




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Mayors,
Thank you so much for 100,000 Downloads!
We keep saying we are done updating the game and it's complete, but your love keeps making us come back and we have a new update on the way for you!
Before we jump into that, we'd also like to announce Cardboard Town is joining Steam City Builders & Colony Sim Fest with our deepest discount!
And talking about city builders, in case you missed them, just letting you know that we have a lot of them:
Stellar Settlers - A Space Colony Builder
Mini City: Mayhem - A hectic, cute town builder
Hexaroma - Chill village builder
Kingdom's Deck - An upcoming deck / castle builder
You can get them as a bundle and save, don't forget to wait for the festival to start for a better discount!
You thought days of update for Cardboard Town are over? Well, we thought so too.
After we've parted ways with the game's artist and tired from developing the game from all these months, we wanted to focus on our newer titles.
But as we had the chance to take a little break from Cardboard Town and studying the style of the game with our new team members, we've wanted to add some new stuff to make the game even better!!
During the Steam Next Fest, we have 4 free game demos up for you to try out. If you played a game published by Rogue Duck Interactive before, you probably love replayable strategy games! Let me start introducing our games, during the Next Fest, download the demos you are interested and become part of the development by giving us your valueable feedback.
Hey Mayors! We are with you with a small QoL Update. Here's what's new: - Limitless countdown for resource quest cards - Windowed mode localization - Fixed Tourism achievement - Fixed Max level achievement - AchievementBackup system implemented - Add a new video entry as Tourism Tutorial - Small card interaction bug-fixes We hope you are enjoying the latest Tourism Update. Let us know if you have requests or feedback about the current patch and don't forget to Join us in Discord or follow us on X to stay in touch!
Hello Mayors,
Our team was hard at work and so our biggest and final content update is finally here!
We have;
- New Resource (Tourism)
- Custom Game Mode
- New Buildings
- New Festivals
- New Disasters
- Balance Changes
- Initial Deck Management Improvements
- Star Quest Changes
- Translation Improvement
- A New Ending!
Hey Mayors!
We are participating in Deckbuilders Fest of Steam, if you like deckbuilder games, give the event page a look, and most importantly, let your friends know that Cardboard Town is at a discount of -55% during the event!
Hey Mayors, The recently introduced quest reroll card had a case where it locked the game progress. Sorry it took us long to figure reproduce and figure out the issue. We fixed this issue on the latest version. Have fun! Also looking forward to your submissions on the Leaderboards!
Hey Mayors! We wanted to release some more content while we are working on our "Big Update"! Leaderboards and Custom Mode. Let's get into it.
Hello there, we're with you with a small but important update!
Okay, okay, we've heard you! Sandbox mode is here! You don't want to worry about red alerts, resources, or even just READING THE CARDS and that's... okay i guess. Go ahead and build whatever you want!
Hello everyone! You said more control, less RNG, we listened! Let's start by celebrating the update with a 40% Discount starting November 14th 10 AM PST until the end of the Steam Autumn Sale! We have a few headlines today so let's get right into the case:
As always, thank you for your continuous support, we are also thankful that the reviews about the balance of the game are getting better with our last 2 updates. But we will move things around till it's PERFECT! We noticed the same issue the community did, that the player agency of the runs is not quite how we want it to be. In order to address this, we made some changes, which will also spice up the early stages of the run, and break the repetitive feel for the early game by creating agency and variety. - Player now offered 3 cards to choose at the end of Day 1-2-3 (different types) for early game agency - Game Over condition checks happen at the end of the day instead of instantly - Scan and Print now will get destroyed after playing - Smart Solutions now triggers at Max 5 times (was unlimited) - Fixed some issues with fonts and UI - Mayor button tutorial triggers at a better time Don't hesitate to send us a Steam comment on this post or via bug@stratera.co if you would like to share the bugs, issues, or recommendations you have.
Thank you for the amazing support and attention from all the community. We closely follow the community response and made some balance changes & bug fixes.
Thank you for the amazing support and attention from all the community. We love your feedback and our first priority on working on this weekend rush was to fix the emerging bugs.
Cardboard Town 1.0 is finally here!
Game Modes, Mega-Projects, New systems and more!
We'll update the game and also launch a 30% Release discount starting August 18th - 20:00 UTC+3 Time
Let's look at our new features before talking about the upcoming updates:
Hello everyone! We've updated the game with some frequently requested features. Here's what's up with today's update:
Hello and thank you all for a wonderful Early Access launch! Excited to see many of you already hit the 50 Level maximum Meta-Progression Levels. We'll keep adding more levels with more content and buildings in the future. Friendly reminder: Follow our Twitter or join our Discord to stay on the loop! We've updated the game 3 times since launch, according to your feedback. All of these updates are live.
Hello! We're excited to launch Cardboard Town Early Access on the 12th of April. Friendly reminder: Follow our Twitter or join our Discord to stay on the loop!
Upon many requests, we're introducing the adjacency system to Cardboard Town. Basically, people want to live near parks and don't want to leave near factories.
Certain buildings will have 1 Tile aura that affects population buildings built on those tiles.
There's Green, Red and Teal auras:
Hello everyone! First of all; thank you all so much for your interest in our demo and all the feedback! We've heard your suggestions and are already working on some of them for the full version. We're aiming to release the full game sometime in April, make sure you wishlist the game and follow us on Twitter to stay in the loop. Now, let's talk about upcoming features:
As we are at the last days of Steam Next Fest, we are streaming the demo gameplay for one final time. Enjoy as we are very close for the next version of the demo with UI improvements and new mechanics! If you are interested; play the demo here and don't forget to wishlist it so you won't miss it when the full version comes out!
A city building and card game genre mash-up: Cardboard Town free demo is now available! Let's talk a little bit about the game while we work on the full version.
Cardboard Town's free demo is now available during Steam Next Fest!
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