Hey Everyone, I've been working hard on fixing bugs and addressing issues players have been having since release.
I just want to say thanks to everyone who's tried out the game, I've spent over a year working on it and it makes me happy that you guys are having fun.
Formula Drift Seattle - I was lucky enough to get down there to watch the finals last weekend, check out the pics!
https://www.facebook.com/absolutedrift




Hotfix #1
Standing Issues:
-There is still an issue where the audio will cut out randomly when you start a level, I will be looking at this issue asap.
-Camera: A lot of players are saying that the camera is a little too shaky, especially when doing spins. I am looking into this.
-A few people are having issues with controllers on various OS's. Check this thread for fixes:
Controller Fixes
-disabled vibration on Windows as it may be the source of startup crashes.
Improvements:
-lowered the volume of the "Go!" chime in events.
-tweaked the "Jump Over the Crane" mission in W3.
-tweaked the Turbo wastegate/blow-off valve to be easier on the ears.
-skidmarks now fade out.
Fixes:
-fixed the issue with monitors with high refresh rates (120hz+) not getting drift points.
-fixed a potential progress-hindering bug with Clipping Points where they would stop working if you hit them. This would hinder progress in Tutorials if you hit all of them.
-[Linux] fixed an issue where the Right Trigger would be unresponsive on gamepads. (We had to hack some files, thanks to player Alfa-Omega for the fix).
-disabled controller vibration on Windows as it may be the source of some startup crashes.
[ 2015-07-31 03:51:29 CET ] [ Original post ]