 0.8.31.0
- recipe descriptor shows the value of the missing ingredient in red colour
- Abilities added to the Class Setup screen
- new class drawings on Class Setup screen
- a few pieces of equipment added
Stay tuned next update will be a big one!
version 0.8.29.1
- character class chooser screen
- recipe descriptor shows ingredients
- hint panel for a boos room key puzzle added
- main hint panel capable of showing image concerning the hint
- new kind of loot: adventurer note
Version 0.8.26.1
- equipment parts - collect them and use crafting panel to merge them into one piece
- new stat: chance to parry, proper sound and animation when happening
- new Special Potion: ability potion (+1 to abilities)
- New unique items added: ring Defensor, hammer : Will Breaker, helmet: Golden Mask
- fixes:
- fern quest - fern not visible until quest accepted
- fire golem boss graphics fixed
- ally remains are available after leaving dungeon and going back
- active ability works fine after loading game
- load of game fixed (linux + perma death), thx Galactic Explorer!
- show hints handling, thx Galactic Explorer!
version 0.8.17.1
- new dungeons layouts
- new passive ability: shield mastery
- new tree images
- two new unique helmets added
version 0.8.15.0
- New room kind - Armory!
- New hero spell: Magic Ball (scroll+book+spell ability)
- Two unique rings added: Elemental and Bloody Gold
- fixed issue with a screen resolution setup
version 0.8.13.0
- New room kind - library - become a bookworm!
- Animations added when druid cast a spell
- New druid spell: Cracked Stone (passive)
- New druid spell: Controlled power ball (active)
- Two new unique magic weapons added: Spell Binder, Golden Scepter
- Chopped tree turns in pile of wood
- Pile of wood can be used to make a campfire
- New interactives - Shrines: Health, Mana, Level up point, Resistances
- New unique amulets added
Version 0.8.11.0
- diagonal movement and combat (thx Zydrakk!), switchable in game options
- abilities tab - now also books shown to indicate they are affected
- ancient enchanters added
- now trees can be destroyed (thx coldsteel!)
Version 0.8.10.1 - new ally control panel allows to
Version 0.8.9.16
Rounded rooms ? why not!
Room content more varied
New Area of Field spells - Rain of Poison, Rain of Ice
Added Rain of Ice, and Rain of Poison:
As usually a couple of bug fixes :)
Cheers!
Version 0.8.9.12
New Area of Field spell - Rain of Fire
Spider nest appears in dungeons, watch out! it spawns children quite fast
God statue's activity can be turned on/off on HUD
Two new music tracks added
Game Options/Look and Feel - Color Adjustments
a) normal view:
b) max saturation/high contrast
c) min saturation
New Area of Field spell:
Game speed enhanced a lot on outer world (approx. 50% faster)
New UI color scheme - Dark Brown
I finally launched a Discord server: https://discord.gg/Rbaa4cHtzM
Changes from players feedback:
- old lines in the discuss dialog drawn with a little transparency
- some hints to game mechanics added
- arrows and knives have separate images when broken
- button "Show on the World Map" added on the quest list item
Version 0.8.9.4
- New, medieval font used for labels
- Resurrection scroll added, now your precious ally is not lost forever
- New quest from NPC Tonik, help him producing hooch
- Two achievements added: Traveler, Crafting Master
Technical update: - possibility to set Vsync (user request) - possibility to set Resolution - game playable also at Ultra Wide resolutions (5120x1440 and above)
Version 0.8.9
- more interesting dungeon layout (part 1)
- items can be assigned from the inventory to the hot bar using a mouse (finally!)
- ground trap introduced inside dungeons, watch out where you step
- two new achievements Magic Master, God Collector
- bug fixes
Version 0.8.8.9 New enemy: Vampire, you guessed it, he is thirsty! Two new achievements: "Archery Master", "Melee_Master" Hooch drunk effect: view is floating!
Version 0.8.8.8 brings some exciting changes:
Changes: - Craft Panel: increased room for recipes (at the cost of lower loot items grid) - 'Merge and upgrade recipe' now adds a suffix : (Upgraded) to the equipment - Possibility to undo temporarily assigned Exp points - Two new achievements added: Champions Destroyer, Bosses Destroyer
Spring is coming, let's grill!
- new panel: Grilling - food grilled restores twice much health
- new enemy on commentary area
- some recipes names were changed, better UX for some of them (player request)
- game now playable on ultra-wide screens
New Dungeon color scheme
New enemy kind - Morph - when dying spawns a child enemy
Two new abilities added: Key Master and Secret Room Explorer
[player hint] New look of the dialog 'Bulk movement'
[player hint] Hero chest now twice bigger
[bug fix] Items are appearing correctly on the mini map
- New dungeon color scheme - added, gradually moving away from reddish
- New enemy kind added: Hunter - watch out!
- Improved equipment descriptor - weapon kind is shown (player suggestion)
- When hitting ally hero swaps position with it (player suggestion)
Version 0.8.7 brings some nice enhancements
Ally panel updated, now inventory is bigger
...and Ally's stats panel has also more content
Quest panel now shows NPC who gave the quest
New arrows and bolts: poisonous, flaming and freezing!
Linux version updated to the newest build. Changes: - Clicking on a hot bar sometimes caused a jarring sound - Statue of a Slavic god now returned from Zygfryd NPC - Not identified items now have a magnifier icon in the basket
- Clicking on a hot bar sometimes caused a jarring sound - Statue of a Slavic god now returned from Zygfryd NPC - Not identified items now have a magnifier icon in the basket
Meet Teutonic Order, a powerful organisation. Talk to them, trade with them, do quests or fight them.
- Meet Zyndram, the greatest warrior of the kingdom
- Accept quest for finding the Camp of Ancient Faith
- Discover new loot items
New location: village Pcim. Meet NPC's there, talk to them, get some quest's and become a hero!
- Test new location - stones mine
- Meet new character - Roslaw
- Gain achievements
- Discover new god spells
Crafting cooler than ever!
- Not sure how to start? - use crafting advisor to get a recipe ingredients automatically
- Bulk crafting now possible
- Hints indicating which recipe can be used
- Hints indicating which recipe can be advised
Game speed enhanced by 30%
Explore an open world, descend into dark dungeons, defeat challenging creatures and collect unique loot in this hardcore roguelike game.
See the Steam Next Fest live stream, grab the demo now!
Want to enter the boss room? No problem but first find a proper key. It would be inside a barrel, chest, grave or held by an enemy. Sometimes it will be broken, sometimes there will be only a key mold available.
Oil is a new kind of surface. You can find it in a natural form flowing from the ground or in barrels. No matter where it comes from you can use it to bake enemies. Rain is falling from time to time, watch out for thunders!
Master new active abilities:
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