New: Adjacency System!
Auras stack and interact with each other. For example:
These auras are only visible when you are in building mode; so don't worry about your cities aesthetics! We realise this will make the game harder to play but we believe it adds good amount of tactical depth for you to master Cardboard Town! Also, while %25 Population bonus is a good amount (which might change during testing btw) you can still play the game succeed without paying much attention to it. So it won't bug our casual players too much, we hope.
A City built with the new system, notice that trees are inside the city to maximize population bonus. We are currently running the tests with our beta testers and not sure if we'll implement this feature to the demo version yet. We are planning to explain the mechanic further and let you know about our toughts behing it, so make sure you follow our Twitter and YouTube Channelif you are interested! What do you think about the adjacency system, would you like to see the system included in Cardboard Town's full version? Please share your toughts so we can make this system as enjoyable as we can for you.
[ 2023-03-14 16:13:21 CET ] [ Original post ]
Upon many requests, we're introducing the adjacency system to Cardboard Town. Basically, people want to live near parks and don't want to leave near factories.
Certain buildings will have 1 Tile aura that affects population buildings built on those tiles.
There's Green, Red and Teal auras:
- Green Aura: Buildings that produce Environment give +%25 Population bonus.
- Red Aura: Buildings that reduce Environment causes a -%25 Population penalty.
- Teal Aura: Building a population building near a building that produces Safety causes the Trouble-Meter to reduce by 1.
Auras stack and interact with each other. For example:
- 2 Parks built near provides double bonus on their crossing square
- Red and Green auras (Negative and Positive Environement) cancel each other out
- Teal Aura can stack with both auras, not effecting the other
These auras are only visible when you are in building mode; so don't worry about your cities aesthetics! We realise this will make the game harder to play but we believe it adds good amount of tactical depth for you to master Cardboard Town! Also, while %25 Population bonus is a good amount (which might change during testing btw) you can still play the game succeed without paying much attention to it. So it won't bug our casual players too much, we hope.
A City built with the new system, notice that trees are inside the city to maximize population bonus. We are currently running the tests with our beta testers and not sure if we'll implement this feature to the demo version yet. We are planning to explain the mechanic further and let you know about our toughts behing it, so make sure you follow our Twitter and YouTube Channelif you are interested! What do you think about the adjacency system, would you like to see the system included in Cardboard Town's full version? Please share your toughts so we can make this system as enjoyable as we can for you.
Cardboard Town
Stratera Games
Stratera Games
2023-08-18
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1419 reviews)
https://stratera.co
https://store.steampowered.com/app/2198070 
🏙️ Cardboard Town features:
- Various building cards to build your city from the ground up
- Action cards to take care of random events and adjust your cards
- Quest cards to abide and make your people happy
- Road cards to make cars go wroom wroom
- 9 Different Games Modes to enjoy!
🏙️ Rogulite Fun:
With different upgrades, random festivals, disasters, and quests; each run is different!
Try to beat your high score each time and unlock even more random stuff such as new building cards, festivals, cosmetics and even resources!
🏙️ Cardboard Town features over 100+ Building and Action cards, we are not even counting Quest cards, Festivals, Upgrades and Disasters.
With this large pool of options, you'll be able to build different cities each time!
Want some more details?
Well, since you've scrolled this far and want to know more (thanks, by the way) let me just explain what the game is to you;
You take city-building games, add card mechanics and roguelite elements, you call it Cardboard Town (because cards and board and town, get it?) and it ends up being really cute and then you find yourself filling a Steam page, telling people about it. Cool, right?
You place Building Cards using Money and control your stats; Electricity, Water, Environment and Safety. Also, your Population determines how much Money you can have in a turn.
Not being able to handle random disasters or failing to manage your stats gets you a Red Alert, get three and you're out!
With each run you unlock more cards, obtain better stats and options and try to beat your high score!
MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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