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Name

 Absolute Drift 

 

Developer

 Funselektor Labs Inc. 

 

Publisher

 Funselektor Labs Inc. 

 

Tags

 Action 

 Indie 

 

Simulation 

 

Sports 

 

Racing 

 

Singleplayer 

Release

 2015-07-29 

 

GameBillet

 10.19 /

 

 

Steam

 4,79€ 3,59£ 4,79$ / 60 % 

 

News

 48 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 3 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/320140 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 3 Hours 

 

Completionist

 7 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 18  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 18 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Absolute Drift Depot - Linux [328.89 M] 




LINUX STREAMERS (0)




Post-Release Hotfix #1

Hey Everyone, I've been working hard on fixing bugs and addressing issues players have been having since release.

I just want to say thanks to everyone who's tried out the game, I've spent over a year working on it and it makes me happy that you guys are having fun.

Formula Drift Seattle - I was lucky enough to get down there to watch the finals last weekend, check out the pics!
https://www.facebook.com/absolutedrift









Hotfix #1

Standing Issues:
-There is still an issue where the audio will cut out randomly when you start a level, I will be looking at this issue asap.
-Camera: A lot of players are saying that the camera is a little too shaky, especially when doing spins. I am looking into this.
-A few people are having issues with controllers on various OS's. Check this thread for fixes:
Controller Fixes
-disabled vibration on Windows as it may be the source of startup crashes.

Improvements:
-lowered the volume of the "Go!" chime in events.
-tweaked the "Jump Over the Crane" mission in W3.
-tweaked the Turbo wastegate/blow-off valve to be easier on the ears.
-skidmarks now fade out.

Fixes:
-fixed the issue with monitors with high refresh rates (120hz+) not getting drift points.
-fixed a potential progress-hindering bug with Clipping Points where they would stop working if you hit them. This would hinder progress in Tutorials if you hit all of them.
-[Linux] fixed an issue where the Right Trigger would be unresponsive on gamepads. (We had to hack some files, thanks to player Alfa-Omega for the fix).
-disabled controller vibration on Windows as it may be the source of some startup crashes.


[ 2015-07-31 05:51:29 CET ] [ Original post ]